Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
HIND0R
Fafnir
Level 109
God Stats
0W - 2L
1,934 SR
Queue Stats
127W - 46L
1,723 Elo+
Party 1
Thor
Thor
HIND0RSimp
Thor
Level 19
God Stats
0W - 1L
1,448 SR
Queue Stats
56W - 14L
1,754 Elo+
Party 1
Fenrir
Fenrir
Soldestin
Fenrir
Level 147
God Stats
1W - 5L
1,529 SR
Queue Stats
195W - 190L
1,465 Elo+
Party 2
Rama
Rama
YuckyDucky
Rama
Level 120
God Stats
2W - 2L
1,551 SR
Queue Stats
66W - 42L
1,686 Elo+
Party 1
Team Averages
Level 104
1,592 SR
1,626 Elo+

VS

Team Averages
Level 47
1,511 SR
1,582 Elo+
Amaterasu
Amaterasu
GiantNub
Amaterasu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,618 Elo+
Solo
Ah Puch
Ah Puch
KingCobolt
Ah Puch
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 64L
1,578 Elo+
Solo
Ullr
Ullr
StarJD3
Ullr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,684 Elo+
Solo
Danzaburou
Danzaburou
ToruT65
Danzaburou
Level 43
God Stats
3W - 4L
1,500 SR
Queue Stats
294W - 313L
1,535 Elo+
Solo
Horus
Horus
Xenorith
Horus
Level 126
God Stats
5W - 1L
1,558 SR
Queue Stats
317W - 368L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
3 / 5 / 13
11,076
692
10,402
16,460
11,743
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
HIND0R
Fafnir
18
0 / 4 / 20
11,611
726
5,603
23,799
35,950
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
12 / 5 / 10
12,997
812
30,094
22,955
26,100
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Fenrir
Soldestin
Fenrir
14
3 / 10 / 10
9,653
603
6,112
21,087
17,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
6 / 4 / 12
12,399
775
19,141
20,197
10,144
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GiantNub
Amaterasu
20
5 / 4 / 18
12,976
811
24,234
30,679
27,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
KingCobolt
Ah Puch
20
9 / 2 / 10
13,205
825
31,834
9,937
5,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
StarJD3
Ullr
17
5 / 7 / 14
11,069
692
18,527
20,286
9,220
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
ToruT65
Danzaburou
20
7 / 8 / 12
13,082
818
13,564
16,846
7,736
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Horus
Xenorith
Horus
17
1 / 3 / 21
10,995
687
7,276
22,193
28,074
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
102
24
Kills
27
28
Deaths
24
65
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
5
13
1.9
W
Amaterasu
GiantNub
Amaterasu
5
4
18
3.5
L
Fafnir
HIND0R
Fafnir
0
4
20
2.5
L
12
5
10
3.4
W
Ah Puch
KingCobolt
Ah Puch
9
2
10
7
L
Fenrir
Soldestin
Fenrir
3
10
10
0.8
W
Ullr
StarJD3
Ullr
5
7
14
1.71
W
Danzaburou
ToruT65
Danzaburou
7
8
12
1.63
W
Horus
Xenorith
Horus
1
3
21
3.83
L
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,352
Damage
95,435
104,498
Taken
99,941
101,383
Mitigated
77,991
35,193
Healing
50,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
10,402
511
9,234
4,091
16,460
11,743
592
6,209
10,251
31,468
0
W
Amaterasu
GiantNub
Amaterasu
24,234
13,919
3,674
11,160
30,679
27,737
1,694
4,975
25,181
0
39,027
L
Fafnir
HIND0R
Fafnir
5,603
1,109
1,134
4,604
23,799
35,950
45
6,951
16,848
8,795
0
L
30,094
3,753
3,218
5,584
22,955
26,100
1,162
8,215
14,740
802
44,373
W
Ah Puch
KingCobolt
Ah Puch
31,834
716
0
1,758
9,937
5,224
1,478
1,294
8,378
58,865
0
L
Fenrir
Soldestin
Fenrir
6,112
1,334
135
1,829
21,087
17,446
601
5,530
15,557
0
8,068
W
Ullr
StarJD3
Ullr
18,527
7,595
505
4,781
20,286
9,220
1,582
4,085
15,820
0
34,027
W
Danzaburou
ToruT65
Danzaburou
13,564
6,244
2,677
2,935
16,846
7,736
2,260
2,495
14,019
0
32,984
W
Horus
Xenorith
Horus
7,276
3,120
12,767
10,160
22,193
28,074
175
3,932
17,912
0
11,650
L
19,141
9,553
612
4,752
20,197
10,144
1,283
4,929
15,268
0
50,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,736
Gold Earned
61,327
175
Minions Killed
159
0
Camps Cleared
0
1,274,135
Distance Traveled
1,388,748
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,076
692
32
2
0
277,152
0
W
Amaterasu
12,976
811
14
1
0
306,979
0
L
Fafnir
11,611
726
5
0
0
284,697
0
L
Thor
12,997
812
37
2
0
243,708
1
W
Ah Puch
13,205
825
61
4
0
298,825
1
L
Fenrir
9,653
603
8
1
0
219,048
1
W
Ullr
11,069
692
35
2
0
240,549
1
W
Danzaburou
13,082
818
42
3
0
249,325
1
W
Horus
10,995
687
7
0
0
293,070
1
L
Rama
12,399
775
93
6
0
249,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role