Player Matchup

Chaac
Chaac
AI_blader
Chaac
Level 40
God Stats
0W - 1L
1,551 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 1
Nemesis
Nemesis
AiGreyGhost
Nemesis
Level 35
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 2L
1,284 Elo+
Party 1
Achilles
Achilles
Albeanz-
Achilles
Level 99
God Stats
0W - 1L
1,891 SR
Queue Stats
2W - 2L
1,532 Elo+
Party 1
Bastet
Bastet
Erotic-_-Parada
Bastet
Level 98
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 1
Hades
Hades
inbredblackman
Hades
Level 17
God Stats
0W - 2L
1,631 SR
Queue Stats
0W - 2L
1,284 Elo+
Party 1
Team Averages
Level 58
1,692 SR
1,333 Elo+

VS

Team Averages
Level 121
1,502 SR
1,510 Elo+
Neith
Neith
EddyFu
Neith
Level 16
God Stats
10W - 7L
1,492 SR
Queue Stats
10W - 7L
1,496 Elo+
Solo
Horus
Horus
NaNooKnight
Horus
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 45L
1,506 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Niightr0x
Morgan Le Fay
Level 149
God Stats
14W - 12L
1,495 SR
Queue Stats
181W - 181L
1,545 Elo+
Party 2
Cerberus
Cerberus
lCrNl
Cerberus
Level 153
God Stats
3W - 4L
1,509 SR
Queue Stats
20W - 24L
1,466 Elo+
Solo
Zeus
Zeus
tortego
Zeus
Level 154
God Stats
9W - 14L
1,512 SR
Queue Stats
214W - 208L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AI_blader
Chaac
13
0 / 10 / 4
8,435
603
10,126
21,518
16,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
AiGreyGhost
Nemesis
18
4 / 4 / 6
10,847
775
14,769
17,540
6,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Albeanz-
Achilles
18
3 / 5 / 8
10,783
770
12,731
19,362
11,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
8 / 8 / 7
11,678
834
16,598
18,400
8,590
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 9 / 5
10,323
737
11,012
17,489
10,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EddyFu
Neith
18
11 / 4 / 17
12,671
905
15,739
15,716
7,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 4 / 30
10,093
721
9,320
16,230
15,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
Niightr0x
Morgan Le Fay
17
7 / 4 / 20
12,240
874
20,549
13,002
5,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
lCrNl
Cerberus
18
9 / 2 / 22
13,940
996
9,942
22,431
33,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
tortego
Zeus
18
8 / 6 / 18
12,915
923
20,450
11,132
3,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
142
20
Kills
35
36
Deaths
20
30
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Chaac
AI_blader
Chaac
0
10
4
0.2
L
Nemesis
AiGreyGhost
Nemesis
4
4
6
1.75
L
Achilles
Albeanz-
Achilles
3
5
8
1.4
W
Neith
EddyFu
Neith
11
4
17
4.88
L
8
8
7
1.44
W
0
4
30
3.75
W
Morgan Le Fay
Niightr0x
Morgan Le Fay
7
4
20
4.25
L
5
9
5
0.83
W
Cerberus
lCrNl
Cerberus
9
2
22
10
W
Zeus
tortego
Zeus
8
6
18
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,236
Damage
76,000
94,309
Taken
78,511
54,241
Mitigated
65,794
18,873
Healing
20,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AI_blader
Chaac
10,126
849
154
4,531
21,518
16,930
0
10,732
10,786
0
25,426
L
Nemesis
AiGreyGhost
Nemesis
14,769
6,577
0
6,807
17,540
6,427
713
8,664
8,876
0
44,092
L
Achilles
Albeanz-
Achilles
12,731
2,541
0
3,914
19,362
11,948
0
9,857
9,505
5,870
45,803
W
Neith
EddyFu
Neith
15,739
8,948
1,056
5,204
15,716
7,063
2,303
3,260
12,038
0
33,183
L
16,598
2,242
0
1,400
18,400
8,590
764
11,028
7,372
0
28,503
W
9,320
4,317
1,994
2,617
16,230
15,088
359
3,465
11,939
0
13,316
W
Morgan Le Fay
Niightr0x
Morgan Le Fay
20,549
2,104
144
2,612
13,002
5,965
1,177
1,246
11,541
43,505
0
L
11,012
63
259
1,808
17,489
10,346
220
10,990
6,499
20,835
0
W
Cerberus
lCrNl
Cerberus
9,942
507
0
6,393
22,431
33,784
84
2,966
18,396
27,769
0
W
Zeus
tortego
Zeus
20,450
3,748
0
117
11,132
3,894
1,107
1,065
10,000
50,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,066
Gold Earned
61,859
252
Minions Killed
250
9
Camps Cleared
5
1,259,006
Distance Traveled
1,254,399
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,435
603
34
2
0
203,999
0
L
Nemesis
10,847
775
78
6
7
300,818
0
L
Achilles
10,783
770
82
6
2
298,133
0
W
Neith
12,671
905
50
4
0
235,894
0
L
Bastet
11,678
834
27
2
0
260,361
0
W
Horus
10,093
721
11
1
1
268,244
5
W
Morgan Le Fay
12,240
874
56
4
1
252,506
2
L
Hades
10,323
737
31
2
0
195,695
1
W
Cerberus
13,940
996
62
4
0
273,675
2
W
Zeus
12,915
923
71
5
3
224,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role