Player Matchup

Sun Wukong
Sun Wukong
BrokenNaito
Sun Wukong
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
68W - 100L
1,635 Elo+
Solo
Cthulhu
Cthulhu
SupSnick
Cthulhu
Level 29
God Stats
3W - 8L
1,398 SR
Queue Stats
5W - 11L
1,268 Elo+
Party 2
Neith
Neith
TonySaf
Neith
Level 23
God Stats
2W - 3L
1,331 SR
Queue Stats
2W - 3L
1,356 Elo+
Party 2
Team Averages
Level 27
1,410 SR
1,420 Elo+

VS

Team Averages
Level 14
1,396 SR
1,210 Elo+
Jormungandr
Jormungandr
Endertide
Jormungandr
Level 9
God Stats
1W - 3L
1,187 SR
Queue Stats
6W - 21L
1,053 Elo+
Party 1
Artemis
Artemis
Starlight2016
Artemis
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 15L
1,144 Elo+
Party 1
Izanami
Izanami
hest1447
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrokenNaito
Sun Wukong
15
4 / 5 / 8
11,342
630
8,846
16,902
16,722
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SupSnick
Cthulhu
14
3 / 10 / 10
12,042
669
11,043
31,954
33,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
TonySaf
Neith
15
8 / 7 / 4
12,110
673
18,175
16,200
5,443
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Endertide
Jormungandr
14
0 / 4 / 12
11,549
642
5,536
17,597
27,451
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
15
6 / 8 / 5
11,842
658
12,595
12,691
4,985
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
hest1447
Izanami
18
16 / 4 / 6
14,682
816
39,755
18,774
8,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
45
15
Kills
22
22
Deaths
16
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BrokenNaito
Sun Wukong
4
5
8
1.6
W
Jormungandr
Endertide
Jormungandr
0
4
12
1.5
W
Artemis
6
8
5
1.06
L
Cthulhu
SupSnick
Cthulhu
3
10
10
0.8
L
Neith
TonySaf
Neith
8
7
4
1.43
W
Izanami
hest1447
Izanami
16
4
6
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,064
Damage
57,886
65,056
Taken
49,062
55,337
Mitigated
40,740
8,816
Healing
10,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BrokenNaito
Sun Wukong
8,846
2,086
314
1,716
16,902
16,722
592
1,355
15,547
0
25,880
W
Jormungandr
Endertide
Jormungandr
5,536
1,707
0
1,500
17,597
27,451
199
3,734
13,863
20,958
0
W
Artemis
12,595
9,340
41
1,306
12,691
4,985
1,098
2,902
9,789
0
29,631
L
Cthulhu
SupSnick
Cthulhu
11,043
1,735
364
3,508
31,954
33,172
265
3,363
28,591
25,077
0
L
Neith
TonySaf
Neith
18,175
8,096
0
2,914
16,200
5,443
664
818
15,382
0
45,244
W
Izanami
hest1447
Izanami
39,755
31,017
0
7,430
18,774
8,304
2,182
4,911
13,753
0
102,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,494
Gold Earned
38,073
156
Minions Killed
180
0
Camps Cleared
7
851,097
Distance Traveled
813,653
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,342
630
52
3
0
328,091
2
W
Jormungandr
11,549
642
24
1
0
281,808
0
W
Artemis
11,842
658
41
2
0
237,850
0
L
Cthulhu
12,042
669
37
2
0
282,170
1
L
Neith
12,110
673
67
4
0
240,836
0
W
Izanami
14,682
816
115
6
7
293,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role