Player Matchup

Hel
Hel
 
Hel
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
Cylavar
Chronos
Level 53
God Stats
46W - 37L
1,520 SR
Queue Stats
63W - 68L
1,427 Elo+
Solo
Achilles
Achilles
ReformedFatMan
Achilles
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
6W - 7L
1,717 Elo+
Party 3
Hercules
Hercules
chechungo33
Hercules
Level 125
God Stats
46W - 38L
1,498 SR
Queue Stats
646W - 659L
1,373 Elo+
Party 1
Danzaburou
Danzaburou
pacorrocreative
Danzaburou
Level 27
God Stats
21W - 31L
1,417 SR
Queue Stats
148W - 175L
1,376 Elo+
Party 1
Team Averages
Level 53
1,487 SR
1,479 Elo+

VS

Team Averages
Level 66
1,451 SR
1,444 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
 
Hou Yi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
PixelTalon
Fenrir
Level 86
God Stats
10W - 13L
1,464 SR
Queue Stats
281W - 350L
1,320 Elo+
Party 2
Tyr
Tyr
SaafanZ
Tyr
Level 48
God Stats
29W - 25L
1,292 SR
Queue Stats
196W - 227L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 7 / 4
6,195
387
4,453
9,833
2,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
Cylavar
Chronos
12
0 / 3 / 1
7,027
439
803
8,860
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
11
1 / 4 / 0
6,500
406
4,230
11,294
5,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
chechungo33
Hercules
14
4 / 4 / 1
8,300
519
8,625
13,583
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
pacorrocreative
Danzaburou
14
3 / 0 / 3
8,116
507
8,080
7,146
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 0 / 4
8,258
516
8,345
2,214
762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
 
Hou Yi
13
1 / 2 / 3
7,581
474
4,901
11,076
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
 
Artio
12
0 / 1 / 6
6,740
421
3,059
9,710
6,482
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
PixelTalon
Fenrir
13
6 / 5 / 3
8,052
503
7,086
10,939
3,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
15
9 / 0 / 0
9,229
577
12,864
9,410
4,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
8
Kills
18
18
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
7
4
0.29
W
Nu Wa
 
Nu Wa
2
0
4
4
W
Hou Yi
 
Hou Yi
1
2
3
1.25
W
Artio
 
Artio
0
1
6
3
L
Chronos
Cylavar
Chronos
0
3
1
0.17
W
Fenrir
PixelTalon
Fenrir
6
5
3
1.5
L
Achilles
1
4
0
0.25
W
Tyr
9
0
0
9
L
Hercules
chechungo33
Hercules
4
4
1
1.13
L
Danzaburou
pacorrocreative
Danzaburou
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,191
Damage
36,255
50,716
Taken
43,349
17,247
Mitigated
18,760
17,654
Healing
17,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,453
380
1,773
2,425
9,833
2,630
235
1,803
7,894
8,231
0
W
Nu Wa
 
Nu Wa
8,345
734
0
173
2,214
762
444
750
1,464
48,594
0
W
Hou Yi
 
Hou Yi
4,901
2,611
458
5,860
11,076
3,018
0
1,017
10,059
0
51,278
W
Artio
 
Artio
3,059
342
455
2,962
9,710
6,482
112
1,226
8,484
19,362
0
L
Chronos
Cylavar
Chronos
803
180
0
1,753
8,860
2,236
652
3,423
5,205
40,927
0
W
Fenrir
PixelTalon
Fenrir
7,086
2,138
0
4,304
10,939
3,750
330
1,598
9,341
0
45,601
L
Achilles
4,230
1,097
0
2,456
11,294
5,274
318
1,865
9,197
0
23,484
W
Tyr
12,864
973
0
3,643
9,410
4,748
0
899
8,511
0
54,193
L
Hercules
chechungo33
Hercules
8,625
1,263
0
6,360
13,583
5,130
0
1,642
11,725
0
58,253
L
Danzaburou
pacorrocreative
Danzaburou
8,080
3,256
0
2,887
7,146
1,977
0
1,745
5,291
0
56,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,138
Gold Earned
39,860
373
Minions Killed
400
0
Camps Cleared
0
1,509,633
Distance Traveled
1,609,974
11
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,195
387
9
1
0
290,788
1
W
Nu Wa
8,258
516
102
6
0
326,624
6
W
Hou Yi
7,581
474
102
6
0
289,744
7
W
Artio
6,740
421
29
2
0
333,260
10
L
Chronos
7,027
439
94
6
0
277,376
4
W
Fenrir
8,052
503
72
5
0
324,901
2
L
Achilles
6,500
406
58
4
0
337,722
1
W
Tyr
9,229
577
95
6
0
335,445
4
L
Hercules
8,300
519
117
7
0
299,153
4
L
Danzaburou
8,116
507
95
6
0
304,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role