Player Matchup

Ares
Ares
BLOOd SUCkER57
Ares
Level 24
God Stats
6W - 3L
1,557 SR
Queue Stats
72W - 100L
1,421 Elo+
Solo
Ymir
Ymir
Bibleman777
Ymir
Level 60
God Stats
1W - 2L
1,106 SR
Queue Stats
29W - 25L
1,453 Elo+
Party 1
Izanami
Izanami
LordEydis
Izanami
Level 36
God Stats
3W - 1L
1,557 SR
Queue Stats
19W - 9L
1,564 Elo+
Party 1
Ra
Ra
Trashpanda332
Ra
Level 5
God Stats
3W - 2L
1,173 SR
Queue Stats
9W - 3L
1,204 Elo+
Party 1
Geb
Geb
VariableOrca764
Geb
Level 18
God Stats
3W - 3L
1,418 SR
Queue Stats
42W - 46L
1,386 Elo+
Solo
Team Averages
Level 29
1,362 SR
1,406 Elo+

VS

Team Averages
Level 20
1,559 SR
1,432 Elo+
Medusa
Medusa
 
Medusa
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Baironyx_se
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,244 Elo+
Party 2
Cthulhu
Cthulhu
M4X1_chikit0
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,478 Elo+
Party 2
Serqet
Serqet
Nunchucknorris19
Serqet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 158L
1,394 Elo+
Solo
Chang'e
Chang'e
barukbull1169bar
Chang'e
Level 25
God Stats
12W - 3L
1,796 SR
Queue Stats
28W - 13L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 29
10,625
1,181
7,946
9,273
11,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 1 / 27
10,349
1,150
7,559
11,848
8,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
LordEydis
Izanami
18
19 / 1 / 16
12,193
1,355
35,582
11,156
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
12 / 0 / 25
11,380
1,264
18,970
7,661
4,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 1 / 26
10,986
1,221
8,691
11,491
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

369

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
0 / 8 / 1
7,749
861
10,425
14,811
3,624
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 14 / 1
8,713
968
11,746
18,347
5,044
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
M4X1_chikit0
Cthulhu
13
0 / 2 / 2
7,674
853
5,506
21,762
12,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 11 / 2
8,054
895
8,572
14,441
7,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 9 / 1
8,048
894
7,387
15,596
3,377
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
11
44
Kills
4
4
Deaths
44
123
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
8
1
0.06
W
5
1
29
19.5
L
2
14
1
0.18
W
4
1
27
17.5
W
Izanami
LordEydis
Izanami
19
1
16
27
L
Cthulhu
M4X1_chikit0
Cthulhu
0
2
2
0.5
L
1
11
2
0.18
W
12
0
25
24.5
W
4
1
26
17
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,748
Damage
43,636
51,429
Taken
84,957
35,176
Mitigated
32,267
15,877
Healing
6,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,425
2,567
0
130
14,811
3,624
0
5,868
8,861
0
25,756
W
7,946
1,280
0
901
9,273
11,308
0
2,790
5,721
16,218
0
L
11,746
2,965
0
5
18,347
5,044
0
10,317
7,852
0
18,995
W
7,559
2,562
2,394
1,696
11,848
8,000
0
1,610
9,422
13,913
0
W
Izanami
LordEydis
Izanami
35,582
27,642
0
4,160
11,156
4,802
0
3,565
6,894
0
66,592
L
Cthulhu
M4X1_chikit0
Cthulhu
5,506
834
0
2,273
21,762
12,624
0
12,729
8,785
10,697
0
L
8,572
1,509
0
648
14,441
7,598
0
6,723
7,466
284
12,015
W
18,970
2,535
2,840
2,882
7,661
4,120
0
1,251
6,328
26,770
0
W
8,691
1,031
0
1,004
11,491
6,946
0
2,870
8,353
17,342
0
L
7,387
450
1,441
1,662
15,596
3,377
0
6,585
8,827
21,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,533
Gold Earned
40,238
156
Minions Killed
93
3
Camps Cleared
3
843,559
Distance Traveled
726,181
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,749
861
25
3
0
162,064
2
W
Ares
10,625
1,181
22
2
1
174,670
0
L
Thor
8,713
968
17
2
1
108,570
0
W
Ymir
10,349
1,150
11
1
0
161,186
0
W
Izanami
12,193
1,355
79
9
1
153,367
0
L
Cthulhu
7,674
853
14
2
0
168,703
0
L
Serqet
8,054
895
8
1
1
133,109
1
W
Ra
11,380
1,264
36
4
1
173,782
0
W
Geb
10,986
1,221
8
1
0
180,554
0
L
Chang'e
8,048
894
29
3
1
153,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role