Player Matchup

He Bo
He Bo
CouncilRegent7
He Bo
Level 27
God Stats
2W - 2L
1,513 SR
Queue Stats
9W - 10L
1,416 Elo+
Party 1
Medusa
Medusa
LORDOFNECROSIS
Medusa
Level 17
God Stats
11W - 8L
1,594 SR
Queue Stats
32W - 46L
1,387 Elo+
Solo
Odin
Odin
offbrandcereal
Odin
Level 58
God Stats
5W - 4L
1,621 SR
Queue Stats
109W - 88L
1,462 Elo+
Party 1
Team Averages
Level 34
1,576 SR
1,422 Elo+

VS

Team Averages
Level 82
1,403 SR
1,460 Elo+
Merlin
Merlin
Amadiell
Merlin
Level 23
God Stats
6W - 18L
1,223 SR
Queue Stats
46W - 70L
1,351 Elo+
Solo
Chaac
Chaac
CeltoreRosen
Chaac
Level 118
God Stats
5W - 6L
1,394 SR
Queue Stats
25W - 41L
1,374 Elo+
Solo
Anhur
Anhur
valesvrga
Anhur
Level 104
God Stats
20W - 21L
1,592 SR
Queue Stats
423W - 445L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
8,240
634
5,989
7,205
2,649
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 2 / 0
9,075
698
8,849
7,019
2,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 4
8,326
640
5,245
8,115
5,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Amadiell
Merlin
13
3 / 3 / 3
8,543
657
8,599
7,861
2,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 1 / 5
7,920
609
5,081
8,930
6,408
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
valesvrga
Anhur
14
3 / 2 / 4
8,831
679
4,938
8,365
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
6
Kills
7
7
Deaths
6
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
Amadiell
Merlin
3
3
3
1.5
L
1
1
5
3.5
W
1
4
4
0.75
W
4
2
0
2
W
1
1
4
3
L
Anhur
valesvrga
Anhur
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,083
Damage
18,618
22,339
Taken
25,156
11,021
Mitigated
11,498
2,977
Healing
3,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Amadiell
Merlin
8,599
485
0
948
7,861
2,172
0
1,129
6,732
29,344
0
L
5,081
369
0
1,828
8,930
6,408
0
2,155
6,775
2,789
17,230
W
5,989
179
0
566
7,205
2,649
0
2,724
4,481
12,082
0
W
8,849
2,937
243
1,608
7,019
2,672
550
3,307
3,712
0
50,109
W
5,245
1,354
0
560
8,115
5,700
0
4,082
4,033
0
18,558
L
Anhur
valesvrga
Anhur
4,938
2,099
0
966
8,365
2,918
0
3,442
4,923
0
36,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,641
Gold Earned
25,294
152
Minions Killed
160
6
Camps Cleared
6
729,525
Distance Traveled
684,420
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,543
657
57
4
1
225,291
3
L
Chaac
7,920
609
21
2
0
217,445
4
W
He Bo
8,240
634
18
1
0
218,944
0
W
Medusa
9,075
698
98
8
2
255,953
2
W
Odin
8,326
640
36
3
4
254,628
2
L
Anhur
8,831
679
82
6
5
241,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role