Player Matchup

Neith
Neith
FuzzyMummeh
Neith
Level 69
God Stats
22W - 29L
1,422 SR
Queue Stats
222W - 265L
1,398 Elo+
Party 2
Yemoja
Yemoja
Rastawarrior33
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
919 Elo+
Solo
Cerberus
Cerberus
RipperDemonz
Cerberus
Level 6
God Stats
0W - 2L
1,249 SR
Queue Stats
4W - 4L
1,441 Elo+
Party 2
Hades
Hades
XDosvedanyaX
Hades
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,307 Elo+
Solo
Fenrir
Fenrir
pakifalcon
Fenrir
Level 29
God Stats
10W - 12L
1,571 SR
Queue Stats
74W - 95L
1,394 Elo+
Solo
Team Averages
Level 28
1,448 SR
1,292 Elo+

VS

Team Averages
Level 20
1,399 SR
1,356 Elo+
Loki
Loki
Dekonos2
Loki
Level 29
God Stats
42W - 47L
1,497 SR
Queue Stats
57W - 59L
1,421 Elo+
Party 1
King Arthur
King Arthur
German_Otaku123
King Arthur
Level 29
God Stats
28W - 10L
1,711 SR
Queue Stats
80W - 70L
1,460 Elo+
Party 1
Tiamat
Tiamat
Lilinache
Tiamat
Level 8
God Stats
1W - 0L
1,369 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Weiberskillf_YT
Scylla
Level 7
God Stats
1W - 4L
1,011 SR
Queue Stats
4W - 12L
1,034 Elo+
Party 1
Nu Wa
Nu Wa
xMiguel293366
Nu Wa
Level 26
God Stats
1W - 1L
1,409 SR
Queue Stats
15W - 24L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 1
5,435
259
0
1,965
564
7
0 / 6 / 1
6,303
300
652
7,801
4,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
RipperDemonz
Cerberus
9
3 / 2 / 4
7,592
362
4,053
12,079
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
4 / 6 / 5
9,379
447
7,764
21,417
9,253
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
pakifalcon
Fenrir
15
11 / 6 / 4
9,773
465
11,356
17,272
9,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
10 / 0 / 1
11,556
550
5,176
10,151
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
German_Otaku123
King Arthur
15
2 / 3 / 9
10,123
482
8,270
19,279
10,997
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
Lilinache
Tiamat
9
0 / 5 / 0
7,719
368
2,305
6,611
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 9 / 3
7,546
359
1,765
11,848
3,237
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
6 / 4 / 6
10,707
510
26,779
11,475
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
18
Kills
18
20
Deaths
21
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Loki
10
0
1
10.5
L
0
0
1
0.5
W
King Arthur
German_Otaku123
King Arthur
2
3
9
2.17
W
Tiamat
Lilinache
Tiamat
0
5
0
0
L
0
6
1
0.08
L
Cerberus
RipperDemonz
Cerberus
3
2
4
2.5
W
0
9
3
0.17
L
4
6
5
1.08
L
Fenrir
pakifalcon
Fenrir
11
6
4
2.17
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,825
Damage
44,295
60,534
Taken
59,364
33,602
Mitigated
24,973
12,884
Healing
10,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
5,176
2,923
0
0
10,151
3,898
2,596
900
9,251
0
74,369
L
0
0
0
0
1,965
564
0
1,817
0
0
0
W
King Arthur
German_Otaku123
King Arthur
8,270
1,157
71
5,346
19,279
10,997
1,191
3,210
13,183
0
57,154
W
Tiamat
Lilinache
Tiamat
2,305
402
0
929
6,611
2,946
1,155
1,854
4,757
21,087
0
L
652
274
66
14
7,801
4,925
38
2,743
4,685
8,160
0
L
Cerberus
RipperDemonz
Cerberus
4,053
511
58
2,341
12,079
9,249
319
5,007
6,744
16,008
0
W
1,765
373
202
321
11,848
3,237
182
2,585
9,263
8,897
0
L
7,764
1,086
348
7,837
21,417
9,253
517
11,500
9,332
46,754
0
L
Fenrir
pakifalcon
Fenrir
11,356
1,715
0
2,220
17,272
9,611
0
7,778
8,924
0
41,468
W
26,779
6,009
289
3,208
11,475
3,895
3,159
3,920
7,555
72,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,482
Gold Earned
47,651
157
Minions Killed
340
0
Camps Cleared
0
1,008,029
Distance Traveled
1,675,647
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,556
550
125
6
0
365,407
0
L
Neith
5,435
259
0
0
0
0
0
W
King Arthur
10,123
482
87
4
0
395,076
3
W
Tiamat
7,719
368
40
2
0
208,932
2
L
Yemoja
6,303
300
11
1
0
114,021
2
L
Cerberus
7,592
362
23
1
0
201,761
0
W
Scylla
7,546
359
14
1
0
345,203
0
L
Hades
9,379
447
80
4
0
309,844
1
L
Fenrir
9,773
465
43
2
0
382,403
2
W
Nu Wa
10,707
510
74
4
0
361,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role