Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Dmgtayker
Baron Samedi
Level 6
God Stats
2W - 3L
1,527 SR
Queue Stats
3W - 5L
1,464 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gumboness
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,475 Elo+
Party 1
King Arthur
King Arthur
Hakasi
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,530 Elo+
Solo
Medusa
Medusa
homieknight54
Medusa
Level 87
God Stats
4W - 5L
1,700 SR
Queue Stats
47W - 54L
1,518 Elo+
Party 1
Team Averages
Level 32
1,545 SR
1,497 Elo+

VS

Team Averages
Level 17
1,595 SR
1,582 Elo+
Hun Batz
Hun Batz
Inerion
Hun Batz
Level 29
God Stats
1W - 1L
1,363 SR
Queue Stats
30W - 39L
1,447 Elo+
Solo
Anubis
Anubis
MiiahMyPug
Anubis
Level 16
God Stats
2W - 0L
1,801 SR
Queue Stats
73W - 39L
1,574 Elo+
Solo
Geb
Geb
Milmoon
Geb
Level 5
God Stats
3W - 1L
1,737 SR
Queue Stats
16W - 14L
1,732 Elo+
Party 2
Ymir
Ymir
cowddles55
Ymir
Level 5
God Stats
3W - 1L
1,737 SR
Queue Stats
14W - 13L
1,732 Elo+
Party 2
Charybdis
Charybdis
hambop
Charybdis
Level 28
God Stats
13W - 11L
1,336 SR
Queue Stats
111W - 109L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 1 / 3
9,575
870
9,394
13,038
8,617
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Dmgtayker
Baron Samedi
16
1 / 6 / 3
9,292
845
12,864
12,589
5,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Gumboness
Tsukuyomi
15
2 / 9 / 1
9,520
865
8,172
14,772
5,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Hakasi
King Arthur
16
0 / 6 / 4
9,533
867
7,875
23,879
20,688
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 4 / 2
9,760
887
10,519
12,206
3,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

133

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Inerion
Hun Batz
18
7 / 1 / 12
11,199
1,018
19,474
13,584
7,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
MiiahMyPug
Anubis
18
7 / 2 / 14
12,570
1,143
20,636
9,058
4,860
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Geb
17
5 / 0 / 15
11,243
1,022
8,693
12,276
13,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
3 / 2 / 18
11,302
1,027
8,464
15,969
24,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
hambop
Charybdis
17
4 / 0 / 13
10,166
924
11,935
3,574
1,665
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
98
5
Kills
26
26
Deaths
5
13
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
3
2.5
L
Baron Samedi
Dmgtayker
Baron Samedi
1
6
3
0.42
L
Tsukuyomi
Gumboness
Tsukuyomi
2
9
1
0.28
L
King Arthur
Hakasi
King Arthur
0
6
4
0.33
W
Hun Batz
Inerion
Hun Batz
7
1
12
13
W
Anubis
MiiahMyPug
Anubis
7
2
14
7
W
Geb
5
0
15
12.5
W
3
2
18
6
W
Charybdis
hambop
Charybdis
4
0
13
10.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,824
Damage
69,202
76,484
Taken
54,461
43,032
Mitigated
51,617
8,023
Healing
12,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,394
1,331
171
0
13,038
8,617
0
5,680
7,358
22,624
0
L
Baron Samedi
Dmgtayker
Baron Samedi
12,864
475
3,950
2,897
12,589
5,135
0
7,581
5,008
23,425
0
L
Tsukuyomi
Gumboness
Tsukuyomi
8,172
2,272
0
115
14,772
5,083
0
8,993
5,779
0
19,412
L
King Arthur
Hakasi
King Arthur
7,875
1,102
0
890
23,879
20,688
0
9,460
14,419
0
25,404
W
Hun Batz
Inerion
Hun Batz
19,474
6,746
0
0
13,584
7,390
0
4,321
9,263
0
33,026
W
Anubis
MiiahMyPug
Anubis
20,636
799
542
3,899
9,058
4,860
0
1,646
7,412
69,242
0
W
Geb
8,693
422
1,143
4,181
12,276
13,524
0
6,647
5,629
9,812
0
W
8,464
664
756
1,226
15,969
24,178
0
8,020
7,949
12,664
0
W
Charybdis
hambop
Charybdis
11,935
6,646
0
426
3,574
1,665
0
1,735
1,839
0
25,712
L
10,519
5,400
0
0
12,206
3,509
0
6,079
6,127
111
45,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,680
Gold Earned
56,480
177
Minions Killed
204
7
Camps Cleared
7
1,012,407
Distance Traveled
998,296
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,575
870
30
3
0
219,407
0
L
Baron Samedi
9,292
845
29
3
0
185,604
1
L
Tsukuyomi
9,520
865
21
2
1
205,594
0
L
King Arthur
9,533
867
21
2
3
199,147
1
W
Hun Batz
11,199
1,018
39
4
1
226,099
0
W
Anubis
12,570
1,143
109
10
2
182,309
0
W
Geb
11,243
1,022
1
0
1
204,739
0
W
Ymir
11,302
1,027
15
1
0
175,094
0
W
Charybdis
10,166
924
40
4
3
210,055
0
L
Medusa
9,760
887
76
7
3
202,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role