Player Matchup

Chang'e
Chang'e
BigBlackHuIk
Chang'e
Level 106
God Stats
13W - 8L
1,486 SR
Queue Stats
538W - 561L
1,398 Elo+
Party 2
Ares
Ares
SoulC4tcher7
Ares
Level 86
God Stats
18W - 16L
1,510 SR
Queue Stats
285W - 326L
1,331 Elo+
Party 2
Tsukuyomi
Tsukuyomi
itzz zacc
Tsukuyomi
Level 88
God Stats
2W - 3L
1,434 SR
Queue Stats
305W - 276L
1,461 Elo+
Party 2
Team Averages
Level 93
1,477 SR
1,397 Elo+

VS

Team Averages
Level 66
1,806 SR
1,739 Elo+
Izanami
Izanami
GeoEighty
Izanami
Level 128
God Stats
5W - 3L
1,726 SR
Queue Stats
26W - 14L
1,622 Elo+
Party 1
Merlin
Merlin
KnappTime37Z
Merlin
Level 41
God Stats
9W - 0L
2,014 SR
Queue Stats
29W - 3L
1,836 Elo+
Party 1
Sylvanus
Sylvanus
faith422
Sylvanus
Level 29
God Stats
12W - 4L
1,678 SR
Queue Stats
42W - 11L
1,760 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigBlackHuIk
Chang'e
6
0 / 1 / 2
5,200
578
1,108
1,963
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
5 / 3 / 3
7,308
812
6,893
13,112
10,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
itzz zacc
Tsukuyomi
11
3 / 4 / 5
7,041
782
6,475
8,628
4,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GeoEighty
Izanami
12
2 / 3 / 6
7,669
852
8,256
7,749
2,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
11
5 / 2 / 1
7,559
840
7,277
5,580
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
faith422
Sylvanus
12
1 / 3 / 5
6,960
773
3,972
8,595
3,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
8
Kills
8
8
Deaths
8
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BigBlackHuIk
Chang'e
0
1
2
1
W
Izanami
GeoEighty
Izanami
2
3
6
1.67
W
Merlin
5
2
1
2.75
L
5
3
3
2.17
W
Sylvanus
faith422
Sylvanus
1
3
5
1.17
L
Tsukuyomi
itzz zacc
Tsukuyomi
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,476
Damage
19,505
23,703
Taken
21,924
15,898
Mitigated
8,390
3,888
Healing
7,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BigBlackHuIk
Chang'e
1,108
217
490
345
1,963
835
0
711
1,198
7,048
0
W
Izanami
GeoEighty
Izanami
8,256
5,894
0
2,400
7,749
2,628
1,403
4,223
3,395
0
37,385
W
Merlin
7,277
188
0
546
5,580
1,816
152
1,617
3,714
24,108
0
L
6,893
196
0
2,008
13,112
10,975
0
5,354
7,368
12,412
0
W
Sylvanus
faith422
Sylvanus
3,972
902
1,968
3,071
8,595
3,946
585
2,845
5,402
10,088
2,182
L
Tsukuyomi
itzz zacc
Tsukuyomi
6,475
838
0
1,045
8,628
4,088
0
4,508
3,860
0
19,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,549
Gold Earned
22,188
55
Minions Killed
130
1
Camps Cleared
8
364,861
Distance Traveled
439,175
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,200
578
15
2
1
58,162
0
W
Izanami
7,669
852
76
8
2
151,727
8
W
Merlin
7,559
840
29
3
5
152,216
3
L
Ares
7,308
812
15
2
0
154,508
1
W
Sylvanus
6,960
773
25
3
1
135,232
4
L
Tsukuyomi
7,041
782
25
3
0
152,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role