Player Matchup

Jing Wei
Jing Wei
DemonicPurgatory
Jing Wei
Level 23
God Stats
3W - 5L
1,422 SR
Queue Stats
29W - 40L
1,440 Elo+
Solo
Danzaburou
Danzaburou
Epheezee
Danzaburou
Level 6
God Stats
2W - 4L
1,238 SR
Queue Stats
3W - 8L
1,166 Elo+
Solo
Da Ji
Da Ji
SaiDJoeeL
Da Ji
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,478 Elo+
Solo
Bacchus
Bacchus
gldelo
Bacchus
Level 15
God Stats
45W - 51L
1,541 SR
Queue Stats
45W - 51L
1,493 Elo+
Solo
Sol
Sol
hyuna347
Sol
Level 20
God Stats
2W - 7L
1,406 SR
Queue Stats
33W - 28L
1,489 Elo+
Solo
Team Averages
Level 16
1,421 SR
1,413 Elo+

VS

Team Averages
Level 39
1,400 SR
1,433 Elo+
Artemis
Artemis
 
Artemis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
DeviousShapplez_
Yemoja
Level 7
God Stats
0W - 3L
1,203 SR
Queue Stats
28W - 42L
1,267 Elo+
Party 1
Izanami
Izanami
KingTaylor99
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,354 Elo+
Solo
Ra
Ra
Mr Nobody1795
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 109L
1,449 Elo+
Solo
Merlin
Merlin
spero_lumine
Merlin
Level 8
God Stats
1W - 8L
1,298 SR
Queue Stats
100W - 124L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 13
9,893
989
5,476
5,918
1,995
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Epheezee
Danzaburou
16
0 / 1 / 8
8,961
896
1,570
3,796
1,690
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
SaiDJoeeL
Da Ji
18
17 / 4 / 3
13,158
1,316
22,577
11,295
5,340
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
gldelo
Bacchus
17
1 / 0 / 17
9,936
994
7,152
9,581
14,024
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 1 / 15
10,814
1,081
11,192
7,332
2,507
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

270

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
6 / 3 / 1
11,308
1,131
13,787
9,464
3,638
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 4 / 4
9,090
909
1,810
8,226
6,754
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Izanami
KingTaylor99
Izanami
15
0 / 5 / 3
9,079
908
4,979
9,470
2,553
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 8 / 4
9,438
944
2,729
14,182
5,262
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
15
0 / 3 / 1
8,605
861
7,954
9,467
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
20
23
Kills
7
7
Deaths
23
56
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
6
3
1
2.17
W
1
1
13
7.5
L
0
4
4
0.5
W
Danzaburou
Epheezee
Danzaburou
0
1
8
4
L
Izanami
KingTaylor99
Izanami
0
5
3
0.3
L
1
8
4
0.38
W
Da Ji
SaiDJoeeL
Da Ji
17
4
3
4.63
W
Bacchus
gldelo
Bacchus
1
0
17
9.5
W
4
1
15
11.5
L
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,967
Damage
31,259
37,922
Taken
50,809
25,556
Mitigated
21,061
4,571
Healing
3,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
13,787
7,462
0
1,098
9,464
3,638
0
3,677
5,787
0
41,917
W
5,476
5,468
0
0
5,918
1,995
0
1,953
3,911
0
21,878
L
1,810
188
776
229
8,226
6,754
0
4,033
4,193
10,759
0
W
Danzaburou
Epheezee
Danzaburou
1,570
916
0
148
3,796
1,690
0
1,716
2,038
0
8,756
L
Izanami
KingTaylor99
Izanami
4,979
2,988
0
0
9,470
2,553
0
2,368
7,102
0
28,801
L
2,729
187
456
251
14,182
5,262
0
3,331
10,851
8,328
0
W
Da Ji
SaiDJoeeL
Da Ji
22,577
6,124
0
442
11,295
5,340
0
1,703
9,458
0
40,678
W
Bacchus
gldelo
Bacchus
7,152
456
625
446
9,581
14,024
0
3,411
5,810
17,694
0
W
11,192
2,465
381
2,529
7,332
2,507
0
2,914
4,212
36,736
0
L
Merlin
7,954
444
112
143
9,467
2,854
0
4,935
4,532
19,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,762
Gold Earned
47,520
176
Minions Killed
168
12
Camps Cleared
4
913,238
Distance Traveled
910,079
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,308
1,131
61
6
3
184,505
2
W
Jing Wei
9,893
989
52
5
1
189,932
0
L
Yemoja
9,090
909
19
2
0
169,608
4
W
Danzaburou
8,961
896
10
1
1
121,093
1
L
Izanami
9,079
908
56
6
1
176,222
0
L
Ra
9,438
944
5
1
0
206,451
0
W
Da Ji
13,158
1,316
37
4
6
191,668
1
W
Bacchus
9,936
994
13
1
1
228,304
3
W
Sol
10,814
1,081
64
6
3
182,241
0
L
Merlin
8,605
861
27
3
0
173,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role