Player Matchup

Ganesha
Ganesha
FafnirDren
Ganesha
Level 126
God Stats
23W - 5L
1,796 SR
Queue Stats
229W - 142L
1,678 Elo+
Party 1
Cliodhna
Cliodhna
MetalCatFishXxX
Cliodhna
Level 86
God Stats
1W - 1L
1,251 SR
Queue Stats
30W - 31L
1,456 Elo+
Party 1
Zeus
Zeus
Zyndane
Zeus
Level 150
God Stats
21W - 13L
1,660 SR
Queue Stats
389W - 317L
1,635 Elo+
Party 1
Team Averages
Level 121
1,569 SR
1,590 Elo+

VS

Team Averages
Level 79
1,472 SR
1,400 Elo+
Ne Zha
Ne Zha
BehmoSupremo
Ne Zha
Level 67
God Stats
4W - 5L
1,588 SR
Queue Stats
69W - 127L
1,294 Elo+
Solo
Cthulhu
Cthulhu
Mr GrownAsMan
Cthulhu
Level 56
God Stats
6W - 17L
1,328 SR
Queue Stats
351W - 507L
1,269 Elo+
Solo
Olorun
Olorun
RoyaliTz
Olorun
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 27L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FafnirDren
Ganesha
14
0 / 1 / 25
10,956
730
7,310
16,330
19,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
15
11 / 0 / 17
11,436
762
17,580
10,693
4,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
Zyndane
Zeus
16
17 / 1 / 8
12,195
813
33,918
9,501
3,806
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
1 / 13 / 0
8,458
564
6,102
16,950
6,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
11
1 / 8 / 1
9,248
617
9,479
29,121
28,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Olorun
RoyaliTz
Olorun
11
0 / 7 / 0
7,938
529
6,923
16,489
8,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
3
28
Kills
2
2
Deaths
28
50
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
13
0
0.08
W
Ganesha
FafnirDren
Ganesha
0
1
25
12.5
W
Cliodhna
11
0
17
19.5
L
Cthulhu
1
8
1
0.19
L
Olorun
RoyaliTz
Olorun
0
7
0
0
W
Zeus
Zyndane
Zeus
17
1
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,808
Damage
22,504
36,524
Taken
62,560
27,967
Mitigated
44,203
14,053
Healing
10,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,102
1,726
732
1,004
16,950
6,935
0
10,688
6,262
0
20,076
W
Ganesha
FafnirDren
Ganesha
7,310
356
1,524
5,860
16,330
19,502
247
5,874
10,456
23,952
0
W
Cliodhna
17,580
2,525
0
3,354
10,693
4,659
815
6,237
4,456
0
36,745
L
Cthulhu
9,479
618
321
3,461
29,121
28,333
0
21,338
7,783
16,456
0
L
Olorun
RoyaliTz
Olorun
6,923
3,317
1,325
4,009
16,489
8,935
0
9,229
7,260
26,564
0
W
Zeus
Zyndane
Zeus
33,918
7,025
214
3,101
9,501
3,806
1,401
4,698
4,803
66,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,587
Gold Earned
25,644
144
Minions Killed
101
7
Camps Cleared
3
849,769
Distance Traveled
698,145
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,458
564
34
2
1
237,454
5
W
Ganesha
10,956
730
7
0
0
283,922
5
W
Cliodhna
11,436
762
62
4
2
305,787
5
L
Cthulhu
9,248
617
29
2
1
244,958
1
L
Olorun
7,938
529
38
3
1
215,733
2
W
Zeus
12,195
813
75
5
5
260,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role