Player Matchup

Agni
Agni
Faxyrr
Agni
Level 24
God Stats
2W - 5L
1,582 SR
Queue Stats
91W - 106L
1,592 Elo+
Solo
Sol
Sol
TJ_Detweiler08
Sol
Level 27
God Stats
9W - 2L
1,779 SR
Queue Stats
100W - 124L
1,551 Elo+
Solo
Horus
Horus
ayeminthepm
Horus
Level 26
God Stats
1W - 1L
1,258 SR
Queue Stats
52W - 47L
1,559 Elo+
Solo
Chang'e
Chang'e
lima-kilo-delta
Chang'e
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 27L
1,548 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
rTweak
Morgan Le Fay
Level 29
God Stats
7W - 3L
1,500 SR
Queue Stats
37W - 41L
1,573 Elo+
Solo
Team Averages
Level 27
1,524 SR
1,564 Elo+

VS

Team Averages
Level 15
1,419 SR
1,593 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Phoqyuhbeens
Zeus
Level 16
God Stats
0W - 3L
1,355 SR
Queue Stats
9W - 11L
1,572 Elo+
Solo
Ganesha
Ganesha
VersacePotato69
Ganesha
Level 3
God Stats
1W - 1L
1,733 SR
Queue Stats
11W - 9L
1,516 Elo+
Party 1
Sun Wukong
Sun Wukong
mekhij02
Sun Wukong
Level 24
God Stats
0W - 3L
1,223 SR
Queue Stats
100W - 93L
1,602 Elo+
Solo
Loki
Loki
zRezYaBuKo-_
Loki
Level 6
God Stats
0W - 3L
1,282 SR
Queue Stats
7W - 16L
1,774 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Faxyrr
Agni
2
0 / 0 / 0
4,217
324
0
491
74
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
6 / 0 / 1
8,442
649
9,528
6,274
1,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
8 / 0 / 6
7,775
598
5,370
8,651
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 3 / 3
7,210
555
6,545
11,189
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
rTweak
Morgan Le Fay
12
3 / 2 / 0
6,801
523
6,013
6,729
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 3 / 0
7,156
550
4,702
8,051
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 7 / 0
5,750
442
2,348
7,445
1,752
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 3 / 1
5,632
433
999
6,832
3,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
mekhij02
Sun Wukong
12
1 / 1 / 2
7,082
545
9,630
9,536
8,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 5 / 0
5,749
442
1,676
8,155
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
19
Kills
5
5
Deaths
19
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
0
0.67
W
Agni
Faxyrr
Agni
0
0
0
0
L
1
7
0
0.14
W
6
0
1
6.5
L
0
3
1
0.17
W
8
0
6
11
W
2
3
3
1.17
L
Sun Wukong
mekhij02
Sun Wukong
1
1
2
2
W
Morgan Le Fay
rTweak
Morgan Le Fay
3
2
0
1.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,456
Damage
19,355
33,334
Taken
40,019
14,562
Mitigated
17,500
14,855
Healing
8,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,702
2,788
0
2,182
8,051
2,132
0
4,624
3,423
0
53,019
W
Agni
Faxyrr
Agni
0
0
0
272
491
74
0
0
491
1,322
0
L
2,348
385
0
293
7,445
1,752
132
3,829
3,450
29,655
0
W
9,528
4,545
0
3,105
6,274
1,993
1,354
635
5,596
52,687
6,612
L
999
92
83
1,623
6,832
3,267
0
4,284
2,376
5,124
0
W
5,370
1,869
553
2,862
8,651
6,722
266
1,540
6,820
0
13,705
W
6,545
1,387
1,333
5,384
11,189
3,263
521
1,233
9,413
44,936
0
L
Sun Wukong
mekhij02
Sun Wukong
9,630
1,291
0
2,337
9,536
8,161
0
6,304
3,136
9,057
38,382
W
Morgan Le Fay
rTweak
Morgan Le Fay
6,013
638
0
1,346
6,729
2,510
54
1,846
4,798
39,901
0
L
1,676
378
0
1,958
8,155
2,188
0
1,311
6,802
0
28,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,445
Gold Earned
31,369
327
Minions Killed
336
0
Camps Cleared
0
956,082
Distance Traveled
1,149,872
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,156
550
115
9
0
234,885
4
W
Agni
4,217
324
2
0
0
19,655
1
L
Zeus
5,750
442
59
5
0
207,516
0
W
Sol
8,442
649
118
9
0
227,766
4
L
Ganesha
5,632
433
5
0
0
227,595
3
W
Horus
7,775
598
23
2
0
275,418
4
W
Chang'e
7,210
555
102
8
0
206,832
4
L
Sun Wukong
7,082
545
98
8
0
234,920
3
W
Morgan Le Fay
6,801
523
82
6
0
226,411
3
L
Loki
5,749
442
59
5
0
244,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role