Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AxQZen
Ah Muzen Cab
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,650 Elo+
Party 1
Loki
Loki
Brasegayli
Loki
Level 159
God Stats
3W - 1L
1,687 SR
Queue Stats
111W - 86L
1,590 Elo+
Party 1
Arachne
Arachne
Flouz33
Arachne
Level 154
God Stats
2W - 1L
1,814 SR
Queue Stats
150W - 95L
1,634 Elo+
Party 1
Sun Wukong
Sun Wukong
GetSnipeeeeeeeed
Sun Wukong
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,666 Elo+
Party 1
Bacchus
Bacchus
Walarbok
Bacchus
Level 156
God Stats
1W - 0L
1,164 SR
Queue Stats
109W - 74L
1,593 Elo+
Party 1
Team Averages
Level 115
1,533 SR
1,627 Elo+

VS

Team Averages
Level 44
1,547 SR
1,497 Elo+
Discordia
Discordia
MEEE181
Discordia
Level 87
God Stats
1W - 2L
1,469 SR
Queue Stats
59W - 67L
1,389 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
PixelGuardian
Morgan Le Fay
Level 67
God Stats
5W - 6L
1,553 SR
Queue Stats
280W - 235L
1,587 Elo+
Party 2
Xbalanque
Xbalanque
VaNKocH21
Xbalanque
Level 23
God Stats
4W - 2L
1,714 SR
Queue Stats
153W - 196L
1,420 Elo+
Solo
Tyr
Tyr
danielsnod
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
tiantrieshard
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 72L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AxQZen
Ah Muzen Cab
20
16 / 5 / 19
14,749
922
22,258
22,476
10,489
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
17 / 5 / 16
14,884
930
25,073
14,927
6,491
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Flouz33
Arachne
19
5 / 5 / 20
11,941
746
10,117
21,891
14,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
GetSnipeeeeeeeed
Sun Wukong
19
5 / 4 / 26
12,217
764
10,619
27,849
28,543
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
Walarbok
Bacchus
18
9 / 6 / 17
12,707
794
16,333
17,697
12,944
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MEEE181
Discordia
19
6 / 12 / 8
11,671
729
11,813
17,052
5,561
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
PixelGuardian
Morgan Le Fay
20
8 / 8 / 9
12,526
783
27,396
17,354
7,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
VaNKocH21
Xbalanque
17
1 / 14 / 11
10,468
654
12,784
20,298
7,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
1 / 10 / 14
10,663
666
3,890
17,575
19,715
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
8 / 8 / 10
12,492
781
20,853
18,707
7,135
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
76
52
Kills
24
25
Deaths
52
98
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AxQZen
Ah Muzen Cab
16
5
19
5.1
W
17
5
16
5
W
Arachne
Flouz33
Arachne
5
5
20
3
W
Sun Wukong
GetSnipeeeeeeeed
Sun Wukong
5
4
26
4.5
L
Discordia
MEEE181
Discordia
6
12
8
0.83
L
Morgan Le Fay
PixelGuardian
Morgan Le Fay
8
8
9
1.56
L
Xbalanque
VaNKocH21
Xbalanque
1
14
11
0.46
W
Bacchus
Walarbok
Bacchus
9
6
17
2.92
L
1
10
14
0.8
L
8
8
10
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,400
Damage
76,736
104,840
Taken
90,986
73,050
Mitigated
47,003
31,131
Healing
15,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AxQZen
Ah Muzen Cab
22,258
6,428
0
5,266
22,476
10,489
2,652
7,542
14,934
0
46,168
W
25,073
5,934
435
1,542
14,927
6,491
902
6,328
8,599
0
51,477
W
Arachne
Flouz33
Arachne
10,117
6,410
2,230
5,158
21,891
14,583
2,132
8,744
13,147
0
18,928
W
Sun Wukong
GetSnipeeeeeeeed
Sun Wukong
10,619
587
3,263
10,036
27,849
28,543
221
10,251
15,924
2,260
22,930
L
Discordia
MEEE181
Discordia
11,813
1,249
530
1,763
17,052
5,561
0
3,504
13,375
26,250
0
L
Morgan Le Fay
PixelGuardian
Morgan Le Fay
27,396
1,904
732
3,515
17,354
7,329
0
4,095
12,950
53,074
0
L
Xbalanque
VaNKocH21
Xbalanque
12,784
2,710
1,849
1,513
20,298
7,263
0
3,423
16,362
0
22,468
W
Bacchus
Walarbok
Bacchus
16,333
623
233
2,968
17,697
12,944
394
6,344
11,353
21,515
0
L
3,890
449
0
248
17,575
19,715
0
2,149
14,836
0
12,340
L
20,853
4,956
441
4,472
18,707
7,135
0
3,058
15,241
0
46,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,498
Gold Earned
57,820
153
Minions Killed
190
0
Camps Cleared
0
1,468,114
Distance Traveled
1,223,287
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
14,749
922
51
3
0
266,045
0
W
Loki
14,884
930
46
3
0
310,777
2
W
Arachne
11,941
746
20
1
0
290,406
2
W
Sun Wukong
12,217
764
23
1
0
319,385
2
L
Discordia
11,671
729
44
3
0
229,393
0
L
Morgan Le Fay
12,526
783
43
3
0
258,615
4
L
Xbalanque
10,468
654
26
2
0
233,662
0
W
Bacchus
12,707
794
13
1
0
281,501
1
L
Tyr
10,663
666
10
1
0
265,190
0
L
Neith
12,492
781
67
4
0
236,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role