Player Matchup

Ganesha
Ganesha
Evodine
Ganesha
Level 108
God Stats
5W - 8L
1,425 SR
Queue Stats
274W - 289L
1,403 Elo+
Party 3
Vulcan
Vulcan
IncrEDDIEble
Vulcan
Level 152
God Stats
1W - 2L
1,929 SR
Queue Stats
35W - 48L
1,451 Elo+
Party 3
Mercury
Mercury
StaySenpal
Mercury
Level 67
God Stats
12W - 10L
1,523 SR
Queue Stats
188W - 189L
1,400 Elo+
Party 3
Neith
Neith
THAHMID_
Neith
Level 15
God Stats
0W - 2L
1,535 SR
Queue Stats
0W - 4L
1,150 Elo+
Party 3
Achilles
Achilles
TheNordicMain
Achilles
Level 160
God Stats
19W - 13L
1,578 SR
Queue Stats
340W - 350L
1,555 Elo+
Party 3
Team Averages
Level 100
1,598 SR
1,392 Elo+

VS

Team Averages
Level 64
1,551 SR
1,464 Elo+
Ra
Ra
Hornesse
Ra
Level 22
God Stats
2W - 1L
1,191 SR
Queue Stats
20W - 24L
1,498 Elo+
Party 2
Mercury
Mercury
JuuzouSuzaya
Mercury
Level 77
God Stats
6W - 3L
1,620 SR
Queue Stats
368W - 401L
1,475 Elo+
Party 1
Ares
Ares
Leviismywaifu
Ares
Level 56
God Stats
16W - 10L
1,719 SR
Queue Stats
220W - 255L
1,447 Elo+
Party 1
Izanami
Izanami
Liaomasis
Izanami
Level 117
God Stats
31W - 19L
1,647 SR
Queue Stats
166W - 172L
1,494 Elo+
Party 2
Chang'e
Chang'e
Morathras
Chang'e
Level 49
God Stats
9W - 10L
1,578 SR
Queue Stats
157W - 173L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Evodine
Ganesha
18
1 / 9 / 6
12,035
430
8,364
33,581
42,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
20
10 / 5 / 3
15,823
565
34,526
15,972
7,912
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
StaySenpal
Mercury
18
3 / 10 / 9
12,120
433
8,615
21,781
8,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
THAHMID_
Neith
16
1 / 11 / 1
10,459
374
7,375
18,213
8,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
TheNordicMain
Achilles
17
1 / 9 / 6
11,233
401
10,293
27,811
33,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 16
16,725
597
21,040
20,656
15,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
JuuzouSuzaya
Mercury
20
15 / 5 / 12
17,147
612
25,097
28,730
14,843
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
7 / 2 / 22
14,366
513
12,096
25,258
37,330
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Liaomasis
Izanami
20
8 / 3 / 7
16,151
577
14,086
13,994
7,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Morathras
Chang'e
20
8 / 2 / 14
16,477
588
20,538
23,482
22,354
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
115
16
Kills
44
44
Deaths
16
25
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Evodine
Ganesha
1
9
6
0.44
W
6
4
16
3.5
L
Vulcan
10
5
3
2.3
W
Mercury
JuuzouSuzaya
Mercury
15
5
12
4.2
W
7
2
22
9
W
Izanami
Liaomasis
Izanami
8
3
7
3.83
W
Chang'e
Morathras
Chang'e
8
2
14
7.5
L
Mercury
StaySenpal
Mercury
3
10
9
0.75
L
Neith
THAHMID_
Neith
1
11
1
0.14
L
Achilles
TheNordicMain
Achilles
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,173
Damage
92,857
117,358
Taken
112,120
100,866
Mitigated
97,291
15,393
Healing
50,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Evodine
Ganesha
8,364
713
0
2,904
33,581
42,447
0
12,542
20,339
40,593
0
W
21,040
2,952
6,106
9,007
20,656
15,161
2,048
8,682
11,667
117,248
0
L
Vulcan
34,526
10,366
0
796
15,972
7,912
438
8,496
7,188
131,442
0
W
Mercury
JuuzouSuzaya
Mercury
25,097
15,883
0
11,051
28,730
14,843
1,487
9,827
18,756
0
142,400
W
12,096
501
278
3,506
25,258
37,330
362
10,624
14,496
29,101
0
W
Izanami
Liaomasis
Izanami
14,086
7,830
0
2,565
13,994
7,603
13,650
4,330
9,664
0
138,591
W
Chang'e
Morathras
Chang'e
20,538
2,349
6,158
11,843
23,482
22,354
862
11,103
11,627
119,820
0
L
Mercury
StaySenpal
Mercury
8,615
3,071
0
2,733
21,781
8,941
621
10,505
10,980
0
56,854
L
Neith
THAHMID_
Neith
7,375
3,913
0
1,473
18,213
8,462
75
6,503
11,586
0
65,837
L
Achilles
TheNordicMain
Achilles
10,293
1,451
878
6,609
27,811
33,104
376
13,019
13,214
0
62,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,670
Gold Earned
80,866
582
Minions Killed
765
0
Camps Cleared
0
2,479,312
Distance Traveled
2,508,992
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,035
430
11
0
0
482,617
5
W
Ra
16,725
597
208
7
0
495,477
8
L
Vulcan
15,823
565
201
7
0
529,705
2
W
Mercury
17,147
612
164
6
0
528,698
3
W
Ares
14,366
513
19
1
0
504,599
2
W
Izanami
16,151
577
196
7
0
466,388
11
W
Chang'e
16,477
588
178
6
0
513,830
4
L
Mercury
12,120
433
115
4
0
546,716
2
L
Neith
10,459
374
126
5
0
455,660
0
L
Achilles
11,233
401
129
5
0
464,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role