Player Matchup

Chaac
Chaac
 
Chaac
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Crossaltar
Ymir
Level 8
God Stats
1W - 0L
1,553 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
MotaXknight
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 50L
1,503 Elo+
Solo
Da Ji
Da Ji
PENGUlN44
Da Ji
Level 99
God Stats
1W - 0L
1,229 SR
Queue Stats
12W - 4L
1,691 Elo+
Party 1
Neith
Neith
ZeahF
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Team Averages
Level 41
1,456 SR
1,539 Elo+

VS

Team Averages
Level 27
1,588 SR
1,464 Elo+
Kukulkan
Kukulkan
AlanSMR11
Kukulkan
Level 29
God Stats
0W - 1L
1,746 SR
Queue Stats
12W - 10L
1,544 Elo+
Solo
Arachne
Arachne
Doviak22
Arachne
Level 25
God Stats
11W - 19L
1,421 SR
Queue Stats
83W - 101L
1,434 Elo+
Party 2
Artio
Artio
MACGNASTY-
Artio
Level 27
God Stats
5W - 3L
1,635 SR
Queue Stats
7W - 12L
1,368 Elo+
Solo
Kuzenbo
Kuzenbo
McCarthy78601
Kuzenbo
Level 26
God Stats
10W - 10L
1,498 SR
Queue Stats
91W - 106L
1,440 Elo+
Party 2
Hades
Hades
sweatynready33
Hades
Level 29
God Stats
85W - 63L
1,641 SR
Queue Stats
159W - 155L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 1 / 0
7,420
571
7,223
9,817
5,764
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
2 / 4 / 3
6,159
474
3,131
10,094
6,515
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 2 / 2
7,462
574
3,980
4,423
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
PENGUlN44
Da Ji
14
6 / 0 / 0
8,298
638
7,098
8,378
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
ZeahF
Neith
8
0 / 6 / 4
5,520
425
4,103
7,555
2,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AlanSMR11
Kukulkan
13
0 / 2 / 0
6,929
533
2,121
4,729
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Doviak22
Arachne
10
1 / 4 / 0
6,260
482
3,471
10,539
3,950
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
10
0 / 3 / 9
6,452
496
3,049
9,008
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
12
1 / 1 / 0
6,048
465
3,333
8,519
7,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
11 / 2 / 0
7,563
582
9,046
9,091
4,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
12
Kills
13
13
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
0
2
L
Kukulkan
AlanSMR11
Kukulkan
0
2
0
0
W
2
4
3
0.88
L
Arachne
Doviak22
Arachne
1
4
0
0.25
L
Artio
0
3
9
1.5
L
Kuzenbo
1
1
0
1
W
2
2
2
1.5
W
Da Ji
PENGUlN44
Da Ji
6
0
0
6
W
Neith
ZeahF
Neith
0
6
4
0.33
L
11
2
0
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,535
Damage
21,020
40,267
Taken
41,886
18,710
Mitigated
26,632
10,946
Healing
11,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,223
1,323
0
5,204
9,817
5,764
186
4,597
5,220
0
50,415
L
Kukulkan
AlanSMR11
Kukulkan
2,121
100
0
54
4,729
1,669
550
890
3,839
47,948
0
W
3,131
1,984
0
425
10,094
6,515
0
5,140
4,954
15,208
0
L
Arachne
Doviak22
Arachne
3,471
1,848
0
3,796
10,539
3,950
0
659
9,880
0
39,289
L
Artio
3,049
769
226
1,616
9,008
8,476
213
2,708
6,300
10,928
0
L
Kuzenbo
3,333
1,713
0
1,866
8,519
7,672
0
0
8,519
27,015
0
W
3,980
861
0
974
4,423
1,285
0
1,160
3,263
46,400
0
W
Da Ji
PENGUlN44
Da Ji
7,098
2,042
0
3,726
8,378
3,045
0
1,162
7,216
0
51,301
W
Neith
ZeahF
Neith
4,103
1,622
0
617
7,555
2,101
240
5,490
2,065
0
21,881
L
9,046
1,771
408
3,607
9,091
4,865
214
2,854
6,237
41,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,859
Gold Earned
33,252
381
Minions Killed
326
0
Camps Cleared
0
1,189,492
Distance Traveled
1,242,155
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,420
571
107
8
0
252,096
1
L
Kukulkan
6,929
533
104
8
0
244,390
3
W
Ymir
6,159
474
22
2
0
209,147
1
L
Arachne
6,260
482
71
5
0
293,992
2
L
Artio
6,452
496
11
1
0
260,921
0
L
Kuzenbo
6,048
465
54
4
0
227,942
3
W
Zeus
7,462
574
110
8
0
232,743
2
W
Da Ji
8,298
638
102
8
0
285,283
5
W
Neith
5,520
425
40
3
0
210,223
1
L
Hades
7,563
582
86
7
0
214,910
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role