Player Matchup

Bakasura
Bakasura
Angel7w7Sigro
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,707 Elo+
Solo
Geb
Geb
EcuadorianNinja
Geb
Level 129
God Stats
3W - 9L
1,757 SR
Queue Stats
119W - 92L
1,543 Elo+
Party 2
Medusa
Medusa
Senpai1230
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,495 Elo+
Party 2
Cliodhna
Cliodhna
Untameable2
Cliodhna
Level 29
God Stats
4W - 8L
1,382 SR
Queue Stats
142W - 125L
1,580 Elo+
Solo
Tiamat
Tiamat
blastasauras
Tiamat
Level 22
God Stats
1W - 2L
1,708 SR
Queue Stats
1W - 2L
1,495 Elo+
Party 2
Team Averages
Level 38
1,569 SR
1,564 Elo+

VS

Team Averages
Level 40
1,685 SR
1,559 Elo+
Skadi
Skadi
Foulball122
Skadi
Level 31
God Stats
5W - 4L
1,592 SR
Queue Stats
123W - 132L
1,432 Elo+
Party 1
Thor
Thor
GoldenChupapi
Thor
Level 8
God Stats
6W - 2L
1,887 SR
Queue Stats
82W - 36L
1,831 Elo+
Party 3
Sol
Sol
ZexMachine
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 110L
1,446 Elo+
Solo
Ymir
Ymir
wobbs299
Ymir
Level 24
God Stats
39W - 31L
1,564 SR
Queue Stats
300W - 288L
1,429 Elo+
Party 1
Serqet
Serqet
xDexts
Serqet
Level 106
God Stats
21W - 4L
1,882 SR
Queue Stats
601W - 457L
1,658 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Angel7w7Sigro
Bakasura
8
1 / 6 / 2
5,162
516
1,778
7,348
2,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

8
2 / 2 / 3
5,452
545
2,220
9,977
5,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Senpai1230
Medusa
8
0 / 2 / 0
4,632
463
4,055
4,886
1,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cliodhna
Untameable2
Cliodhna
11
5 / 3 / 1
6,331
633
8,803
7,883
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
6
0 / 9 / 1
4,491
449
2,738
7,410
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 5
5,181
518
6,185
5,223
1,645
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
7 / 2 / 4
7,081
708
5,576
7,114
2,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
3 / 4 / 3
6,120
612
4,516
5,702
1,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
9
2 / 1 / 6
6,170
617
3,968
8,769
8,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
xDexts
Serqet
13
9 / 0 / 3
7,719
772
6,780
7,380
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
8
Kills
22
22
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Angel7w7Sigro
Bakasura
1
6
2
0.33
L
2
2
3
1.75
W
1
2
5
1.75
W
7
2
4
4.5
L
Medusa
Senpai1230
Medusa
0
2
0
0
L
Cliodhna
Untameable2
Cliodhna
5
3
1
1.83
W
3
4
3
1.13
L
Tiamat
0
9
1
0.06
W
Ymir
2
1
6
5
W
Serqet
xDexts
Serqet
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,594
Damage
27,025
37,504
Taken
34,188
14,012
Mitigated
17,359
7,395
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Angel7w7Sigro
Bakasura
1,778
946
0
782
7,348
2,234
0
2,845
4,320
0
10,031
L
2,220
477
553
2,706
9,977
5,864
0
2,299
7,642
12,051
0
W
6,185
3,113
0
1,131
5,223
1,645
26
677
4,506
0
21,016
W
5,576
1,006
0
1,897
7,114
2,921
0
1,287
5,545
0
31,189
L
Medusa
Senpai1230
Medusa
4,055
2,104
0
988
4,886
1,006
0
885
3,888
0
24,418
L
Cliodhna
Untameable2
Cliodhna
8,803
2,116
0
2,206
7,883
2,061
0
1,491
5,953
0
37,799
W
4,516
2,143
0
1,866
5,702
1,927
1,483
287
5,375
25,173
4,222
L
Tiamat
2,738
200
0
160
7,410
2,847
0
418
6,608
13,517
0
W
Ymir
3,968
617
228
2,346
8,769
8,294
0
1,522
7,189
20,325
0
W
Serqet
xDexts
Serqet
6,780
2,154
0
3,298
7,380
2,572
0
749
6,550
0
43,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,068
Gold Earned
32,271
205
Minions Killed
293
0
Camps Cleared
0
1,014,894
Distance Traveled
1,057,067
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,162
516
42
4
0
202,738
0
L
Geb
5,452
545
13
1
0
191,568
0
W
Skadi
5,181
518
42
4
0
216,489
1
W
Thor
7,081
708
85
9
0
203,988
5
L
Medusa
4,632
463
55
6
0
201,205
0
L
Cliodhna
6,331
633
66
7
0
238,602
0
W
Sol
6,120
612
52
5
0
191,572
0
L
Tiamat
4,491
449
29
3
0
180,781
1
W
Ymir
6,170
617
29
3
0
207,352
5
W
Serqet
7,719
772
85
9
0
237,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role