Player Matchup

Ullr
Ullr
AllHopeRemains
Ullr
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,689 Elo+
Party 3
Ganesha
Ganesha
Fuzzypickle346
Ganesha
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,689 Elo+
Party 3
Sol
Sol
HEEEEEEEELP
Sol
Level 17
God Stats
3W - 2L
1,748 SR
Queue Stats
27W - 12L
1,797 Elo+
Party 2
Thoth
Thoth
NerfCrit
Thoth
Level 25
God Stats
3W - 0L
1,850 SR
Queue Stats
71W - 36L
1,774 Elo+
Party 2
Hercules
Hercules
Whørus
Hercules
Level 27
God Stats
1W - 0L
1,335 SR
Queue Stats
76W - 36L
1,727 Elo+
Party 2
Team Averages
Level 15
1,587 SR
1,735 Elo+

VS

Team Averages
Level 31
1,552 SR
1,585 Elo+
Ymir
Ymir
BabbyBoyyo
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,644 Elo+
Party 1
Thor
Thor
MrHellaCrazy
Thor
Level 29
God Stats
7W - 6L
1,813 SR
Queue Stats
128W - 126L
1,491 Elo+
Party 1
Camazotz
Camazotz
Skoutics
Camazotz
Level 67
God Stats
1W - 6L
1,364 SR
Queue Stats
128W - 152L
1,486 Elo+
Party 1
Tiamat
Tiamat
SoraKai96
Tiamat
Level 25
God Stats
21W - 17L
1,582 SR
Queue Stats
90W - 78L
1,638 Elo+
Solo
Heimdallr
Heimdallr
barrabas000
Heimdallr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 71L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 2
5,600
560
2,933
2,243
669
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 1 / 4
5,281
528
2,229
5,117
1,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
7 / 1 / 2
7,225
723
9,920
6,297
2,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thoth
NerfCrit
Thoth
11
1 / 0 / 1
6,497
650
3,017
2,979
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Whørus
Hercules
10
3 / 0 / 3
6,149
615
3,299
5,583
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,374
437
1,744
6,874
2,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
2 / 3 / 0
5,312
531
2,465
7,152
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
Skoutics
Camazotz
8
0 / 2 / 0
4,809
481
616
6,747
2,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
SoraKai96
Tiamat
8
1 / 5 / 2
4,999
500
4,102
6,874
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
barrabas000
Heimdallr
5
0 / 1 / 1
4,142
414
1,486
3,528
822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
15
Kills
3
3
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
0
4
1
0.13
W
1
1
4
3
W
7
1
2
8
L
2
3
0
0.67
W
Thoth
NerfCrit
Thoth
1
0
1
1.5
L
Camazotz
Skoutics
Camazotz
0
2
0
0
L
Tiamat
SoraKai96
Tiamat
1
5
2
0.4
W
Hercules
Whørus
Hercules
3
0
3
4.5
L
Heimdallr
barrabas000
Heimdallr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,398
Damage
10,413
22,219
Taken
31,175
7,633
Mitigated
12,137
9,449
Healing
3,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,933
1,166
0
0
2,243
669
130
274
1,969
0
25,303
L
1,744
1,063
0
630
6,874
2,989
0
3,107
3,767
9,271
0
W
2,229
452
796
844
5,117
1,759
0
1,602
3,515
14,597
0
W
9,920
4,682
0
3,492
6,297
2,307
1,978
2,622
3,675
42,695
6,311
L
2,465
579
0
322
7,152
2,147
0
3,163
3,989
0
20,369
W
Thoth
NerfCrit
Thoth
3,017
283
0
1,014
2,979
730
0
0
2,979
40,291
0
L
Camazotz
Skoutics
Camazotz
616
59
0
1,456
6,747
2,958
0
2,743
3,730
0
24,527
L
Tiamat
SoraKai96
Tiamat
4,102
181
0
1,049
6,874
3,221
0
3,703
3,091
25,187
0
W
Hercules
Whørus
Hercules
3,299
1,734
0
3,303
5,583
2,168
0
1,348
4,235
0
30,112
L
Heimdallr
barrabas000
Heimdallr
1,486
326
0
490
3,528
822
0
810
2,653
0
10,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
23,636
341
Minions Killed
200
0
Camps Cleared
0
933,778
Distance Traveled
824,549
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
5,600
560
74
7
0
191,473
0
L
Ymir
4,374
437
18
2
0
175,576
0
W
Ganesha
5,281
528
2
0
0
166,727
0
W
Sol
7,225
723
98
10
0
176,096
2
L
Thor
5,312
531
52
5
0
191,980
2
W
Thoth
6,497
650
94
9
0
181,446
4
L
Camazotz
4,809
481
57
6
0
168,375
0
L
Tiamat
4,999
500
47
5
0
172,430
1
W
Hercules
6,149
615
73
7
0
218,036
2
L
Heimdallr
4,142
414
26
3
0
116,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role