Player Matchup

Horus
Horus
CreamyCrumbles
Horus
Level 25
God Stats
1W - 2L
1,587 SR
Queue Stats
3W - 4L
1,040 Elo+
Solo
Ra
Ra
Davool
Ra
Level 16
God Stats
3W - 3L
1,549 SR
Queue Stats
14W - 26L
1,270 Elo+
Solo
Cthulhu
Cthulhu
Ghost4304
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,246 Elo+
Solo
Artemis
Artemis
TheWonderfulSpam
Artemis
Level 27
God Stats
0W - 6L
1,481 SR
Queue Stats
24W - 44L
1,219 Elo+
Party 2
Hun Batz
Hun Batz
xWILDxICEx
Hun Batz
Level 29
God Stats
0W - 1L
1,300 SR
Queue Stats
39W - 77L
1,206 Elo+
Party 2
Team Averages
Level 20
1,483 SR
1,196 Elo+

VS

Team Averages
Level 14
1,514 SR
1,421 Elo+
Zeus
Zeus
Arestrium
Zeus
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 26L
1,347 Elo+
Solo
Agni
Agni
FATNUTZZZZ
Agni
Level 23
God Stats
6W - 7L
1,551 SR
Queue Stats
37W - 46L
1,360 Elo+
Party 1
Neith
Neith
ScKanta
Neith
Level 14
God Stats
1W - 1L
1,567 SR
Queue Stats
49W - 46L
1,523 Elo+
Solo
Ymir
Ymir
Vatoruby
Ymir
Level 17
God Stats
2W - 1L
1,451 SR
Queue Stats
21W - 23L
1,376 Elo+
Party 1
Thor
Thor
zPhamton
Thor
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 1
6,587
507
5,219
8,212
4,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ra
10
1 / 3 / 1
6,414
493
3,183
6,101
2,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Ghost4304
Cthulhu
9
1 / 6 / 2
6,140
472
6,156
12,433
7,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 10 / 3
5,877
452
5,855
11,688
1,722
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
xWILDxICEx
Hun Batz
11
0 / 2 / 1
6,180
475
3,356
10,513
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
4 / 2 / 6
7,529
579
7,159
5,709
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 0
7,935
610
5,171
6,500
1,962
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
ScKanta
Neith
14
12 / 3 / 0
8,605
662
16,410
9,141
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
11
1 / 1 / 7
7,140
549
1,677
7,129
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thor
12
1 / 1 / 5
7,228
556
2,337
7,440
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
20
21
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zeus
4
2
6
3.5
L
4
0
1
4.5
L
Ra
1
3
1
0.5
W
2
1
0
2
L
Cthulhu
Ghost4304
Cthulhu
1
6
2
0.33
W
Neith
ScKanta
Neith
12
3
0
4
L
1
10
3
0.25
W
Ymir
1
1
7
4.5
L
Hun Batz
xWILDxICEx
Hun Batz
0
2
1
0.25
W
Thor
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,769
Damage
32,754
48,947
Taken
35,919
19,168
Mitigated
14,204
12,352
Healing
11,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
7,159
1,808
0
999
5,709
1,714
312
2,206
3,318
27,284
0
L
5,219
2,938
469
3,019
8,212
4,773
0
3,566
4,646
182
20,801
L
Ra
3,183
675
267
2,732
6,101
2,107
130
2,663
3,042
25,412
0
W
5,171
867
0
3,309
6,500
1,962
3,245
65
5,972
40,498
0
L
Cthulhu
Ghost4304
Cthulhu
6,156
704
0
696
12,433
7,541
324
2,797
9,407
19,887
0
W
Neith
ScKanta
Neith
16,410
8,878
0
3,235
9,141
3,631
2,888
2,818
6,077
0
62,694
L
5,855
2,104
0
649
11,688
1,722
0
709
10,969
0
21,858
W
Ymir
1,677
765
0
1,332
7,129
4,555
278
2,130
4,571
9,098
0
L
Hun Batz
xWILDxICEx
Hun Batz
3,356
982
0
4,520
10,513
3,025
0
3,507
6,876
0
35,732
W
Thor
2,337
708
0
2,669
7,440
2,342
126
1,566
5,770
0
32,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,198
Gold Earned
38,437
229
Minions Killed
345
0
Camps Cleared
0
1,225,151
Distance Traveled
1,173,187
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,529
579
59
5
0
228,525
1
L
Horus
6,587
507
37
3
0
309,745
5
L
Ra
6,414
493
51
4
0
209,146
1
W
Agni
7,935
610
87
7
0
230,043
4
L
Cthulhu
6,140
472
31
2
0
235,216
1
W
Neith
8,605
662
110
8
0
216,913
3
L
Artemis
5,877
452
32
2
0
215,297
1
W
Ymir
7,140
549
17
1
0
243,813
2
L
Hun Batz
6,180
475
78
6
0
255,747
3
W
Thor
7,228
556
72
6
0
253,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role