Player Matchup

Sobek
Sobek
Sankrei
Sobek
Level 131
God Stats
4W - 1L
1,784 SR
Queue Stats
323W - 404L
1,368 Elo+
Party 1
Bastet
Bastet
THAICIRU
Bastet
Level 129
God Stats
49W - 40L
1,608 SR
Queue Stats
390W - 391L
1,544 Elo+
Solo
Anubis
Anubis
VardLock
Anubis
Level 123
God Stats
47W - 39L
1,492 SR
Queue Stats
222W - 316L
1,366 Elo+
Party 1
Team Averages
Level 128
1,628 SR
1,426 Elo+

VS

Team Averages
Level 70
1,653 SR
1,499 Elo+
Da Ji
Da Ji
 
Da Ji
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Leeticiaa
Zeus
Level 47
God Stats
0W - 1L
1,715 SR
Queue Stats
21W - 22L
1,611 Elo+
Solo
Chaac
Chaac
luscaxcx
Chaac
Level 96
God Stats
5W - 6L
1,745 SR
Queue Stats
100W - 141L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Sankrei
Sobek
15
7 / 1 / 10
12,873
715
14,720
22,019
32,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
THAICIRU
Bastet
17
5 / 4 / 8
11,792
655
22,051
17,603
7,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anubis
VardLock
Anubis
15
5 / 6 / 10
11,778
654
11,482
13,260
5,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
4 / 10 / 6
11,227
624
13,862
16,509
6,127
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
16
4 / 3 / 3
11,481
638
22,105
14,435
8,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
luscaxcx
Chaac
15
3 / 4 / 7
11,203
622
9,590
30,422
32,390
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
17
Kills
11
11
Deaths
17
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
10
6
0.7
L
Zeus
4
3
3
1.83
W
Sobek
Sankrei
Sobek
7
1
10
12
W
Bastet
THAICIRU
Bastet
5
4
8
2.25
W
Anubis
VardLock
Anubis
5
6
10
1.67
L
Chaac
luscaxcx
Chaac
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,253
Damage
45,557
52,882
Taken
61,366
45,233
Mitigated
47,090
15,868
Healing
15,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,862
1,659
0
660
16,509
6,127
0
6,496
10,013
0
27,755
L
Zeus
22,105
2,831
0
1,797
14,435
8,573
25
6,377
8,058
60,185
0
W
Sobek
Sankrei
Sobek
14,720
968
0
5,154
22,019
32,130
203
10,570
10,352
29,974
0
W
Bastet
THAICIRU
Bastet
22,051
6,447
0
7,076
17,603
7,292
1,150
6,299
10,989
0
67,565
W
Anubis
VardLock
Anubis
11,482
865
0
3,638
13,260
5,811
0
4,464
8,492
31,284
0
L
Chaac
luscaxcx
Chaac
9,590
1,562
266
13,225
30,422
32,390
12
13,761
16,661
411
34,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,443
Gold Earned
33,911
193
Minions Killed
203
7
Camps Cleared
9
988,307
Distance Traveled
924,197
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,227
624
34
2
2
275,273
2
L
Zeus
11,481
638
116
6
7
310,722
3
W
Sobek
12,873
715
37
2
0
349,432
3
W
Bastet
11,792
655
99
6
4
350,799
2
W
Anubis
11,778
654
57
3
3
288,076
2
L
Chaac
11,203
622
53
3
0
338,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role