Player Matchup

Cerberus
Cerberus
IsegrimWolf
Cerberus
Level 16
God Stats
2W - 14L
1,086 SR
Queue Stats
3W - 18L
1,099 Elo+
Party 1
Bellona
Bellona
Mephiston1311
Bellona
Level 48
God Stats
0W - 3L
1,260 SR
Queue Stats
6W - 14L
1,333 Elo+
Party 1
Izanami
Izanami
MikaFirefly
Izanami
Level 46
God Stats
8W - 18L
1,390 SR
Queue Stats
16W - 34L
1,282 Elo+
Party 1
Freya
Freya
ReMaRxtreme
Freya
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 37L
1,236 Elo+
Party 1
Mercury
Mercury
WA1THE
Mercury
Level 35
God Stats
3W - 6L
1,412 SR
Queue Stats
15W - 34L
1,273 Elo+
Party 1
Team Averages
Level 38
1,330 SR
1,245 Elo+

VS

Team Averages
Level 42
1,512 SR
1,388 Elo+
He Bo
He Bo
FikuMiku1
He Bo
Level 56
God Stats
1W - 1L
1,281 SR
Queue Stats
6W - 8L
1,385 Elo+
Party 2
Cernunnos
Cernunnos
gomblin
Cernunnos
Level 67
God Stats
2W - 4L
1,704 SR
Queue Stats
26W - 29L
1,338 Elo+
Party 3
Izanami
Izanami
smieti2
Izanami
Level 33
God Stats
5W - 5L
1,613 SR
Queue Stats
45W - 54L
1,464 Elo+
Party 2
Cliodhna
Cliodhna
veryfancyhat
Cliodhna
Level 22
God Stats
5W - 7L
1,469 SR
Queue Stats
76W - 75L
1,455 Elo+
Party 3
Skadi
Skadi
xxFyLxx
Skadi
Level 34
God Stats
5W - 4L
1,494 SR
Queue Stats
74W - 105L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IsegrimWolf
Cerberus
16
2 / 5 / 11
11,193
448
4,955
26,905
28,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
18
8 / 9 / 6
12,420
497
23,328
32,620
29,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
MikaFirefly
Izanami
17
4 / 8 / 7
11,341
454
18,855
16,883
6,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 9 / 3
12,305
492
13,448
21,572
9,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
WA1THE
Mercury
19
3 / 6 / 6
11,840
474
8,379
26,396
10,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
FikuMiku1
He Bo
19
8 / 5 / 13
13,351
534
20,670
20,012
6,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cernunnos
gomblin
Cernunnos
20
3 / 5 / 12
13,200
528
13,389
25,592
24,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
smieti2
Izanami
20
20 / 5 / 4
13,997
560
40,238
20,525
7,571
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cliodhna
veryfancyhat
Cliodhna
19
5 / 4 / 6
12,637
505
11,662
20,386
8,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Skadi
xxFyLxx
Skadi
19
1 / 6 / 11
11,942
478
10,584
15,487
5,458
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
83
25
Kills
37
37
Deaths
25
33
Assists
46
Player
Kills
Deaths
Assists
KDA
W
He Bo
FikuMiku1
He Bo
8
5
13
2.9
L
Cerberus
IsegrimWolf
Cerberus
2
5
11
1.5
L
Bellona
8
9
6
1.22
L
Izanami
MikaFirefly
Izanami
4
8
7
0.94
L
8
9
3
1.06
L
Mercury
WA1THE
Mercury
3
6
6
1
W
Cernunnos
gomblin
Cernunnos
3
5
12
1.8
W
Izanami
smieti2
Izanami
20
5
4
4.4
W
Cliodhna
veryfancyhat
Cliodhna
5
4
6
2
W
Skadi
xxFyLxx
Skadi
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,965
Damage
96,543
124,376
Taken
102,002
85,194
Mitigated
51,947
34,418
Healing
36,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
FikuMiku1
He Bo
20,670
1,615
689
5,644
20,012
6,457
777
4,187
15,825
73,337
0
L
Cerberus
IsegrimWolf
Cerberus
4,955
352
0
6,315
26,905
28,360
320
4,544
22,073
19,316
0
L
Bellona
23,328
8,439
620
8,747
32,620
29,823
928
4,202
28,312
1,083
56,575
L
Izanami
MikaFirefly
Izanami
18,855
11,406
0
3,177
16,883
6,847
2,632
3,342
13,489
0
76,002
L
13,448
5,305
0
6,415
21,572
9,259
1,060
3,684
17,578
53,383
0
L
Mercury
WA1THE
Mercury
8,379
3,054
0
9,144
26,396
10,905
0
3,925
22,254
0
80,022
W
Cernunnos
gomblin
Cernunnos
13,389
4,411
556
9,390
25,592
24,349
2,904
3,092
22,500
0
89,835
W
Izanami
smieti2
Izanami
40,238
32,874
325
7,224
20,525
7,571
1,885
4,595
15,930
0
92,722
W
Cliodhna
veryfancyhat
Cliodhna
11,662
1,500
808
6,771
20,386
8,112
2,163
3,448
16,938
0
103,346
W
Skadi
xxFyLxx
Skadi
10,584
6,284
840
4,363
15,487
5,458
3,281
3,375
12,112
0
74,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,099
Gold Earned
65,127
423
Minions Killed
586
0
Camps Cleared
0
2,154,226
Distance Traveled
2,058,435
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,351
534
102
4
0
405,841
2
L
Cerberus
11,193
448
35
1
0
445,101
0
L
Bellona
12,420
497
63
3
0
408,847
1
L
Izanami
11,341
454
132
5
0
387,332
7
L
Freya
12,305
492
73
3
0
430,860
8
L
Mercury
11,840
474
120
5
0
482,086
8
W
Cernunnos
13,200
528
124
5
0
396,305
5
W
Izanami
13,997
560
102
4
0
409,649
4
W
Cliodhna
12,637
505
156
6
0
490,855
2
W
Skadi
11,942
478
102
4
0
355,785
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role