Player Matchup

Sol
Sol
Chavo606
Sol
Level 18
God Stats
13W - 5L
1,573 SR
Queue Stats
47W - 28L
1,649 Elo+
Solo
Nike
Nike
St__Dominic
Nike
Level 28
God Stats
7W - 6L
1,551 SR
Queue Stats
61W - 77L
1,492 Elo+
Solo
Kuzenbo
Kuzenbo
VANLUEX1
Kuzenbo
Level 26
God Stats
2W - 9L
1,289 SR
Queue Stats
176W - 163L
1,600 Elo+
Party 1
Arachne
Arachne
Vanloonikbeatz
Arachne
Level 17
God Stats
4W - 5L
1,572 SR
Queue Stats
39W - 37L
1,527 Elo+
Party 1
Vulcan
Vulcan
Zenitsu81MT
Vulcan
Level 28
God Stats
5W - 7L
1,684 SR
Queue Stats
112W - 93L
1,594 Elo+
Solo
Team Averages
Level 23
1,534 SR
1,572 Elo+

VS

Team Averages
Level 23
1,545 SR
1,521 Elo+
Awilix
Awilix
Nooblate
Awilix
Level 19
God Stats
11W - 4L
1,623 SR
Queue Stats
13W - 8L
1,627 Elo+
Solo
Fenrir
Fenrir
Phrightless
Fenrir
Level 28
God Stats
10W - 5L
1,647 SR
Queue Stats
123W - 112L
1,533 Elo+
Solo
Loki
Loki
SULTANofSYRIA
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 126L
1,602 Elo+
Solo
Bastet
Bastet
grude_anojado
Bastet
Level 20
God Stats
22W - 13L
1,694 SR
Queue Stats
54W - 48L
1,562 Elo+
Solo
Arachne
Arachne
shawnita
Arachne
Level 21
God Stats
6W - 6L
1,262 SR
Queue Stats
21W - 30L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,058
576
4,170
6,954
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 1
6,519
466
3,677
9,285
5,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
VANLUEX1
Kuzenbo
9
0 / 4 / 2
5,634
402
7,454
12,211
11,519
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
2 / 8 / 2
6,542
467
5,241
12,308
3,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
10
0 / 3 / 0
6,249
446
2,972
5,071
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Nooblate
Awilix
13
4 / 1 / 3
7,862
562
4,827
8,287
2,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
14
14 / 1 / 3
8,970
641
11,208
11,400
8,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 0 / 4
7,510
536
4,253
7,989
3,385
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 5
8,074
577
10,339
10,055
4,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
shawnita
Arachne
9
0 / 3 / 3
6,123
437
2,050
8,632
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
22
22
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Awilix
Nooblate
Awilix
4
1
3
5.5
W
Fenrir
14
1
3
15.5
W
1
0
4
3
L
1
3
1
0.5
L
Kuzenbo
VANLUEX1
Kuzenbo
0
4
2
0.25
L
2
8
2
0.38
L
Vulcan
0
3
0
0
W
3
1
5
5.5
W
Arachne
shawnita
Arachne
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,514
Damage
32,677
45,829
Taken
46,363
24,701
Mitigated
21,502
8,514
Healing
20,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,170
1,583
0
2,355
6,954
1,886
41
94
6,692
40,965
5,037
W
Awilix
Nooblate
Awilix
4,827
1,764
0
1,274
8,287
2,959
2,649
2,881
5,350
0
48,132
W
Fenrir
11,208
2,782
0
5,015
11,400
8,044
0
4,213
7,119
9,825
35,725
W
4,253
1,105
238
3,999
7,989
3,385
0
1,255
6,734
0
47,057
L
3,677
297
0
968
9,285
5,955
0
456
8,577
7,172
24,949
L
Kuzenbo
VANLUEX1
Kuzenbo
7,454
2,345
0
3,078
12,211
11,519
0
484
10,744
22,785
2,577
L
5,241
3,473
0
1,276
12,308
3,697
0
431
11,478
0
29,064
L
Vulcan
2,972
952
0
837
5,071
1,644
0
392
4,537
31,264
0
W
10,339
1,784
0
6,503
10,055
4,592
0
5,275
4,780
0
50,307
W
Arachne
shawnita
Arachne
2,050
1,228
0
3,198
8,632
2,522
549
1,109
7,517
0
18,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,002
Gold Earned
38,539
328
Minions Killed
400
0
Camps Cleared
0
1,190,274
Distance Traveled
1,450,881
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,058
576
101
7
0
253,857
7
W
Awilix
7,862
562
102
7
0
339,760
3
W
Fenrir
8,970
641
78
6
0
288,580
0
W
Loki
7,510
536
78
6
0
285,173
5
L
Nike
6,519
466
54
4
0
281,195
1
L
Kuzenbo
5,634
402
43
3
0
221,772
0
L
Arachne
6,542
467
52
4
0
255,137
0
L
Vulcan
6,249
446
78
6
0
178,313
1
W
Bastet
8,074
577
100
7
0
289,138
0
W
Arachne
6,123
437
42
3
0
248,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role