Player Matchup

Charybdis
Charybdis
LEGEND24011
Charybdis
Level 88
God Stats
8W - 15L
1,432 SR
Queue Stats
102W - 129L
1,271 Elo+
Party 1
Ymir
Ymir
Masked305
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 166L
1,202 Elo+
Solo
Olorun
Olorun
leviathan2823
Olorun
Level 27
God Stats
37W - 31L
1,461 SR
Queue Stats
95W - 125L
1,330 Elo+
Party 1
Team Averages
Level 46
1,464 SR
1,268 Elo+

VS

Team Averages
Level 18
1,451 SR
1,223 Elo+
Cthulhu
Cthulhu
CHACONACO123
Cthulhu
Level 14
God Stats
0W - 1L
1,545 SR
Queue Stats
0W - 2L
1,362 Elo+
Solo
Bacchus
Bacchus
UncleRuckus111
Bacchus
Level 15
God Stats
1W - 2L
1,469 SR
Queue Stats
19W - 35L
1,122 Elo+
Party 2
Artio
Artio
kaylabellm
Artio
Level 26
God Stats
2W - 5L
1,340 SR
Queue Stats
46W - 74L
1,184 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LEGEND24011
Charybdis
14
14 / 2 / 4
10,747
896
16,873
9,921
3,470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
12
1 / 2 / 17
9,222
769
5,850
10,521
7,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 0 / 13
9,121
760
12,795
5,217
2,020
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHACONACO123
Cthulhu
9
0 / 10 / 1
6,580
548
5,257
18,856
10,920
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 2
7,651
638
4,121
9,377
4,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
12
3 / 5 / 1
8,376
698
5,248
18,039
14,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
19
Kills
4
4
Deaths
19
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CHACONACO123
Cthulhu
0
10
1
0.05
W
Charybdis
LEGEND24011
Charybdis
14
2
4
8
W
Ymir
1
2
17
4.75
L
1
4
2
0.5
L
Artio
3
5
1
0.7
W
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,518
Damage
14,626
25,659
Taken
46,272
13,483
Mitigated
30,095
11,527
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CHACONACO123
Cthulhu
5,257
614
152
804
18,856
10,920
0
7,044
11,812
13,605
0
W
Charybdis
LEGEND24011
Charybdis
16,873
12,765
510
3,984
9,921
3,470
1,822
5,361
4,349
0
39,313
W
Ymir
5,850
520
487
1,680
10,521
7,993
163
5,339
4,937
19,255
0
L
4,121
134
0
0
9,377
4,519
0
4,216
5,161
16,466
0
L
Artio
5,248
180
117
2,256
18,039
14,656
0
7,718
10,321
24,764
0
W
12,795
7,744
1,375
3,491
5,217
2,020
980
3,919
1,259
26,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,090
Gold Earned
22,607
115
Minions Killed
72
7
Camps Cleared
1
586,545
Distance Traveled
488,177
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,580
548
9
1
0
155,776
2
W
Charybdis
10,747
896
65
5
0
178,411
1
W
Ymir
9,222
769
22
2
0
197,525
5
L
Bacchus
7,651
638
26
2
1
133,866
0
L
Artio
8,376
698
37
3
0
198,535
2
W
Olorun
9,121
760
28
2
7
210,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role