Player Matchup

Loki
Loki
Gold V
 
Loki
Gold V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
 
Geb
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold IV
Dannn Hall
Neith
Gold IV
Level 107
God Stats
106W - 80L
1,562 SR
Queue Stats
200W - 197L
1,426 MMR
Solo
Guan Yu
Guan Yu
Silver II
Don_Corleon_95
Guan Yu
Silver II
Level 107
God Stats
4W - 2L
1,604 SR
Queue Stats
33W - 40L
1,452 MMR
Party 1
Ra
Ra
Gold II
XalvvaroX
Ra
Gold II
Level 129
God Stats
1W - 1L
1,570 SR
Queue Stats
74W - 79L
1,495 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,547 SR
1,475 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,433 SR
1,477 MMR
Chaac
Chaac
Gold III
BerserkerSoul-
Chaac
Gold III
Level 160
God Stats
26W - 20L
1,567 SR
Queue Stats
273W - 263L
1,489 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
Lukasekcz
Morgan Le Fay
Bronze III
Level 111
God Stats
1W - 1L
1,224 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold V
Ma_r_c_u_s
Fenrir
Gold V
Level 143
God Stats
1W - 4L
1,383 SR
Queue Stats
25W - 28L
1,491 MMR
Solo
Hel
Hel
Bronze III
Petunekcz
Hel
Bronze III
Level 109
God Stats
0W - 1L
1,493 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Artemis
Artemis
Silver I
adribarro07
Artemis
Silver I
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 53L
1,403 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
6 / 6 / 7
13,258
552
16,517
22,223
9,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
 
Geb
16
4 / 1 / 18
12,547
523
10,591
31,069
36,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
19
4 / 3 / 7
12,610
525
14,797
15,862
6,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 3 / 14
13,426
559
12,422
25,270
34,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
12 / 3 / 4
15,034
626
18,334
21,014
10,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
ApolloAthenaKumbhakarnaArtio

VS

Bans
CliodhnaGilgameshKaliMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 7
11,147
464
20,696
32,617
26,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Lukasekcz
Morgan Le Fay
18
5 / 4 / 3
11,471
478
17,671
15,574
6,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Ma_r_c_u_s
Fenrir
16
6 / 8 / 0
10,808
450
10,298
22,376
15,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 4
9,229
385
10,930
13,821
5,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
adribarro07
Artemis
16
2 / 5 / 1
10,282
428
13,592
19,864
7,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
31
29
Kills
16
16
Deaths
29
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
6
7
1.58
W
Geb
 
Geb
4
1
18
13
L
2
6
7
0.92
W
Neith
4
3
7
2.5
W
3
3
14
3.33
L
Morgan Le Fay
Lukasekcz
Morgan Le Fay
5
4
3
1.63
L
Fenrir
Ma_r_c_u_s
Fenrir
6
8
0
0.75
L
1
6
4
0.5
W
12
3
4
4.67
L
Artemis
adribarro07
Artemis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,661
Damage
73,187
115,438
Taken
104,252
97,826
Mitigated
60,863
61,883
Healing
41,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
16,517
3,793
0
7,478
22,223
9,106
823
5,858
16,080
0
98,192
W
Geb
 
Geb
10,591
1,163
0
5,437
31,069
36,784
278
7,481
23,351
32,971
0
L
20,696
3,534
0
18,947
32,617
26,671
230
7,122
25,495
0
85,510
W
Neith
14,797
5,488
0
4,893
15,862
6,801
6,052
4,342
11,452
0
100,212
W
12,422
1,972
7,291
15,742
25,270
34,227
1,292
2,134
22,418
0
71,090
L
Morgan Le Fay
Lukasekcz
Morgan Le Fay
17,671
1,320
0
1,206
15,574
6,366
706
6,373
9,201
70,738
0
L
Fenrir
Ma_r_c_u_s
Fenrir
10,298
1,926
458
5,163
22,376
15,029
0
6,322
16,054
0
48,383
L
10,930
592
4,888
6,044
13,821
5,199
741
5,662
8,159
38,068
0
W
18,334
1,662
9,902
11,140
21,014
10,908
1,553
10,410
9,998
139,986
0
L
Artemis
adribarro07
Artemis
13,592
4,587
0
5,125
19,864
7,598
461
3,670
16,194
0
77,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,875
Gold Earned
52,937
631
Minions Killed
475
0
Camps Cleared
0
2,371,123
Distance Traveled
2,115,056
27
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,258
552
136
6
0
490,723
3
W
Geb
12,547
523
20
1
0
472,713
8
L
Chaac
11,147
464
134
6
0
448,389
6
W
Neith
12,610
525
127
5
0
433,819
7
W
Guan Yu
13,426
559
135
6
0
486,318
3
L
Morgan Le Fay
11,471
478
121
5
0
416,470
3
L
Fenrir
10,808
450
58
2
0
453,734
2
L
Hel
9,229
385
56
2
0
392,487
9
W
Ra
15,034
626
213
9
0
487,550
6
L
Artemis
10,282
428
106
4
0
403,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role