Player Matchup

Chronos
Chronos
OWNAAAGE
Chronos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,209 Elo+
Solo
Bacchus
Bacchus
morguldar
Bacchus
Level 156
God Stats
0W - 1L
1,518 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Awilix
Awilix
oguzhan1902
Awilix
Level 69
God Stats
0W - 2L
1,337 SR
Queue Stats
0W - 6L
1,154 Elo+
Party 2
Team Averages
Level 81
1,452 SR
1,288 Elo+

VS

Team Averages
Level 53
1,463 SR
1,337 Elo+
Achilles
Achilles
DontWannaBeHorny
Achilles
Level 87
God Stats
1W - 0L
1,468 SR
Queue Stats
22W - 43L
1,268 Elo+
Party 1
Neith
Neith
Krimrage
Neith
Level 7
God Stats
2W - 0L
1,419 SR
Queue Stats
2W - 4L
1,440 Elo+
Solo
Chang'e
Chang'e
MalnourishedOwl
Chang'e
Level 66
God Stats
1W - 0L
1,504 SR
Queue Stats
30W - 57L
1,301 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
OWNAAAGE
Chronos
6
0 / 2 / 2
7,876
525
0
3,794
991
Bacchus
morguldar
Bacchus
15
8 / 6 / 5
12,154
810
10,906
22,571
33,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
15
7 / 8 / 6
11,666
778
12,659
18,728
8,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 6
12,232
815
12,589
15,684
13,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Krimrage
Neith
13
2 / 7 / 6
9,835
656
10,004
12,474
4,569
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 5 / 10
11,099
740
16,569
13,167
8,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
15
Kills
16
16
Deaths
15
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
10
3
6
4.33
W
Neith
Krimrage
Neith
2
7
6
0.71
W
4
5
10
1.8
L
Chronos
OWNAAAGE
Chronos
0
2
2
0.5
L
Bacchus
morguldar
Bacchus
8
6
5
1.75
L
Awilix
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,565
Damage
39,162
45,093
Taken
41,325
43,110
Mitigated
26,733
2,520
Healing
8,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,589
3,889
0
2,155
15,684
13,946
390
3,586
12,098
5,286
37,739
W
Neith
Krimrage
Neith
10,004
5,304
0
1,507
12,474
4,569
1,239
4,083
8,391
0
27,431
W
16,569
1,979
1,726
3,447
13,167
8,218
877
4,198
8,969
41,723
0
L
Chronos
OWNAAAGE
Chronos
0
0
0
0
3,794
991
0
2,523
1,222
0
0
L
Bacchus
morguldar
Bacchus
10,906
2,189
0
1,395
22,571
33,677
0
7,211
14,754
34,794
0
L
Awilix
12,659
4,420
0
1,125
18,728
8,442
0
7,875
10,502
0
33,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,696
Gold Earned
33,166
96
Minions Killed
163
2
Camps Cleared
12
472,695
Distance Traveled
756,689
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,232
815
54
4
6
266,910
0
W
Neith
9,835
656
41
3
2
223,125
0
W
Chang'e
11,099
740
68
5
4
266,654
0
L
Chronos
7,876
525
0
0
0
0
0
L
Bacchus
12,154
810
47
3
0
237,771
6
L
Awilix
11,666
778
49
3
2
234,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role