Player Matchup

Jing Wei
Jing Wei
RealJuan44
Jing Wei
Level 17
God Stats
0W - 1L
1,486 SR
Queue Stats
1W - 5L
1,256 Elo+
Solo
Geb
Geb
Scroopynooperz00
Geb
Level 28
God Stats
1W - 1L
1,622 SR
Queue Stats
16W - 26L
1,272 Elo+
Solo
Sol
Sol
slicedtaters80
Sol
Level 29
God Stats
1W - 5L
1,336 SR
Queue Stats
16W - 20L
1,369 Elo+
Solo
Team Averages
Level 25
1,481 SR
1,299 Elo+

VS

Team Averages
Level 32
1,410 SR
1,263 Elo+
Cthulhu
Cthulhu
Amaro_Stone
Cthulhu
Level 45
God Stats
5W - 7L
1,479 SR
Queue Stats
42W - 53L
1,327 Elo+
Party 1
Jing Wei
Jing Wei
SweetunicornLALO
Jing Wei
Level 42
God Stats
4W - 4L
1,295 SR
Queue Stats
75W - 91L
1,285 Elo+
Party 1
Merlin
Merlin
infini0_0
Merlin
Level 8
God Stats
4W - 3L
1,457 SR
Queue Stats
18W - 22L
1,179 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
RealJuan44
Jing Wei
7
0 / 3 / 0
3,804
761
959
2,825
744
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

3
0 / 0 / 0
3,480
696
0
0
0
8
1 / 0 / 0
4,018
804
3,896
2,284
669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amaro_Stone
Cthulhu
6
1 / 0 / 1
4,263
853
1,880
3,819
1,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 0 / 2
4,636
927
596
1,890
571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
infini0_0
Merlin
7
1 / 1 / 1
4,619
924
744
1,766
592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
3
3
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Amaro_Stone
Cthulhu
1
0
1
1.5
L
Jing Wei
RealJuan44
Jing Wei
0
3
0
0
L
0
0
0
0
W
1
0
2
2
W
Merlin
infini0_0
Merlin
1
1
1
1.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,855
Damage
3,220
5,109
Taken
7,475
1,413
Mitigated
3,126
812
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Amaro_Stone
Cthulhu
1,880
42
0
0
3,819
1,963
168
1,544
2,275
7,407
0
L
Jing Wei
RealJuan44
Jing Wei
959
713
0
210
2,825
744
0
1,040
1,549
0
5,963
L
0
0
0
0
0
0
0
0
0
0
0
W
596
392
0
0
1,890
571
1,188
950
940
0
5,937
W
Merlin
infini0_0
Merlin
744
0
0
0
1,766
592
715
1,476
290
9,591
0
L
3,896
994
0
602
2,284
669
0
1,348
712
10,406
1,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,302
Gold Earned
13,518
27
Minions Killed
59
2
Camps Cleared
3
171,629
Distance Traveled
308,844
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,263
853
13
3
1
109,955
0
L
Jing Wei
3,804
761
12
2
1
90,040
0
L
Geb
3,480
696
0
0
0
196
0
W
Jing Wei
4,636
927
22
4
1
103,742
0
W
Merlin
4,619
924
24
5
1
95,147
0
L
Sol
4,018
804
15
3
1
81,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role