Player Matchup

King Arthur
King Arthur
Bloodouf
King Arthur
Level 28
God Stats
12W - 24L
1,333 SR
Queue Stats
84W - 116L
1,417 Elo+
Solo
Medusa
Medusa
HzÇağlar
Medusa
Level 18
God Stats
1W - 0L
1,255 SR
Queue Stats
21W - 19L
1,409 Elo+
Solo
Nemesis
Nemesis
Isracd
Nemesis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,215 Elo+
Party 2
Bacchus
Bacchus
TvojOtiec
Bacchus
Level 24
God Stats
3W - 3L
1,519 SR
Queue Stats
71W - 64L
1,498 Elo+
Solo
Raijin
Raijin
dorirto
Raijin
Level 29
God Stats
9W - 9L
1,528 SR
Queue Stats
23W - 22L
1,502 Elo+
Party 2
Team Averages
Level 21
1,427 SR
1,408 Elo+

VS

Team Averages
Level 21
1,442 SR
1,360 Elo+
Sol
Sol
DNA_Hellsfire
Sol
Level 30
God Stats
37W - 40L
1,416 SR
Queue Stats
212W - 253L
1,455 Elo+
Party 3
Cerberus
Cerberus
DumSæk
Cerberus
Level 8
God Stats
0W - 3L
1,257 SR
Queue Stats
10W - 22L
1,219 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Kattenmikkel
Cu Chulainn
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,348 Elo+
Party 1
Fenrir
Fenrir
Sxrriii
Fenrir
Level 25
God Stats
44W - 36L
1,538 SR
Queue Stats
179W - 202L
1,401 Elo+
Party 3
Hou Yi
Hou Yi
el1m1nator
Hou Yi
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 45L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bloodouf
King Arthur
12
4 / 3 / 3
7,489
499
7,631
10,942
6,891
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
HzÇağlar
Medusa
13
9 / 4 / 7
8,473
565
9,983
9,188
2,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Isracd
Nemesis
15
8 / 1 / 6
9,165
611
12,309
9,086
3,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
TvojOtiec
Bacchus
12
6 / 3 / 10
8,195
546
7,306
13,701
17,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
dorirto
Raijin
14
4 / 0 / 9
8,724
582
9,732
8,217
2,828
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,818
521
6,499
9,901
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
DumSæk
Cerberus
10
1 / 7 / 5
7,107
474
3,637
15,842
12,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
Kattenmikkel
Cu Chulainn
11
4 / 6 / 0
7,306
487
7,346
14,498
7,373
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Sxrriii
Fenrir
10
1 / 6 / 2
6,580
439
6,203
11,007
3,923
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
el1m1nator
Hou Yi
10
3 / 8 / 3
6,880
459
6,102
10,818
3,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
31
Kills
11
11
Deaths
31
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bloodouf
King Arthur
4
3
3
1.83
L
2
4
2
0.75
L
Cerberus
DumSæk
Cerberus
1
7
5
0.5
W
Medusa
HzÇağlar
Medusa
9
4
7
3.13
W
Nemesis
Isracd
Nemesis
8
1
6
11
L
Cu Chulainn
Kattenmikkel
Cu Chulainn
4
6
0
0.67
L
Fenrir
Sxrriii
Fenrir
1
6
2
0.33
W
Bacchus
TvojOtiec
Bacchus
6
3
10
3.67
W
Raijin
dorirto
Raijin
4
0
9
8.5
L
Hou Yi
el1m1nator
Hou Yi
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,961
Damage
29,787
51,134
Taken
62,066
32,936
Mitigated
29,471
14,984
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bloodouf
King Arthur
7,631
1,904
0
2,132
10,942
6,891
0
1,003
9,939
2,500
25,443
L
6,499
1,486
0
1,549
9,901
2,921
0
4,977
4,924
39,459
0
L
Cerberus
DumSæk
Cerberus
3,637
724
0
1,275
15,842
12,223
0
4,351
11,491
12,578
0
W
Medusa
HzÇağlar
Medusa
9,983
4,793
0
1,778
9,188
2,806
1,113
2,061
7,127
0
42,705
W
Nemesis
Isracd
Nemesis
12,309
5,719
0
4,333
9,086
3,328
1,139
1,224
7,862
0
59,378
L
Cu Chulainn
Kattenmikkel
Cu Chulainn
7,346
1,620
0
2,258
14,498
7,373
700
1,385
13,113
1,350
26,281
L
Fenrir
Sxrriii
Fenrir
6,203
787
0
380
11,007
3,923
0
2,317
8,690
0
35,121
W
Bacchus
TvojOtiec
Bacchus
7,306
1,222
0
3,949
13,701
17,083
0
3,031
10,670
23,247
0
W
Raijin
dorirto
Raijin
9,732
1,449
0
2,792
8,217
2,828
861
3,531
4,686
51,826
0
L
Hou Yi
el1m1nator
Hou Yi
6,102
2,556
0
698
10,818
3,031
0
4,429
6,389
0
30,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,046
Gold Earned
35,691
372
Minions Killed
243
0
Camps Cleared
0
1,437,543
Distance Traveled
1,304,314
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,489
499
53
4
0
291,027
0
L
Sol
7,818
521
60
4
0
270,810
0
L
Cerberus
7,107
474
23
2
0
263,639
1
W
Medusa
8,473
565
65
4
0
273,907
3
W
Nemesis
9,165
611
113
8
0
320,669
3
L
Cu Chulainn
7,306
487
52
3
0
238,286
1
L
Fenrir
6,580
439
61
4
0
282,008
3
W
Bacchus
8,195
546
34
2
0
268,481
3
W
Raijin
8,724
582
107
7
0
283,459
4
L
Hou Yi
6,880
459
47
3
0
249,571
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role