Player Matchup

Sol
Sol
Dirtymungo
Sol
Level 26
God Stats
0W - 2L
1,244 SR
Queue Stats
20W - 22L
1,488 Elo+
Party 2
Thoth
Thoth
Hotlame
Thoth
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,783 Elo+
Solo
Athena
Athena
Minksters
Athena
Level 29
God Stats
3W - 9L
1,431 SR
Queue Stats
109W - 123L
1,499 Elo+
Solo
Fenrir
Fenrir
Vofaexe
Fenrir
Level 15
God Stats
5W - 10L
1,307 SR
Queue Stats
73W - 86L
1,514 Elo+
Party 2
Achilles
Achilles
ilikebigbutts96
Achilles
Level 28
God Stats
3W - 2L
1,722 SR
Queue Stats
6W - 6L
1,530 Elo+
Solo
Team Averages
Level 20
1,441 SR
1,563 Elo+

VS

Team Averages
Level 19
1,683 SR
1,527 Elo+
Chiron
Chiron
Aspectye
Chiron
Level 13
God Stats
7W - 0L
1,940 SR
Queue Stats
18W - 14L
1,631 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lorshal
Morgan Le Fay
Level 29
God Stats
6W - 2L
1,729 SR
Queue Stats
61W - 55L
1,513 Elo+
Party 1
Cthulhu
Cthulhu
Marcarita
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,528 Elo+
Solo
Osiris
Osiris
Numamouth
Osiris
Level 27
God Stats
4W - 0L
1,905 SR
Queue Stats
56W - 46L
1,548 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ojbanter
Cu Chulainn
Level 20
God Stats
5W - 10L
1,341 SR
Queue Stats
27W - 35L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 3
9,792
515
10,349
10,099
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
Hotlame
Thoth
11
1 / 8 / 1
7,631
402
5,151
11,515
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Minksters
Athena
16
6 / 3 / 4
10,075
530
10,654
17,564
7,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Vofaexe
Fenrir
11
0 / 7 / 4
7,531
396
1,742
16,110
8,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
16
6 / 4 / 4
10,248
539
11,800
17,995
16,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Aspectye
Chiron
18
7 / 2 / 5
11,393
600
10,129
8,973
3,411
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Lorshal
Morgan Le Fay
15
6 / 3 / 5
9,884
520
15,968
12,689
4,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Marcarita
Cthulhu
12
4 / 3 / 8
8,822
464
5,201
13,962
10,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
Numamouth
Osiris
18
8 / 4 / 2
11,039
581
11,377
13,252
8,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Ojbanter
Cu Chulainn
14
1 / 5 / 1
8,981
473
5,578
13,108
6,211
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
17
Kills
26
26
Deaths
17
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chiron
Aspectye
Chiron
7
2
5
4.75
L
4
4
3
1.38
L
Thoth
Hotlame
Thoth
1
8
1
0.19
W
Morgan Le Fay
Lorshal
Morgan Le Fay
6
3
5
2.83
W
Cthulhu
Marcarita
Cthulhu
4
3
8
2.67
L
Athena
Minksters
Athena
6
3
4
2.67
W
Osiris
Numamouth
Osiris
8
4
2
2.25
W
Cu Chulainn
Ojbanter
Cu Chulainn
1
5
1
0.3
L
Fenrir
Vofaexe
Fenrir
0
7
4
0.29
L
Achilles
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,696
Damage
48,253
73,283
Taken
61,984
39,156
Mitigated
33,606
14,292
Healing
16,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Aspectye
Chiron
10,129
2,795
671
3,823
8,973
3,411
2,135
3,542
5,342
0
75,048
L
10,349
4,040
0
3,168
10,099
3,775
2,888
3,077
6,978
55,058
8,411
L
Thoth
Hotlame
Thoth
5,151
522
0
2,506
11,515
2,616
0
4,394
6,577
21,833
0
W
Morgan Le Fay
Lorshal
Morgan Le Fay
15,968
454
272
4,046
12,689
4,932
1,495
6,216
6,016
50,613
0
W
Cthulhu
Marcarita
Cthulhu
5,201
452
449
2,461
13,962
10,622
276
7,322
6,427
16,992
0
L
Athena
Minksters
Athena
10,654
3,103
0
5,181
17,564
7,330
890
4,874
12,436
63,730
0
W
Osiris
Numamouth
Osiris
11,377
3,815
0
2,664
13,252
8,430
111
4,943
7,845
0
78,076
W
Cu Chulainn
Ojbanter
Cu Chulainn
5,578
702
0
2,239
13,108
6,211
590
4,810
7,907
7,857
35,803
L
Fenrir
Vofaexe
Fenrir
1,742
779
0
1,792
16,110
8,820
418
4,329
11,623
0
16,350
L
Achilles
11,800
2,918
0
1,645
17,995
16,615
0
4,868
12,802
6,859
42,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,277
Gold Earned
50,119
376
Minions Killed
458
0
Camps Cleared
0
1,685,913
Distance Traveled
1,720,639
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,393
600
141
7
0
383,123
6
L
Sol
9,792
515
112
6
0
319,691
0
L
Thoth
7,631
402
32
2
0
313,327
3
W
Morgan Le Fay
9,884
520
84
4
0
361,003
0
W
Cthulhu
8,822
464
18
1
0
285,050
5
L
Athena
10,075
530
102
5
0
321,705
2
W
Osiris
11,039
581
120
6
0
369,993
1
W
Cu Chulainn
8,981
473
95
5
0
321,470
2
L
Fenrir
7,531
396
32
2
0
361,662
3
L
Achilles
10,248
539
98
5
0
369,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role