Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BlessedCxrry
Da Ji
Level 81
God Stats
11W - 10L
1,422 SR
Queue Stats
83W - 96L
1,399 Elo+
Solo
Cerberus
Cerberus
DonJames713
Cerberus
Level 125
God Stats
1W - 1L
1,592 SR
Queue Stats
27W - 37L
1,341 Elo+
Solo
Skadi
Skadi
eMAGIC_MIKE
Skadi
Level 108
God Stats
26W - 18L
1,477 SR
Queue Stats
959W - 965L
1,329 Elo+
Solo
Kukulkan
Kukulkan
xBuLLiExBuLLiEx
Kukulkan
Level 68
God Stats
16W - 22L
1,409 SR
Queue Stats
141W - 182L
1,343 Elo+
Solo
Team Averages
Level 102
1,480 SR
1,382 Elo+

VS

Team Averages
Level 111
1,478 SR
1,382 Elo+
Pele
Pele
BillyDaFilthy-
Pele
Level 101
God Stats
1W - 3L
1,676 SR
Queue Stats
306W - 355L
1,324 Elo+
Solo
Tiamat
Tiamat
RH-Badman
Tiamat
Level 105
God Stats
2W - 6L
1,119 SR
Queue Stats
33W - 39L
1,328 Elo+
Solo
Chiron
Chiron
Ruslan7820
Chiron
Level 108
God Stats
12W - 16L
1,668 SR
Queue Stats
305W - 326L
1,406 Elo+
Solo
Sylvanus
Sylvanus
Shoot_2_Kill_76
Sylvanus
Level 143
God Stats
9W - 13L
1,469 SR
Queue Stats
1,322W - 1,467L
1,429 Elo+
Solo
Chaac
Chaac
hasjboy1337
Chaac
Level 96
God Stats
14W - 16L
1,458 SR
Queue Stats
23W - 28L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
4 / 1 / 9
8,799
550
8,454
9,894
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
11 / 1 / 6
8,928
558
16,766
11,709
4,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
DonJames713
Cerberus
15
3 / 0 / 0
8,743
546
7,028
12,371
9,462
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 5
9,061
566
12,797
9,537
2,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
15
3 / 2 / 3
8,552
535
4,353
7,786
2,913
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,892
431
4,918
10,315
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
RH-Badman
Tiamat
12
0 / 5 / 1
7,420
464
2,841
10,818
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Ruslan7820
Chiron
11
0 / 8 / 0
6,471
404
3,094
12,014
2,823
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
12
1 / 4 / 3
6,965
435
5,603
17,206
7,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
3 / 5 / 0
8,950
559
13,051
17,387
9,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
25
Kills
6
6
Deaths
25
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
1
9
8.5
L
2
3
0
0.67
W
11
1
6
14
W
Cerberus
DonJames713
Cerberus
3
0
0
3
L
Tiamat
RH-Badman
Tiamat
0
5
1
0.1
L
Chiron
Ruslan7820
Chiron
0
8
0
0
L
Sylvanus
1
4
3
0.63
W
4
2
5
3.25
L
3
5
0
0.6
W
Kukulkan
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,398
Damage
29,507
51,297
Taken
67,740
29,972
Mitigated
27,100
19,918
Healing
26,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,454
1,217
348
3,201
9,894
10,227
228
2,835
7,017
2,460
32,138
L
4,918
1,737
0
4,081
10,315
2,346
0
705
9,610
0
32,211
W
16,766
3,913
0
4,363
11,709
4,630
0
1,070
10,549
0
48,786
W
Cerberus
DonJames713
Cerberus
7,028
775
38
4,520
12,371
9,462
1,278
525
11,846
51,458
0
L
Tiamat
RH-Badman
Tiamat
2,841
569
60
2,519
10,818
5,061
52
2,482
8,336
38,056
0
L
Chiron
Ruslan7820
Chiron
3,094
903
291
1,897
12,014
2,823
198
1,234
10,780
0
35,276
L
Sylvanus
5,603
1,476
2,204
7,758
17,206
7,135
252
693
16,513
29,571
0
W
12,797
6,204
235
4,403
9,537
2,740
480
1,826
7,661
0
71,326
L
13,051
2,413
0
8,130
17,387
9,735
0
6,784
10,603
0
58,956
W
Kukulkan
4,353
91
0
2,810
7,786
2,913
472
1,880
5,780
53,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,083
Gold Earned
36,698
488
Minions Killed
386
0
Camps Cleared
0
1,581,013
Distance Traveled
1,369,997
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,799
550
48
3
0
322,853
4
L
Pele
6,892
431
66
4
0
254,354
3
W
Da Ji
8,928
558
66
4
0
347,881
2
W
Cerberus
8,743
546
116
7
0
319,276
2
L
Tiamat
7,420
464
90
6
0
269,811
2
L
Chiron
6,471
404
72
5
0
275,720
2
L
Sylvanus
6,965
435
52
3
0
285,459
2
W
Skadi
9,061
566
130
8
0
308,591
4
L
Chaac
8,950
559
106
7
0
284,653
2
W
Kukulkan
8,552
535
128
8
0
282,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role