Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
BastetGostosa
Bastet
Level 142
God Stats
14W - 8L
1,627 SR
Queue Stats
30W - 25L
1,564 Elo+
Solo
Xbalanque
Xbalanque
Giburr
Xbalanque
Level 125
God Stats
10W - 15L
1,579 SR
Queue Stats
689W - 688L
1,496 Elo+
Party 2
Yemoja
Yemoja
LsxBcm
Yemoja
Level 127
God Stats
5W - 4L
1,483 SR
Queue Stats
354W - 373L
1,435 Elo+
Party 2
Merlin
Merlin
OOOIIOOO
Merlin
Level 125
God Stats
4W - 1L
1,691 SR
Queue Stats
560W - 408L
1,553 Elo+
Party 2
Team Averages
Level 133
1,576 SR
1,510 Elo+

VS

Team Averages
Level 102
1,532 SR
1,499 Elo+
Thanatos
Thanatos
 
Thanatos
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JuliNavarro30
Ymir
Level 67
God Stats
13W - 19L
1,459 SR
Queue Stats
188W - 202L
1,516 Elo+
Party 1
Skadi
Skadi
ObakaWins
Skadi
Level 66
God Stats
11W - 7L
1,675 SR
Queue Stats
347W - 322L
1,517 Elo+
Party 1
Zhong Kui
Zhong Kui
diogoffeliciano
Zhong Kui
Level 89
God Stats
0W - 4L
1,523 SR
Queue Stats
117W - 112L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 3 / 4
8,035
574
7,406
12,952
7,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
9 / 0 / 7
8,831
631
9,334
9,451
2,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
Giburr
Xbalanque
13
0 / 0 / 6
7,375
527
3,773
8,729
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
LsxBcm
Yemoja
11
1 / 0 / 7
6,787
485
1,785
4,490
2,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
OOOIIOOO
Merlin
14
7 / 1 / 5
8,308
593
6,592
7,467
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
1 / 5 / 2
7,115
508
6,235
10,659
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
 
Chaac
12
2 / 3 / 1
7,018
501
7,112
11,476
9,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 3 / 0
5,582
399
709
6,748
3,914
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
ObakaWins
Skadi
12
0 / 4 / 0
6,470
462
5,339
6,359
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
diogoffeliciano
Zhong Kui
11
1 / 4 / 0
6,920
494
5,101
7,551
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
19
Kills
4
4
Deaths
19
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
4
1.33
L
Thanatos
 
Thanatos
1
5
2
0.4
L
Chaac
 
Chaac
2
3
1
0.83
W
9
0
7
12.5
W
Xbalanque
Giburr
Xbalanque
0
0
6
3
L
0
3
0
0
W
Yemoja
LsxBcm
Yemoja
1
0
7
4.5
W
Merlin
OOOIIOOO
Merlin
7
1
5
9.5
L
Skadi
ObakaWins
Skadi
0
4
0
0
L
Zhong Kui
diogoffeliciano
Zhong Kui
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,890
Damage
24,496
43,089
Taken
42,793
17,373
Mitigated
23,302
20,814
Healing
18,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
7,406
1,171
0
5,428
12,952
7,309
0
1,377
10,785
49,459
0
L
Thanatos
 
Thanatos
6,235
1,726
0
8,562
10,659
4,343
0
2,734
7,706
0
54,612
L
Chaac
 
Chaac
7,112
1,152
0
6,301
11,476
9,224
0
6,055
4,613
212
39,531
W
9,334
2,225
0
4,832
9,451
2,953
11
1,302
8,025
0
50,856
W
Xbalanque
Giburr
Xbalanque
3,773
956
0
3,223
8,729
2,160
868
108
8,621
0
56,619
L
709
0
0
565
6,748
3,914
0
1,795
4,867
21,008
0
W
Yemoja
LsxBcm
Yemoja
1,785
597
2,668
2,254
4,490
2,630
236
693
3,747
12,735
0
W
Merlin
OOOIIOOO
Merlin
6,592
674
207
2,202
7,467
2,321
0
2,090
5,173
45,153
0
L
Skadi
ObakaWins
Skadi
5,339
1,875
0
1,228
6,359
1,530
0
1,402
4,885
0
39,762
L
Zhong Kui
diogoffeliciano
Zhong Kui
5,101
184
0
1,599
7,551
4,291
0
2,233
4,939
35,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,336
Gold Earned
33,105
427
Minions Killed
399
0
Camps Cleared
0
1,406,197
Distance Traveled
1,352,818
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,035
574
124
9
0
272,991
5
L
Thanatos
7,115
508
98
7
0
288,728
4
L
Chaac
7,018
501
79
6
0
266,738
5
W
Bastet
8,831
631
94
7
0
341,268
5
W
Xbalanque
7,375
527
94
7
0
251,804
4
L
Ymir
5,582
399
43
3
0
265,308
2
W
Yemoja
6,787
485
32
2
0
272,029
5
W
Merlin
8,308
593
83
6
0
268,105
0
L
Skadi
6,470
462
94
7
0
253,719
5
L
Zhong Kui
6,920
494
85
6
0
278,325
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role