Player Matchup

Achilles
Achilles
 
Achilles
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CgeRton
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Gearfreed
Ra
Level 19
God Stats
0W - 1L
1,269 SR
Queue Stats
3W - 5L
1,387 Elo+
Solo
Xing Tian
Xing Tian
KalSupp
Xing Tian
Level 26
God Stats
0W - 4L
1,270 SR
Queue Stats
56W - 78L
1,317 Elo+
Party 1
Arachne
Arachne
larrykatula12
Arachne
Level 8
God Stats
5W - 7L
1,511 SR
Queue Stats
7W - 19L
1,170 Elo+
Party 1
Team Averages
Level 14
1,410 SR
1,375 Elo+

VS

Team Averages
Level 48
1,435 SR
1,424 Elo+
King Arthur
King Arthur
DouglasBen
King Arthur
Level 17
God Stats
2W - 3L
1,139 SR
Queue Stats
22W - 35L
1,256 Elo+
Solo
Anubis
Anubis
Ealazar
Anubis
Level 11
God Stats
11W - 12L
1,576 SR
Queue Stats
14W - 20L
1,433 Elo+
Party 2
Sylvanus
Sylvanus
PapaJoint
Sylvanus
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Neith
Neith
szczelny_pierog
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
tijdgeest
Cliodhna
Level 66
God Stats
4W - 3L
1,462 SR
Queue Stats
49W - 53L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 3 / 1
4,938
494
1,958
5,257
1,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
CgeRton
Cthulhu
6
0 / 5 / 2
4,385
439
1,882
6,886
2,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
3 / 5 / 0
5,650
565
2,262
5,081
981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
KalSupp
Xing Tian
5
0 / 3 / 0
4,113
411
806
7,326
2,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
6
0 / 5 / 1
4,150
415
2,743
7,409
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DouglasBen
King Arthur
8
0 / 2 / 1
5,065
507
1,133
4,652
2,467
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Ealazar
Anubis
10
5 / 1 / 1
6,406
641
3,989
3,271
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
PapaJoint
Sylvanus
9
2 / 0 / 5
5,816
582
3,708
6,118
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
3 / 1 / 4
5,194
519
7,553
3,487
1,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
tijdgeest
Cliodhna
13
11 / 1 / 2
7,479
748
6,695
6,430
2,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
21
21
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
1
0.5
L
Cthulhu
CgeRton
Cthulhu
0
5
2
0.2
W
King Arthur
DouglasBen
King Arthur
0
2
1
0.25
W
Anubis
Ealazar
Anubis
5
1
1
5.5
L
3
5
0
0.6
L
Xing Tian
KalSupp
Xing Tian
0
3
0
0
W
Sylvanus
PapaJoint
Sylvanus
2
0
5
4.5
L
Arachne
0
5
1
0.1
W
3
1
4
5
W
Cliodhna
tijdgeest
Cliodhna
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,651
Damage
23,078
31,959
Taken
23,958
9,856
Mitigated
11,342
4,879
Healing
10,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,958
859
0
819
5,257
1,422
288
257
5,000
0
15,957
L
Cthulhu
CgeRton
Cthulhu
1,882
122
0
1,462
6,886
2,466
0
1,903
4,983
9,197
0
W
King Arthur
DouglasBen
King Arthur
1,133
186
0
377
4,652
2,467
618
142
4,470
0
21,421
W
Anubis
Ealazar
Anubis
3,989
154
0
965
3,271
1,464
478
865
2,216
28,485
0
L
2,262
278
0
714
5,081
981
204
2,183
2,898
22,135
0
L
Xing Tian
KalSupp
Xing Tian
806
0
0
920
7,326
2,819
0
1,043
6,283
7,473
0
W
Sylvanus
PapaJoint
Sylvanus
3,708
1,618
1,044
3,612
6,118
3,535
699
1,184
4,768
19,576
0
L
Arachne
2,743
1,439
0
964
7,409
2,168
0
2,311
5,098
0
8,852
W
7,553
3,095
0
737
3,487
1,405
1,108
1,734
1,680
0
25,265
W
Cliodhna
tijdgeest
Cliodhna
6,695
2,463
0
3,607
6,430
2,471
23
411
5,874
0
49,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,236
Gold Earned
29,960
141
Minions Killed
285
0
Camps Cleared
0
752,042
Distance Traveled
907,765
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,938
494
40
4
0
156,387
0
L
Cthulhu
4,385
439
18
2
0
131,306
2
W
King Arthur
5,065
507
34
3
0
204,742
0
W
Anubis
6,406
641
51
5
0
152,043
0
L
Ra
5,650
565
54
5
0
182,322
0
L
Xing Tian
4,113
411
14
1
0
114,293
0
W
Sylvanus
5,816
582
39
4
0
155,499
3
L
Arachne
4,150
415
15
2
0
167,734
0
W
Neith
5,194
519
52
5
0
163,347
0
W
Cliodhna
7,479
748
109
11
0
232,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role