Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Jandy23
Ra
Level 5
God Stats
4W - 3L
1,451 SR
Queue Stats
9W - 10L
1,386 Elo+
Party 2
Da Ji
Da Ji
NanakusaNazuna
Da Ji
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,511 Elo+
Party 3
Zeus
Zeus
TalkhrodNova
Zeus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,177 Elo+
Party 3
Merlin
Merlin
cricri59770
Merlin
Level 109
God Stats
10W - 6L
1,499 SR
Queue Stats
70W - 56L
1,523 Elo+
Party 3
Team Averages
Level 61
1,490 SR
1,419 Elo+

VS

Team Averages
Level 17
1,541 SR
1,455 Elo+
Nemesis
Nemesis
AbraXxia
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,244 Elo+
Party 1
Thanatos
Thanatos
BananaGalbena
Thanatos
Level 65
God Stats
3W - 4L
1,484 SR
Queue Stats
222W - 251L
1,478 Elo+
Party 4
Neith
Neith
DDukaa
Neith
Level 5
God Stats
4W - 2L
1,721 SR
Queue Stats
4W - 3L
1,552 Elo+
Party 4
Zeus
Zeus
JarlNekron
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
PheonixxLight
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
19
0 / 4 / 39
11,438
1,144
11,362
11,684
4,807
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 6 / 15
10,681
1,068
6,344
8,533
2,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
19 / 4 / 15
13,212
1,321
19,716
13,648
4,479
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
14 / 6 / 20
13,396
1,340
25,176
10,138
2,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
19
13 / 1 / 22
13,177
1,318
12,405
5,464
1,684
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

225

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AbraXxia
Nemesis
17
0 / 13 / 9
9,721
972
6,026
18,919
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
BananaGalbena
Thanatos
18
14 / 8 / 5
14,658
1,466
20,619
18,366
7,060
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
DDukaa
Neith
17
2 / 9 / 10
10,504
1,050
5,107
12,785
4,500
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 12 / 4
10,622
1,062
8,677
16,415
4,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 10 / 6
10,112
1,011
3,757
14,682
6,344
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
55
52
Kills
21
21
Deaths
52
111
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
4
39
4.88
L
Nemesis
AbraXxia
Nemesis
0
13
9
0.35
L
Thanatos
BananaGalbena
Thanatos
14
8
5
2.06
L
Neith
DDukaa
Neith
2
9
10
0.78
W
6
6
15
2.25
L
4
12
4
0.5
W
19
4
15
6.63
L
1
10
6
0.4
W
14
6
20
4
W
Merlin
13
1
22
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,003
Damage
44,186
49,467
Taken
81,167
16,002
Mitigated
29,848
5,660
Healing
10,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
11,362
1,520
0
1,559
11,684
4,807
0
2,389
9,295
17,134
0
L
Nemesis
AbraXxia
Nemesis
6,026
1,482
0
792
18,919
6,971
0
13,270
5,649
0
21,868
L
Thanatos
BananaGalbena
Thanatos
20,619
6,733
0
7,283
18,366
7,060
0
13,438
4,928
0
41,245
L
Neith
DDukaa
Neith
5,107
1,862
0
548
12,785
4,500
0
5,752
7,033
0
9,138
W
6,344
1,269
194
362
8,533
2,576
0
3,340
5,193
21,319
0
L
8,677
1,786
0
701
16,415
4,973
0
10,561
5,854
30,978
0
W
19,716
7,203
0
1,333
13,648
4,479
0
2,630
11,018
0
32,072
L
3,757
1,383
0
1,242
14,682
6,344
0
12,266
2,416
7,976
0
W
25,176
6,107
0
1,192
10,138
2,456
0
2,224
7,914
40,491
0
W
Merlin
12,405
1,551
448
572
5,464
1,684
0
1,851
3,613
34,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,904
Gold Earned
55,617
151
Minions Killed
140
5
Camps Cleared
8
808,354
Distance Traveled
759,543
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,438
1,144
7
1
0
161,111
0
L
Nemesis
9,721
972
27
3
1
157,919
0
L
Thanatos
14,658
1,466
46
5
5
176,025
2
L
Neith
10,504
1,050
5
1
1
159,622
0
W
Ra
10,681
1,068
27
3
0
141,091
0
L
Zeus
10,622
1,062
51
5
1
127,831
1
W
Da Ji
13,212
1,321
26
3
5
178,258
0
L
Tiamat
10,112
1,011
11
1
0
138,146
2
W
Zeus
13,396
1,340
36
4
0
143,464
2
W
Merlin
13,177
1,318
55
6
0
184,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role