Player Matchup

Da Ji
Da Ji
PhoenyxAlacae
Da Ji
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
154W - 132L
1,515 Elo+
Solo
Ra
Ra
Ranimal1
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 11L
1,181 Elo+
Solo
Khepri
Khepri
Raskiii
Khepri
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 9L
1,312 Elo+
Solo
Chaac
Chaac
l Ventricles l
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,266 Elo+
Solo
Anubis
Anubis
megatoneslaley
Anubis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Team Averages
Level 10
1,500 SR
1,355 Elo+

VS

Team Averages
Level 11
1,559 SR
1,460 Elo+
Cthulhu
Cthulhu
JesseCoulter
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,732 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ras_aJl_Ghul
Morgan Le Fay
Level 29
God Stats
33W - 38L
1,499 SR
Queue Stats
198W - 209L
1,515 Elo+
Solo
Hades
Hades
RushhJ
Hades
Level 11
God Stats
22W - 16L
1,584 SR
Queue Stats
25W - 17L
1,468 Elo+
Solo
Anubis
Anubis
Tyransis068
Anubis
Level 8
God Stats
1W - 2L
1,711 SR
Queue Stats
2W - 6L
1,328 Elo+
Party 1
Skadi
Skadi
blackdeath123680
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 4 / 21
14,396
1,440
26,930
12,202
5,586
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
3 / 5 / 29
11,300
1,130
14,912
13,650
5,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
Raskiii
Khepri
19
3 / 0 / 31
12,136
1,214
5,294
12,790
13,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
8 / 2 / 30
12,840
1,284
21,051
14,658
13,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
19 / 2 / 22
13,906
1,391
40,846
18,261
10,294
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

239

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JesseCoulter
Cthulhu
16
4 / 11 / 4
11,157
1,116
12,450
35,947
33,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Ras_aJl_Ghul
Morgan Le Fay
16
3 / 3 / 7
10,641
1,064
17,207
15,334
5,038
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
RushhJ
Hades
16
2 / 8 / 7
10,214
1,021
12,269
24,164
10,034
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
16
0 / 16 / 9
9,561
956
7,965
20,965
8,146
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 16 / 6
10,520
1,052
15,013
23,061
6,976
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

187
Kill Participation
46
54
Kills
13
13
Deaths
54
133
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
JesseCoulter
Cthulhu
4
11
4
0.55
W
21
4
21
7.88
W
3
5
29
3.5
L
Morgan Le Fay
Ras_aJl_Ghul
Morgan Le Fay
3
3
7
2.17
W
Khepri
Raskiii
Khepri
3
0
31
18.5
L
Hades
RushhJ
Hades
2
8
7
0.69
L
Anubis
0
16
9
0.28
L
4
16
6
0.44
W
8
2
30
11.5
W
19
2
22
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,033
Damage
64,904
71,561
Taken
119,471
49,456
Mitigated
63,694
22,985
Healing
12,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
JesseCoulter
Cthulhu
12,450
1,136
3
4,783
35,947
33,500
0
19,844
15,660
21,653
0
W
26,930
5,163
0
217
12,202
5,586
0
8,128
3,792
0
38,592
W
14,912
2,073
981
3,262
13,650
5,713
0
9,270
4,119
35,870
0
L
Morgan Le Fay
Ras_aJl_Ghul
Morgan Le Fay
17,207
2,806
0
794
15,334
5,038
0
6,345
8,853
47,565
0
W
Khepri
Raskiii
Khepri
5,294
1,671
0
700
12,790
13,963
0
8,379
4,334
11,931
0
L
Hades
RushhJ
Hades
12,269
1,800
574
4,079
24,164
10,034
0
13,241
10,530
31,598
0
L
Anubis
7,965
714
0
1,039
20,965
8,146
0
10,224
10,506
20,391
0
L
15,013
9,219
0
994
23,061
6,976
0
11,809
10,985
0
30,520
W
21,051
3,786
0
5,712
14,658
13,900
0
10,160
4,236
411
50,910
W
40,846
1,089
1,310
10,803
18,261
10,294
0
12,605
5,189
57,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,578
Gold Earned
52,093
204
Minions Killed
171
8
Camps Cleared
4
943,554
Distance Traveled
885,784
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,157
1,116
31
3
2
188,109
0
W
Da Ji
14,396
1,440
28
3
6
198,588
0
W
Ra
11,300
1,130
49
5
1
154,569
1
L
Morgan Le Fay
10,641
1,064
47
5
1
197,280
1
W
Khepri
12,136
1,214
12
1
0
202,028
0
L
Hades
10,214
1,021
43
4
1
177,903
0
L
Anubis
9,561
956
25
3
0
154,916
0
L
Skadi
10,520
1,052
25
3
0
167,576
0
W
Chaac
12,840
1,284
72
7
0
215,017
1
W
Anubis
13,906
1,391
43
4
1
173,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role