Player Matchup

Odin
Odin
Aegol
Odin
Level 153
God Stats
1W - 2L
1,485 SR
Queue Stats
37W - 29L
1,709 Elo+
Party 1
Anhur
Anhur
RiskyDisco
Anhur
Level 154
God Stats
2W - 2L
1,594 SR
Queue Stats
24W - 11L
1,795 Elo+
Party 1
Merlin
Merlin
Tamespy
Merlin
Level 160
God Stats
7W - 3L
1,612 SR
Queue Stats
80W - 67L
1,653 Elo+
Party 1
Team Averages
Level 156
1,564 SR
1,719 Elo+

VS

Team Averages
Level 78
1,440 SR
1,670 Elo+
Merlin
Merlin
BlameTIme
Merlin
Level 143
God Stats
3W - 3L
1,471 SR
Queue Stats
24W - 24L
1,536 Elo+
Solo
Medusa
Medusa
Serenh3
Medusa
Level 39
God Stats
1W - 1L
1,289 SR
Queue Stats
27W - 5L
1,848 Elo+
Solo
Bellona
Bellona
ºWeedon
Bellona
Level 51
God Stats
5W - 4L
1,559 SR
Queue Stats
118W - 68L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Aegol
Odin
13
1 / 6 / 8
10,201
567
10,261
20,497
13,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
14
4 / 6 / 6
11,084
616
12,496
16,328
5,584
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Tamespy
Merlin
17
5 / 3 / 4
12,013
667
19,390
17,619
6,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BlameTIme
Merlin
15
2 / 3 / 10
11,439
636
14,475
13,243
4,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Serenh3
Medusa
17
5 / 4 / 5
11,959
664
12,327
13,125
4,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
ºWeedon
Bellona
17
8 / 3 / 6
13,625
757
23,058
26,550
27,152
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
10
Kills
15
15
Deaths
10
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Odin
Aegol
Odin
1
6
8
0.83
W
Merlin
BlameTIme
Merlin
2
3
10
2.33
L
Anhur
4
6
6
1.17
W
Medusa
Serenh3
Medusa
5
4
5
1.88
L
Merlin
Tamespy
Merlin
5
3
4
2.33
W
Bellona
ºWeedon
Bellona
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,147
Damage
49,860
54,444
Taken
52,918
25,571
Mitigated
36,372
8,092
Healing
15,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Aegol
Odin
10,261
2,293
0
2,782
20,497
13,620
0
5,691
14,806
0
18,302
W
Merlin
BlameTIme
Merlin
14,475
329
195
3,365
13,243
4,268
748
4,849
7,601
51,803
0
L
Anhur
12,496
5,430
0
1,818
16,328
5,584
0
3,861
12,467
0
29,237
W
Medusa
Serenh3
Medusa
12,327
4,358
0
3,278
13,125
4,952
1,133
5,825
6,731
0
63,402
L
Merlin
Tamespy
Merlin
19,390
1,324
370
3,122
17,619
6,367
0
5,217
12,402
68,330
0
W
Bellona
ºWeedon
Bellona
23,058
5,770
585
8,326
26,550
27,152
1,094
8,045
17,202
0
56,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,298
Gold Earned
37,023
198
Minions Killed
242
5
Camps Cleared
11
939,947
Distance Traveled
1,026,274
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,201
567
23
1
0
315,553
1
W
Merlin
11,439
636
80
4
0
332,698
5
L
Anhur
11,084
616
42
2
2
304,340
2
W
Medusa
11,959
664
93
5
7
316,649
4
L
Merlin
12,013
667
133
7
3
320,054
3
W
Bellona
13,625
757
69
4
4
376,927
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role