Player Matchup

Cthulhu
Cthulhu
Gold IV
Acorn Bob
Cthulhu
Gold IV
Level 105
God Stats
32W - 19L
1,577 SR
Queue Stats
91W - 86L
1,386 MMR
Party 1
Set
Set
Silver II
cbtonlyfans
Set
Silver II
Level 106
God Stats
9W - 15L
1,576 SR
Queue Stats
125W - 128L
1,014 MMR
Party 1
Sol
Sol
Silver II
ojo100
Sol
Silver II
Level 107
God Stats
32W - 29L
1,549 SR
Queue Stats
100W - 129L
1,127 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,568 SR
1,176 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,561 SR
1,173 MMR
Cabrakan
Cabrakan
Silver I
EMS ChocoMilk
Cabrakan
Silver I
Level 109
God Stats
34W - 19L
1,648 SR
Queue Stats
576W - 662L
1,191 MMR
Solo
Mulan
Mulan
Silver III
aesthecy
Mulan
Silver III
Level 107
God Stats
8W - 10L
1,528 SR
Queue Stats
29W - 41L
1,081 MMR
Solo
Discordia
Discordia
Gold V
jair1218
Discordia
Gold V
Level 142
God Stats
31W - 36L
1,507 SR
Queue Stats
549W - 628L
1,247 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acorn Bob
Cthulhu
20
7 / 9 / 14
19,203
739
22,122
36,681
41,034
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
13 / 14 / 5
18,954
729
23,676
29,073
10,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
ojo100
Sol
20
6 / 9 / 11
17,764
683
24,450
22,860
7,488
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ZeusAphroditeGebKumbhakarnaBacchus

VS

Bans
Morgan Le FayCupidMedusaSkadiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
EMS ChocoMilk
Cabrakan
20
7 / 10 / 21
17,544
675
22,237
35,809
62,714
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mulan
aesthecy
Mulan
20
9 / 7 / 17
17,858
687
19,715
30,499
46,139
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
jair1218
Discordia
20
16 / 9 / 15
18,898
727
32,283
21,365
8,688
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
85
26
Kills
32
32
Deaths
26
30
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Acorn Bob
Cthulhu
7
9
14
1.56
L
Cabrakan
EMS ChocoMilk
Cabrakan
7
10
21
1.75
L
Mulan
aesthecy
Mulan
9
7
17
2.5
W
13
14
5
1.11
L
Discordia
jair1218
Discordia
16
9
15
2.61
W
Sol
ojo100
Sol
6
9
11
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,248
Damage
74,235
88,614
Taken
87,673
58,937
Mitigated
117,541
24,902
Healing
21,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Acorn Bob
Cthulhu
22,122
787
1,552
12,680
36,681
41,034
175
18,307
15,286
59,362
0
L
Cabrakan
EMS ChocoMilk
Cabrakan
22,237
2,026
0
6,863
35,809
62,714
468
20,750
15,059
50,555
0
L
Mulan
aesthecy
Mulan
19,715
2,754
0
10,309
30,499
46,139
2,033
16,358
14,141
0
66,205
W
23,676
9,035
582
4,740
29,073
10,415
94
17,677
9,929
0
73,213
L
Discordia
jair1218
Discordia
32,283
1,348
215
3,874
21,365
8,688
595
8,411
12,954
85,681
0
W
Sol
ojo100
Sol
24,450
7,561
0
5,348
22,860
7,488
3,016
15,571
6,146
90,913
5,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,921
Gold Earned
54,300
279
Minions Killed
271
13
Camps Cleared
7
1,283,534
Distance Traveled
1,289,173
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
19,203
739
83
3
1
491,680
2
L
Cabrakan
17,544
675
53
2
1
449,588
0
L
Mulan
17,858
687
100
4
2
431,093
0
W
Set
18,954
729
90
3
6
388,688
2
L
Discordia
18,898
727
118
5
4
408,492
1
W
Sol
17,764
683
106
4
6
403,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role