Player Matchup

Ah Puch
Ah Puch
Franckitoo094
Ah Puch
Level 22
God Stats
11W - 4L
1,736 SR
Queue Stats
84W - 51L
1,556 Elo+
Solo
Neith
Neith
SNAKE--EYES23
Neith
Level 110
God Stats
11W - 8L
1,600 SR
Queue Stats
389W - 293L
1,595 Elo+
Party 2
Cthulhu
Cthulhu
nayRJerk
Cthulhu
Level 18
God Stats
1W - 0L
1,733 SR
Queue Stats
3W - 2L
1,218 Elo+
Party 2
Team Averages
Level 50
1,690 SR
1,456 Elo+

VS

Team Averages
Level 81
1,429 SR
1,392 Elo+
Osiris
Osiris
DOOM II Sin VEX
Osiris
Level 108
God Stats
0W - 1L
1,388 SR
Queue Stats
29W - 38L
1,475 Elo+
Party 1
Tyr
Tyr
DrippyEffect308
Tyr
Level 29
God Stats
0W - 2L
1,458 SR
Queue Stats
69W - 96L
1,323 Elo+
Party 1
He Bo
He Bo
Puddl3Pirat3
He Bo
Level 106
God Stats
3W - 6L
1,440 SR
Queue Stats
259W - 299L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
15
8 / 1 / 7
10,837
774
14,721
11,389
5,673
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 3 / 11
10,640
760
15,085
8,585
3,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
nayRJerk
Cthulhu
13
4 / 1 / 12
10,527
752
8,194
12,079
10,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 3
8,915
637
9,683
15,294
15,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 5 / 1
8,690
621
9,986
17,912
19,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 6 / 0
8,168
583
4,445
11,565
3,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
18
Kills
4
5
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
2
5
1
0.5
W
Ah Puch
8
1
7
11.5
L
2
6
0
0.33
W
6
3
11
3.83
W
Cthulhu
nayRJerk
Cthulhu
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,000
Damage
24,114
32,053
Taken
44,771
19,828
Mitigated
38,296
11,773
Healing
7,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,683
2,865
0
1,512
15,294
15,492
0
8,206
7,088
1,194
26,624
L
9,986
466
0
4,299
17,912
19,054
0
8,396
9,516
0
27,182
W
Ah Puch
14,721
550
0
6,131
11,389
5,673
708
1,295
9,828
39,446
0
L
4,445
562
614
681
11,565
3,750
0
6,743
4,822
24,136
0
W
15,085
5,146
0
2,109
8,585
3,700
1,636
947
7,498
0
35,762
W
Cthulhu
nayRJerk
Cthulhu
8,194
1,269
0
3,533
12,079
10,455
80
2,723
8,884
18,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,004
Gold Earned
25,773
155
Minions Killed
143
2
Camps Cleared
5
769,849
Distance Traveled
731,730
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,915
637
39
3
0
252,379
1
L
Tyr
8,690
621
48
3
4
267,955
1
W
Ah Puch
10,837
774
61
4
2
263,773
1
L
He Bo
8,168
583
56
4
1
211,396
2
W
Neith
10,640
760
64
5
0
231,359
0
W
Cthulhu
10,527
752
30
2
0
274,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role