Player Matchup

Chaac
Chaac
helectromaster
Chaac
Level 80
God Stats
9W - 4L
1,694 SR
Queue Stats
75W - 79L
1,381 Elo+
Party 2
Charybdis
Charybdis
totona27
Charybdis
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 90L
1,373 Elo+
Party 2
Olorun
Olorun
viperxxix
Olorun
Level 49
God Stats
4W - 1L
1,355 SR
Queue Stats
134W - 159L
1,316 Elo+
Party 2
Team Averages
Level 53
1,517 SR
1,356 Elo+

VS

Team Averages
Level 18
1,453 SR
1,279 Elo+
Ra
Ra
ChegHere
Ra
Level 18
God Stats
0W - 1L
1,309 SR
Queue Stats
18W - 18L
1,267 Elo+
Party 1
Chronos
Chronos
Godspeedkierxn
Chronos
Level 18
God Stats
3W - 2L
1,583 SR
Queue Stats
38W - 36L
1,365 Elo+
Party 1
Fenrir
Fenrir
llHeckll
Fenrir
Level 18
God Stats
10W - 7L
1,467 SR
Queue Stats
110W - 127L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 7
8,882
807
8,470
8,686
7,877
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Charybdis
totona27
Charybdis
12
5 / 3 / 7
8,336
758
4,138
6,746
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
viperxxix
Olorun
12
2 / 1 / 12
8,310
755
6,135
3,672
1,331
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
7,908
719
5,349
7,871
4,345
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 4 / 2
6,553
596
4,446
8,901
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
llHeckll
Fenrir
10
2 / 6 / 1
7,558
687
3,157
9,180
5,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
13
Kills
4
5
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
L
0
4
2
0.25
W
6
1
7
9.5
L
Fenrir
llHeckll
Fenrir
2
6
1
0.42
W
Charybdis
totona27
Charybdis
5
3
7
2.83
W
Olorun
viperxxix
Olorun
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,743
Damage
12,952
19,104
Taken
25,952
11,921
Mitigated
13,714
2,266
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,349
1,163
610
1,077
7,871
4,345
0
2,692
5,179
19,196
0
L
4,446
1,684
273
1,937
8,901
3,725
0
1,970
6,931
25,062
3,602
W
8,470
597
0
1,518
8,686
7,877
275
3,858
4,828
0
27,654
L
Fenrir
llHeckll
Fenrir
3,157
764
0
674
9,180
5,644
0
2,187
6,993
247
10,344
W
Charybdis
totona27
Charybdis
4,138
1,434
0
183
6,746
2,713
882
3,224
3,522
0
15,658
W
Olorun
viperxxix
Olorun
6,135
3,060
0
565
3,672
1,331
1,538
2,718
954
31,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,528
Gold Earned
22,019
124
Minions Killed
97
7
Camps Cleared
3
636,941
Distance Traveled
580,790
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,908
719
28
3
0
184,958
0
L
Chronos
6,553
596
52
5
2
185,861
2
W
Chaac
8,882
807
30
3
2
232,792
4
L
Fenrir
7,558
687
17
2
1
209,971
0
W
Charybdis
8,336
758
35
3
2
196,121
2
W
Olorun
8,310
755
59
5
3
208,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role