Player Matchup

Hercules
Hercules
Trabuch
Hercules
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,329 Elo+
Party 2
Nu Wa
Nu Wa
mitroni
Nu Wa
Level 54
God Stats
2W - 4L
1,333 SR
Queue Stats
93W - 159L
1,265 Elo+
Solo
Thanatos
Thanatos
ulthuan1990
Thanatos
Level 16
God Stats
5W - 7L
1,432 SR
Queue Stats
5W - 9L
1,281 Elo+
Party 2
Team Averages
Level 28
1,421 SR
1,292 Elo+

VS

Team Averages
Level 29
1,477 SR
1,243 Elo+
Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Endertide
Jormungandr
Level 10
God Stats
1W - 3L
1,432 SR
Queue Stats
6W - 21L
1,085 Elo+
Party 1
Bellona
Bellona
Starlight2016
Bellona
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 15L
1,145 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Trabuch
Hercules
11
5 / 1 / 10
7,887
789
9,819
8,796
6,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
mitroni
Nu Wa
12
7 / 0 / 7
8,193
819
10,464
4,721
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ulthuan1990
Thanatos
11
3 / 2 / 10
7,293
729
5,369
6,058
2,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 2 / 2
6,280
628
4,756
6,260
2,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jormungandr
Endertide
Jormungandr
10
1 / 4 / 2
6,952
695
4,613
10,143
9,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
9
1 / 9 / 2
6,183
618
3,663
14,146
5,447
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
15
Kills
3
3
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
2
1
L
Jormungandr
Endertide
Jormungandr
1
4
2
0.5
L
Bellona
1
9
2
0.22
W
Hercules
Trabuch
Hercules
5
1
10
10
W
Nu Wa
mitroni
Nu Wa
7
0
7
10.5
W
Thanatos
ulthuan1990
Thanatos
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,652
Damage
13,032
19,575
Taken
30,549
10,516
Mitigated
16,908
8,939
Healing
2,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,756
2,508
0
1,436
6,260
2,248
0
2,279
3,669
0
20,011
L
Jormungandr
Endertide
Jormungandr
4,613
1,569
0
504
10,143
9,213
0
3,668
5,886
20,926
0
L
Bellona
3,663
824
0
851
14,146
5,447
0
3,784
9,595
0
13,005
W
Hercules
Trabuch
Hercules
9,819
4,232
663
3,733
8,796
6,832
534
2,480
6,316
0
22,052
W
Nu Wa
mitroni
Nu Wa
10,464
4,261
0
1,865
4,721
1,486
589
1,148
3,573
26,654
0
W
Thanatos
ulthuan1990
Thanatos
5,369
999
0
2,678
6,058
2,198
850
1,395
4,663
0
11,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,373
Gold Earned
19,415
90
Minions Killed
98
3
Camps Cleared
3
558,833
Distance Traveled
470,584
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,280
628
38
4
3
174,487
2
L
Jormungandr
6,952
695
42
4
0
153,819
0
L
Bellona
6,183
618
18
2
0
142,278
0
W
Hercules
7,887
789
36
4
3
201,073
5
W
Nu Wa
8,193
819
30
3
0
180,173
2
W
Thanatos
7,293
729
24
2
0
177,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role