Player Matchup

Artemis
Artemis
BloodyDagger24
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Odin
Odin
MrHellaCrazy
Odin
Level 29
God Stats
2W - 4L
1,365 SR
Queue Stats
128W - 126L
1,503 Elo+
Solo
Loki
Loki
RedZyo
Loki
Level 47
God Stats
6W - 3L
1,770 SR
Queue Stats
74W - 76L
1,548 Elo+
Party 2
Anubis
Anubis
hiruma1999
Anubis
Level 7
God Stats
0W - 2L
1,266 SR
Queue Stats
0W - 4L
1,098 Elo+
Party 2
Hel
Hel
satanbite
Hel
Level 17
God Stats
9W - 19L
1,308 SR
Queue Stats
9W - 20L
1,282 Elo+
Party 3
Team Averages
Level 20
1,442 SR
1,386 Elo+

VS

Team Averages
Level 34
1,419 SR
1,377 Elo+
Susano
Susano
Francesco0809
Susano
Level 125
God Stats
5W - 9L
1,457 SR
Queue Stats
113W - 123L
1,402 Elo+
Party 1
Sobek
Sobek
ImDevious
Sobek
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 69L
1,300 Elo+
Solo
Anubis
Anubis
MonedaSalada
Anubis
Level 13
God Stats
8W - 8L
1,293 SR
Queue Stats
19W - 17L
1,239 Elo+
Solo
Medusa
Medusa
Queenxana
Medusa
Level 5
God Stats
2W - 0L
1,640 SR
Queue Stats
6W - 0L
1,648 Elo+
Party 1
Tyr
Tyr
scrumtralescent4
Tyr
Level 23
God Stats
1W - 2L
1,207 SR
Queue Stats
51W - 69L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
6,939
463
7,112
7,219
2,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 1 / 1
9,085
606
10,029
9,305
5,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
RedZyo
Loki
15
10 / 3 / 0
9,036
602
8,793
9,980
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anubis
hiruma1999
Anubis
9
1 / 10 / 2
6,101
407
2,364
10,912
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

8
0 / 4 / 3
5,845
390
1,470
5,708
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 2
9,436
629
8,679
8,699
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
ImDevious
Sobek
10
0 / 2 / 6
6,740
449
1,571
10,222
9,883
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
15
8 / 4 / 2
9,075
605
8,451
7,407
3,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Queenxana
Medusa
12
4 / 3 / 5
7,248
483
6,863
6,892
2,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 6 / 0
6,608
441
1,827
12,341
6,608
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
16
Kills
23
23
Deaths
16
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
11
1
2
12
W
Sobek
ImDevious
Sobek
0
2
6
1.5
W
Anubis
8
4
2
2.25
L
4
1
1
4.5
W
Medusa
Queenxana
Medusa
4
3
5
2.17
L
Loki
RedZyo
Loki
10
3
0
3.33
L
Anubis
hiruma1999
Anubis
1
10
2
0.2
L
0
4
3
0.38
W
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,768
Damage
27,391
43,124
Taken
45,561
14,055
Mitigated
24,809
8,773
Healing
11,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,112
3,448
0
626
7,219
2,287
0
1,226
5,993
0
38,270
W
8,679
2,387
0
1,738
8,699
3,237
202
756
7,801
0
49,929
W
Sobek
ImDevious
Sobek
1,571
409
0
3,367
10,222
9,883
164
535
9,687
15,485
0
W
Anubis
8,451
667
0
2,744
7,407
3,080
383
2,239
5,077
54,634
0
L
10,029
2,628
0
3,280
9,305
5,226
0
2,155
7,150
4,123
57,957
W
Medusa
Queenxana
Medusa
6,863
3,949
0
675
6,892
2,001
766
565
6,327
0
27,066
L
Loki
RedZyo
Loki
8,793
2,886
0
3,702
9,980
3,235
697
863
9,117
0
56,073
L
Anubis
hiruma1999
Anubis
2,364
604
0
374
10,912
2,305
162
5,046
5,866
10,524
0
L
1,470
378
393
398
5,708
1,002
0
732
4,976
15,408
0
W
1,827
536
0
2,485
12,341
6,608
614
358
11,354
0
28,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,006
Gold Earned
39,107
341
Minions Killed
322
0
Camps Cleared
0
1,163,445
Distance Traveled
1,347,133
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,939
463
67
4
0
220,242
0
W
Susano
9,436
629
87
6
0
332,888
0
W
Sobek
6,740
449
21
1
0
246,591
2
W
Anubis
9,075
605
86
6
0
270,122
0
L
Odin
9,085
606
130
9
0
275,804
5
W
Medusa
7,248
483
67
4
0
254,305
0
L
Loki
9,036
602
90
6
0
302,908
2
L
Anubis
6,101
407
22
1
0
164,189
0
L
Hel
5,845
390
32
2
0
200,302
0
W
Tyr
6,608
441
61
4
0
243,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role