Player Matchup

Achilles
Achilles
Carloshubsche
Achilles
Level 89
God Stats
3W - 3L
1,531 SR
Queue Stats
220W - 212L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
ChaCortaREX
Danzaburou
Level 124
God Stats
12W - 15L
1,478 SR
Queue Stats
443W - 432L
1,520 Elo+
Party 1
Arachne
Arachne
OnExJoB
Arachne
Level 36
God Stats
1W - 0L
1,319 SR
Queue Stats
16W - 12L
1,562 Elo+
Solo
Bacchus
Bacchus
PapaWongs
Bacchus
Level 83
God Stats
4W - 4L
1,516 SR
Queue Stats
111W - 114L
1,438 Elo+
Party 1
Zeus
Zeus
diegososa2003
Zeus
Level 40
God Stats
19W - 23L
1,592 SR
Queue Stats
134W - 147L
1,462 Elo+
Party 1
Team Averages
Level 74
1,487 SR
1,507 Elo+

VS

Team Averages
Level 50
1,583 SR
1,557 Elo+
Jing Wei
Jing Wei
CrazyBeast6033
Jing Wei
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,657 Elo+
Party 2
Sol
Sol
PlainsPlague96
Sol
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,657 Elo+
Party 2
Cerberus
Cerberus
UnnoticedAspect
Cerberus
Level 67
God Stats
1W - 1L
1,611 SR
Queue Stats
5W - 7L
1,429 Elo+
Party 2
King Arthur
King Arthur
UnnoticedPhaze
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,657 Elo+
Party 2
Fenrir
Fenrir
lumba_vuk
Fenrir
Level 35
God Stats
2W - 3L
1,806 SR
Queue Stats
146W - 172L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Carloshubsche
Achilles
17
6 / 2 / 14
12,281
512
16,896
23,836
22,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
ChaCortaREX
Danzaburou
20
15 / 0 / 3
15,959
665
23,683
16,117
7,879
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
OnExJoB
Arachne
20
13 / 1 / 1
14,878
620
15,825
27,542
15,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
PapaWongs
Bacchus
17
2 / 0 / 22
12,442
518
9,997
26,453
27,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 2 / 9
13,146
548
19,551
15,028
5,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
0 / 9 / 1
8,073
336
5,022
14,302
4,987
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 6 / 1
10,486
437
20,429
16,645
7,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
12
0 / 8 / 1
8,154
340
8,691
29,149
25,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
UnnoticedPhaze
King Arthur
14
0 / 10 / 0
8,871
370
8,555
23,138
21,075
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
lumba_vuk
Fenrir
14
2 / 11 / 2
9,493
396
12,316
19,955
7,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
10
44
Kills
5
5
Deaths
44
49
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Carloshubsche
Achilles
6
2
14
6.5
W
Danzaburou
ChaCortaREX
Danzaburou
15
0
3
16.5
L
Jing Wei
0
9
1
0.06
W
Arachne
OnExJoB
Arachne
13
1
1
13.5
W
Bacchus
PapaWongs
Bacchus
2
0
22
13
L
3
6
1
0.58
L
Cerberus
0
8
1
0.06
L
King Arthur
UnnoticedPhaze
King Arthur
0
10
0
0
W
8
2
9
6.25
L
Fenrir
lumba_vuk
Fenrir
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,952
Damage
55,013
108,976
Taken
103,189
78,547
Mitigated
65,962
57,704
Healing
15,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Carloshubsche
Achilles
16,896
5,042
0
10,544
23,836
22,321
1,119
6,807
16,637
5,208
56,384
W
Danzaburou
ChaCortaREX
Danzaburou
23,683
11,675
0
6,805
16,117
7,879
4,134
5,612
10,505
0
145,511
L
Jing Wei
5,022
3,306
0
662
14,302
4,987
0
4,989
9,181
0
32,507
W
Arachne
OnExJoB
Arachne
15,825
11,150
0
18,119
27,542
15,606
8,494
5,535
21,893
0
127,450
W
Bacchus
PapaWongs
Bacchus
9,997
1,671
632
14,120
26,453
27,195
1,359
10,674
15,779
33,235
0
L
20,429
4,072
0
3,528
16,645
7,326
192
7,383
9,090
68,310
6,789
L
Cerberus
8,691
721
478
5,918
29,149
25,126
0
7,943
21,071
38,077
0
L
King Arthur
UnnoticedPhaze
King Arthur
8,555
1,632
67
1,610
23,138
21,075
507
2,430
19,924
15,977
28,892
W
19,551
2,751
218
7,266
15,028
5,546
1,412
4,864
10,164
82,486
0
L
Fenrir
lumba_vuk
Fenrir
12,316
2,587
0
3,462
19,955
7,448
138
8,462
11,334
0
50,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,706
Gold Earned
45,077
630
Minions Killed
412
0
Camps Cleared
0
2,245,301
Distance Traveled
1,849,383
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,281
512
94
4
0
467,776
3
W
Danzaburou
15,959
665
187
8
0
472,077
2
L
Jing Wei
8,073
336
60
3
0
372,225
0
W
Arachne
14,878
620
179
7
0
458,434
3
W
Bacchus
12,442
518
42
2
0
455,724
5
L
Sol
10,486
437
133
6
0
384,563
0
L
Cerberus
8,154
340
54
2
0
406,825
0
L
King Arthur
8,871
370
84
4
0
359,966
2
W
Zeus
13,146
548
128
5
0
391,290
3
L
Fenrir
9,493
396
81
3
0
325,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role