Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Angesantiago
Pele
Level 14
God Stats
2W - 7L
1,210 SR
Queue Stats
3W - 17L
995 Elo+
Party 1
Danzaburou
Danzaburou
BooBear4191407
Danzaburou
Level 23
God Stats
1W - 1L
1,509 SR
Queue Stats
16W - 19L
1,412 Elo+
Solo
Cthulhu
Cthulhu
DanniSnow
Cthulhu
Level 13
God Stats
4W - 3L
1,129 SR
Queue Stats
11W - 6L
1,435 Elo+
Solo
Olorun
Olorun
swavygreens-
Olorun
Level 21
God Stats
7W - 3L
1,597 SR
Queue Stats
37W - 28L
1,479 Elo+
Solo
Team Averages
Level 16
1,389 SR
1,364 Elo+

VS

Team Averages
Level 16
1,462 SR
1,294 Elo+
Arachne
Arachne
Arcespi
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,023 Elo+
Solo
Cthulhu
Cthulhu
ICZ_COLLD
Cthulhu
Level 17
God Stats
0W - 3L
1,225 SR
Queue Stats
20W - 22L
1,210 Elo+
Solo
Charybdis
Charybdis
Mcdropmystac
Charybdis
Level 9
God Stats
0W - 1L
1,499 SR
Queue Stats
2W - 3L
1,499 Elo+
Solo
Baba Yaga
Baba Yaga
Nytefiire
Baba Yaga
Level 29
God Stats
3W - 2L
1,784 SR
Queue Stats
100W - 65L
1,535 Elo+
Solo
Neith
Neith
rojas-rodriguezz
Neith
Level 18
God Stats
21W - 29L
1,302 SR
Queue Stats
53W - 65L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 6 / 12
10,274
381
3,413
17,560
11,024
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 9 / 5
10,999
407
7,441
17,014
6,340
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
BooBear4191407
Danzaburou
18
5 / 9 / 13
12,708
471
16,855
21,288
8,485
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
DanniSnow
Cthulhu
18
7 / 3 / 13
12,898
478
16,681
22,300
25,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
20
15 / 1 / 4
14,584
540
24,811
23,657
12,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arcespi
Arachne
20
8 / 9 / 5
12,507
463
19,244
26,713
11,649
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
ICZ_COLLD
Cthulhu
8
2 / 1 / 4
8,240
305
2,882
5,218
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Mcdropmystac
Charybdis
14
6 / 9 / 4
10,483
388
10,227
16,522
6,158
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baba Yaga
Nytefiire
Baba Yaga
17
7 / 6 / 11
11,695
433
23,761
27,816
12,322
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 5 / 9
11,205
415
13,867
16,063
7,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
60
30
Kills
27
28
Deaths
30
47
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
6
12
1.17
W
2
9
5
0.5
L
Arachne
Arcespi
Arachne
8
9
5
1.17
W
Danzaburou
BooBear4191407
Danzaburou
5
9
13
1.28
W
Cthulhu
DanniSnow
Cthulhu
7
3
13
4.5
L
Cthulhu
ICZ_COLLD
Cthulhu
2
1
4
4
L
Charybdis
Mcdropmystac
Charybdis
6
9
4
0.89
L
Baba Yaga
Nytefiire
Baba Yaga
7
6
11
2.08
L
4
5
9
1.7
W
Olorun
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,201
Damage
69,981
101,819
Taken
92,332
63,782
Mitigated
41,188
27,972
Healing
23,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,413
769
0
262
17,560
11,024
323
4,324
13,172
0
19,311
W
7,441
1,522
0
525
17,014
6,340
642
3,494
13,520
0
68,580
L
Arachne
Arcespi
Arachne
19,244
11,990
140
6,281
26,713
11,649
0
8,026
18,628
0
115,023
W
Danzaburou
BooBear4191407
Danzaburou
16,855
7,377
0
3,966
21,288
8,485
3,493
5,610
15,645
0
87,154
W
Cthulhu
DanniSnow
Cthulhu
16,681
345
893
7,897
22,300
25,204
442
8,300
13,928
58,310
0
L
Cthulhu
ICZ_COLLD
Cthulhu
2,882
536
72
330
5,218
3,766
0
2,158
2,968
10,307
0
L
Charybdis
Mcdropmystac
Charybdis
10,227
4,458
0
2,783
16,522
6,158
1,783
6,564
9,631
0
49,492
L
Baba Yaga
Nytefiire
Baba Yaga
23,761
863
0
8,811
27,816
12,322
567
12,460
14,389
70,669
0
L
13,867
2,941
284
4,434
16,063
7,293
664
8,369
7,379
0
67,808
W
Olorun
24,811
13,128
944
13,485
23,657
12,729
2,733
4,813
18,617
98,649
8,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,463
Gold Earned
54,130
462
Minions Killed
444
0
Camps Cleared
0
2,425,684
Distance Traveled
1,964,724
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,274
381
22
1
0
479,748
5
W
Pele
10,999
407
82
3
0
538,483
1
L
Arachne
12,507
463
155
6
0
467,431
0
W
Danzaburou
12,708
471
126
5
0
397,600
1
W
Cthulhu
12,898
478
76
3
0
522,190
1
L
Cthulhu
8,240
305
11
0
0
190,663
0
L
Charybdis
10,483
388
93
3
0
351,663
1
L
Baba Yaga
11,695
433
87
3
0
494,754
1
L
Neith
11,205
415
98
4
0
460,213
1
W
Olorun
14,584
540
156
6
0
487,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role