Player Matchup

Sol
Sol
Diamond I
GloxiniaOfReposê
Sol
Diamond I
Level 118
God Stats
25W - 4L
1,793 SR
Queue Stats
67W - 28L
2,378 MMR
Party 1
Bellona
Bellona
Masters
Robret
Bellona
Masters
Level 122
God Stats
2W - 0L
1,584 SR
Queue Stats
92W - 25L
2,535 MMR
Party 1
Achilles
Achilles
Diamond II
SerhatAbi
Achilles
Diamond II
Level 63
God Stats
2W - 1L
1,466 SR
Queue Stats
36W - 12L
2,489 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 101
1,614 SR
2,468 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 104
1,489 SR
1,593 MMR
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold III
ImmenZ OwnZ
Ah Puch
Gold III
Level 120
God Stats
3W - 6L
1,468 SR
Queue Stats
168W - 227L
1,606 MMR
Solo
Ares
Ares
Platinum V
Sceva__98
Ares
Platinum V
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 58L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 7
10,076
720
11,835
8,786
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Robret
Bellona
16
10 / 2 / 11
11,375
813
21,223
15,229
12,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
SerhatAbi
Achilles
15
6 / 4 / 14
10,659
761
11,432
15,537
11,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
GebOdinArtioGilgameshAh Muzen Cab

VS

Bans
AthenaAphroditeSobekBaron SamediCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 10 / 1
9,897
707
11,913
20,139
14,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
ImmenZ OwnZ
Ah Puch
12
2 / 6 / 4
8,441
603
9,102
11,382
5,065
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
13
1 / 6 / 7
9,669
691
7,161
19,392
20,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
22
Kills
8
8
Deaths
22
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
10
1
0.55
W
6
2
7
4.75
L
Ah Puch
ImmenZ OwnZ
Ah Puch
2
6
4
0.67
W
Bellona
Robret
Bellona
10
2
11
7.75
L
Ares
1
6
7
0.75
W
Achilles
SerhatAbi
Achilles
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,490
Damage
28,176
39,552
Taken
50,913
27,576
Mitigated
39,389
8,676
Healing
7,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,913
2,875
160
3,362
20,139
14,283
0
5,078
14,134
0
32,991
W
11,835
4,499
0
2,997
8,786
3,475
2,041
3,681
4,912
41,291
2,698
L
Ah Puch
ImmenZ OwnZ
Ah Puch
9,102
202
0
1,305
11,382
5,065
48
1,323
9,772
30,767
0
W
Bellona
Robret
Bellona
21,223
9,811
0
3,040
15,229
12,744
519
6,934
8,102
0
40,322
L
Ares
7,161
390
0
2,532
19,392
20,041
0
5,660
12,831
16,859
0
W
Achilles
SerhatAbi
Achilles
11,432
2,846
0
2,639
15,537
11,357
179
5,926
9,094
3,748
31,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,110
Gold Earned
28,007
169
Minions Killed
123
8
Camps Cleared
5
771,095
Distance Traveled
659,370
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,897
707
50
4
3
217,423
4
W
Sol
10,076
720
75
5
4
226,958
0
L
Ah Puch
8,441
603
60
4
2
214,395
3
W
Bellona
11,375
813
42
3
3
275,427
2
L
Ares
9,669
691
13
1
0
227,552
3
W
Achilles
10,659
761
52
4
1
268,710
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role