Player Matchup

Scylla
Scylla
 
Scylla
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
JuliNavarro30
Cernunnos
Level 67
God Stats
4W - 6L
1,590 SR
Queue Stats
188W - 202L
1,526 Elo+
Party 1
Susano
Susano
ObakaWins
Susano
Level 66
God Stats
17W - 18L
1,495 SR
Queue Stats
347W - 322L
1,528 Elo+
Party 1
Team Averages
Level 116
1,517 SR
1,511 Elo+

VS

Team Averages
Level 137
1,681 SR
1,569 Elo+
Bastet
Bastet
BastetGostosa
Bastet
Level 142
God Stats
14W - 8L
1,606 SR
Queue Stats
30W - 25L
1,555 Elo+
Solo
Geb
Geb
BrothersCtrls
Geb
Level 89
God Stats
15W - 3L
1,782 SR
Queue Stats
297W - 261L
1,535 Elo+
Solo
Anhur
Anhur
TokyoTulip
Anhur
Level 160
God Stats
50W - 50L
1,565 SR
Queue Stats
1,007W - 870L
1,641 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Veggviszir
Morgan Le Fay
Level 155
God Stats
4W - 1L
1,818 SR
Queue Stats
380W - 345L
1,557 Elo+
Party 2
Gilgamesh
Gilgamesh
X_JeZze_X
Gilgamesh
Level 141
God Stats
39W - 24L
1,632 SR
Queue Stats
328W - 282L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
2 / 1 / 0
8,361
523
5,288
6,697
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
 
Erlang Shen
14
2 / 4 / 2
8,110
507
11,877
16,620
14,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
 
Hercules
11
0 / 3 / 2
5,981
374
1,629
12,305
6,806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cernunnos
JuliNavarro30
Cernunnos
13
1 / 2 / 1
7,411
463
4,314
7,558
1,381
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Susano
ObakaWins
Susano
13
1 / 2 / 2
7,694
481
5,999
10,216
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
9,689
606
9,192
13,868
7,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 1 / 7
7,400
463
4,063
10,688
9,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
17
5 / 0 / 2
10,060
629
9,357
7,792
2,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
Veggviszir
Morgan Le Fay
16
2 / 0 / 1
9,466
592
6,644
5,585
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gilgamesh
X_JeZze_X
Gilgamesh
13
1 / 3 / 5
7,803
488
7,234
14,428
6,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
12
12
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
1
0
2
L
Erlang Shen
 
Erlang Shen
2
4
2
0.75
L
Hercules
 
Hercules
0
3
2
0.33
W
4
2
1
2.25
W
0
1
7
3.5
L
Cernunnos
JuliNavarro30
Cernunnos
1
2
1
0.75
L
Susano
ObakaWins
Susano
1
2
2
1
W
Anhur
5
0
2
6
W
Morgan Le Fay
Veggviszir
Morgan Le Fay
2
0
1
2.5
W
Gilgamesh
X_JeZze_X
Gilgamesh
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,107
Damage
36,490
53,396
Taken
52,361
28,013
Mitigated
28,670
15,819
Healing
23,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,288
516
0
2,051
6,697
1,890
0
2,713
3,864
68,980
0
L
Erlang Shen
 
Erlang Shen
11,877
5,260
0
4,993
16,620
14,407
0
2,102
14,438
2,734
51,905
L
Hercules
 
Hercules
1,629
292
0
3,074
12,305
6,806
0
3,154
9,017
0
10,094
W
9,192
2,480
0
8,303
13,868
7,194
257
453
13,415
0
63,348
W
4,063
778
654
3,617
10,688
9,590
0
3,208
7,288
18,626
0
L
Cernunnos
JuliNavarro30
Cernunnos
4,314
1,272
0
1,723
7,558
1,381
0
328
7,230
0
48,583
L
Susano
ObakaWins
Susano
5,999
1,251
0
3,978
10,216
3,529
0
2,022
8,140
0
55,809
W
Anhur
9,357
4,297
0
4,019
7,792
2,892
503
0
7,792
0
91,274
W
Morgan Le Fay
Veggviszir
Morgan Le Fay
6,644
412
81
2,922
5,585
2,298
114
1,627
3,822
75,389
0
W
Gilgamesh
X_JeZze_X
Gilgamesh
7,234
1,619
0
3,448
14,428
6,696
45
730
13,698
0
49,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,557
Gold Earned
44,418
481
Minions Killed
553
0
Camps Cleared
0
1,642,145
Distance Traveled
1,594,233
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,361
523
150
9
0
315,843
6
L
Erlang Shen
8,110
507
104
7
0
312,383
0
L
Hercules
5,981
374
20
1
0
336,346
4
W
Bastet
9,689
606
134
8
0
311,922
7
W
Geb
7,400
463
20
1
0
308,171
3
L
Cernunnos
7,411
463
102
6
0
292,218
4
L
Susano
7,694
481
105
7
0
385,355
3
W
Anhur
10,060
629
162
10
0
300,943
5
W
Morgan Le Fay
9,466
592
144
9
0
324,485
9
W
Gilgamesh
7,803
488
93
6
0
348,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role