Player Matchup

Chronos
Chronos
Gold IV
Agusta__Atomica
Chronos
Gold IV
Level 148
God Stats
32W - 21L
1,590 SR
Queue Stats
146W - 160L
1,412 MMR
Solo
Cerberus
Cerberus
Gold V
Harrison11845
Cerberus
Gold V
Level 120
God Stats
3W - 5L
1,675 SR
Queue Stats
51W - 50L
1,571 MMR
Party 1
Mulan
Mulan
Silver I
Katakuuri
Mulan
Silver I
Level 109
God Stats
0W - 2L
1,573 SR
Queue Stats
136W - 128L
1,252 MMR
Solo
Fenrir
Fenrir
Gold IV
ganamancas
Fenrir
Gold IV
Level 149
God Stats
32W - 47L
1,538 SR
Queue Stats
714W - 736L
1,293 MMR
Solo
Ullr
Ullr
Gold V
homerheretic
Ullr
Gold V
Level 126
God Stats
0W - 1L
1,454 SR
Queue Stats
13W - 15L
1,428 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,566 SR
1,391 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,555 SR
1,392 MMR
Bacchus
Bacchus
Gold IV
Black4iNi
Bacchus
Gold IV
Level 95
God Stats
12W - 12L
1,580 SR
Queue Stats
102W - 111L
1,443 MMR
Solo
Merlin
Merlin
Bronze III
breaklyLoyal
Merlin
Bronze III
Level 146
God Stats
7W - 0L
1,819 SR
Queue Stats
45W - 30L
1,496 MMR
Party 2
Susano
Susano
Bronze III
faIIinapart
Susano
Bronze III
Level 124
God Stats
1W - 0L
1,344 SR
Queue Stats
43W - 27L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Gold III
sznyycel
Zhong Kui
Gold III
Level 102
God Stats
6W - 8L
1,473 SR
Queue Stats
340W - 340L
1,290 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
yelouve7
Ah Muzen Cab
Silver I
Level 156
God Stats
21W - 18L
1,562 SR
Queue Stats
1,119W - 1,140L
1,234 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 0
11,943
459
5,607
21,368
8,931
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Harrison11845
Cerberus
17
1 / 6 / 2
11,178
430
9,866
23,855
29,705
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
Katakuuri
Mulan
20
3 / 2 / 1
13,419
516
13,865
21,078
17,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
ganamancas
Fenrir
18
1 / 7 / 6
12,113
466
12,161
24,984
13,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
3 / 4 / 0
13,925
536
6,873
15,965
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CliodhnaKing ArthurLokiGilgamesh

VS

Bans
XbalanqueAthenaGebJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Black4iNi
Bacchus
19
2 / 1 / 14
13,189
507
13,473
23,841
35,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
20
8 / 1 / 11
15,390
592
23,690
12,822
6,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
20
4 / 1 / 11
14,817
570
15,487
20,695
9,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
sznyycel
Zhong Kui
20
5 / 6 / 7
14,877
572
15,532
22,587
17,082
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
yelouve7
Ah Muzen Cab
20
5 / 2 / 5
15,301
589
13,959
17,014
7,111
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
72
11
Kills
24
24
Deaths
11
9
Assists
48
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Bacchus
Black4iNi
Bacchus
2
1
14
9
L
Cerberus
Harrison11845
Cerberus
1
6
2
0.33
L
Mulan
Katakuuri
Mulan
3
2
1
1.75
W
Merlin
8
1
11
13.5
W
Susano
4
1
11
9.5
L
Fenrir
ganamancas
Fenrir
1
7
6
0.57
L
3
4
0
0.75
W
Zhong Kui
sznyycel
Zhong Kui
5
6
7
1.42
W
Ah Muzen Cab
yelouve7
Ah Muzen Cab
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,372
Damage
82,141
107,250
Taken
96,959
75,310
Mitigated
75,810
26,410
Healing
37,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,607
3,057
0
7,533
21,368
8,931
0
13,281
7,687
106,238
0
W
Bacchus
Black4iNi
Bacchus
13,473
1,167
0
1,779
23,841
35,488
33
8,040
15,376
44,655
0
L
Cerberus
Harrison11845
Cerberus
9,866
437
0
3,742
23,855
29,705
0
11,201
12,341
37,099
0
L
Mulan
Katakuuri
Mulan
13,865
1,542
0
6,475
21,078
17,316
0
13,705
7,163
9,008
85,338
W
Merlin
23,690
1,802
709
6,173
12,822
6,208
2,136
2,546
10,276
132,586
0
W
Susano
15,487
4,541
0
7,387
20,695
9,921
587
3,303
17,027
0
119,468
L
Fenrir
ganamancas
Fenrir
12,161
1,562
0
5,587
24,984
13,714
0
8,102
16,646
0
88,447
L
6,873
3,559
0
3,073
15,965
5,644
6,026
5,665
10,208
0
120,107
W
Zhong Kui
sznyycel
Zhong Kui
15,532
2,658
0
12,072
22,587
17,082
1,782
2,554
19,467
104,173
0
W
Ah Muzen Cab
yelouve7
Ah Muzen Cab
13,959
5,932
0
9,039
17,014
7,111
9,437
2,301
14,713
0
151,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,578
Gold Earned
73,574
834
Minions Killed
832
0
Camps Cleared
0
2,387,052
Distance Traveled
2,533,787
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,943
459
192
7
0
452,037
4
W
Bacchus
13,189
507
58
2
0
525,686
3
L
Cerberus
11,178
430
62
2
0
451,628
3
L
Mulan
13,419
516
194
7
0
499,358
8
W
Merlin
15,390
592
177
7
0
497,102
6
W
Susano
14,817
570
190
7
0
598,921
6
L
Fenrir
12,113
466
143
6
0
514,624
7
L
Ullr
13,925
536
243
9
0
469,405
5
W
Zhong Kui
14,877
572
180
7
0
433,352
3
W
Ah Muzen Cab
15,301
589
227
9
0
478,726
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role