Player Matchup

He Bo
He Bo
MianX
He Bo
Level 91
God Stats
3W - 1L
1,881 SR
Queue Stats
390W - 422L
1,499 Elo+
Solo
Hun Batz
Hun Batz
Urinotherapist
Hun Batz
Level 94
God Stats
1W - 1L
1,285 SR
Queue Stats
84W - 91L
1,481 Elo+
Party 2
Rama
Rama
Valdus95
Rama
Level 155
God Stats
10W - 11L
1,465 SR
Queue Stats
101W - 124L
1,487 Elo+
Party 2
Team Averages
Level 113
1,543 SR
1,489 Elo+

VS

Team Averages
Level 53
1,465 SR
1,553 Elo+
Chang'e
Chang'e
PapaJoint
Chang'e
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,695 Elo+
Party 1
Neith
Neith
szczelny_pierog
Neith
Level 4
God Stats
0W - 1L
1,687 SR
Queue Stats
1W - 2L
1,695 Elo+
Party 1
Bacchus
Bacchus
Косматый
Bacchus
Level 13
God Stats
0W - 3L
1,207 SR
Queue Stats
8W - 24L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
MianX
He Bo
16
8 / 1 / 5
11,783
736
15,159
12,756
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
13
3 / 4 / 9
10,267
642
7,493
12,146
3,794
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
15
4 / 0 / 8
10,893
681
12,003
11,334
4,079
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
PapaJoint
Chang'e
12
2 / 9 / 2
9,513
595
8,113
16,661
9,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 3 / 2
9,465
592
9,799
12,245
4,594
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 3 / 3
9,308
582
7,693
12,557
17,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
15
Kills
5
5
Deaths
15
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
MianX
He Bo
8
1
5
10.5
L
Chang'e
PapaJoint
Chang'e
2
9
2
0.33
W
Hun Batz
3
4
9
1.88
W
Rama
4
0
8
8
L
3
3
2
1.33
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,655
Damage
25,605
36,236
Taken
41,463
11,989
Mitigated
31,307
10,986
Healing
12,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
MianX
He Bo
15,159
471
743
5,677
12,756
4,116
284
5,926
6,245
65,761
0
L
Chang'e
PapaJoint
Chang'e
8,113
465
2,559
3,515
16,661
9,559
0
6,932
9,729
26,765
0
W
Hun Batz
7,493
1,457
0
429
12,146
3,794
159
3,539
8,351
0
18,981
W
Rama
12,003
9,518
0
4,137
11,334
4,079
2,079
6,622
4,712
0
45,787
L
9,799
3,419
0
3,148
12,245
4,594
0
3,503
8,742
0
39,337
L
7,693
518
522
2,277
12,557
17,154
0
5,296
7,261
19,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
28,286
181
Minions Killed
135
11
Camps Cleared
4
847,513
Distance Traveled
797,614
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,783
736
98
6
9
281,790
3
L
Chang'e
9,513
595
45
3
3
266,113
6
W
Hun Batz
10,267
642
14
1
0
292,915
0
W
Rama
10,893
681
69
4
2
272,808
1
L
Neith
9,465
592
71
4
0
280,279
3
L
Bacchus
9,308
582
19
1
1
251,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role