Player Matchup

Bastet
Bastet
Mennotjeeee
Bastet
Level 137
God Stats
2W - 1L
1,813 SR
Queue Stats
175W - 119L
1,643 Elo+
Party 1
Sobek
Sobek
Ronantjeeee
Sobek
Level 107
God Stats
2W - 2L
1,614 SR
Queue Stats
153W - 100L
1,566 Elo+
Party 1
Zhong Kui
Zhong Kui
Timmehtjeeee
Zhong Kui
Level 128
God Stats
3W - 3L
1,632 SR
Queue Stats
165W - 101L
1,596 Elo+
Party 1
Team Averages
Level 124
1,686 SR
1,602 Elo+

VS

Team Averages
Level 43
1,631 SR
1,453 Elo+
Medusa
Medusa
IamShredderrr
Medusa
Level 120
God Stats
21W - 14L
1,761 SR
Queue Stats
117W - 133L
1,593 Elo+
Solo
Olorun
Olorun
unleaded_day3
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
yazn1623
Cthulhu
Level 7
God Stats
0W - 2L
1,631 SR
Queue Stats
0W - 4L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
11 / 2 / 8
8,433
1,054
10,776
7,595
2,863
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 0 / 16
7,338
917
2,871
8,887
7,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Timmehtjeeee
Zhong Kui
12
9 / 2 / 8
7,707
963
7,106
7,106
4,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 3
5,636
705
0
2,177
440
9
2 / 10 / 1
6,649
831
2,898
10,595
5,716
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
yazn1623
Cthulhu
10
2 / 9 / 1
7,110
889
3,808
13,730
9,775
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
21
Kills
4
4
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Bastet
11
2
8
7.5
W
1
0
16
9
W
Zhong Kui
Timmehtjeeee
Zhong Kui
9
2
8
6.5
L
2
10
1
0.25
L
Cthulhu
yazn1623
Cthulhu
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,753
Damage
6,706
23,588
Taken
26,502
14,815
Mitigated
15,931
7,425
Healing
588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
2,177
440
0
634
1,543
0
0
W
Bastet
10,776
3,774
0
2,059
7,595
2,863
654
2,460
5,135
0
30,280
W
2,871
361
0
1,898
8,887
7,356
130
2,336
6,551
7,577
0
W
Zhong Kui
Timmehtjeeee
Zhong Kui
7,106
1,184
0
3,468
7,106
4,596
1,449
2,288
4,818
28,668
0
L
2,898
1,600
10
578
10,595
5,716
0
3,447
7,148
8,384
0
L
Cthulhu
yazn1623
Cthulhu
3,808
530
0
0
13,730
9,775
0
5,896
7,834
15,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,478
Gold Earned
19,395
105
Minions Killed
31
8
Camps Cleared
0
503,313
Distance Traveled
216,698
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,636
705
0
0
0
1,817
0
W
Bastet
8,433
1,054
47
6
3
181,038
0
W
Sobek
7,338
917
11
1
2
174,449
1
W
Zhong Kui
7,707
963
47
6
3
147,826
1
L
Olorun
6,649
831
13
2
0
96,001
1
L
Cthulhu
7,110
889
18
2
0
118,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role