Player Matchup

Baron Samedi
Baron Samedi
A_Lil_uzi_burst
Baron Samedi
Level 125
God Stats
6W - 4L
1,354 SR
Queue Stats
248W - 302L
1,361 Elo+
Party 1
Janus
Janus
AlmightyCHI_CHI
Janus
Level 127
God Stats
3W - 8L
1,241 SR
Queue Stats
254W - 300L
1,359 Elo+
Party 1
Hou Yi
Hou Yi
Lucifer_1626
Hou Yi
Level 77
God Stats
1W - 0L
1,177 SR
Queue Stats
121W - 121L
1,446 Elo+
Solo
Ymir
Ymir
thiemo0204
Ymir
Level 46
God Stats
10W - 6L
1,528 SR
Queue Stats
160W - 173L
1,363 Elo+
Solo
Zeus
Zeus
xX_UKz-Trigga_Xx
Zeus
Level 104
God Stats
40W - 43L
1,359 SR
Queue Stats
192W - 243L
1,341 Elo+
Party 1
Team Averages
Level 96
1,332 SR
1,374 Elo+

VS

Team Averages
Level 61
1,417 SR
1,336 Elo+
Izanami
Izanami
Criman1
Izanami
Level 8
God Stats
5W - 7L
1,533 SR
Queue Stats
5W - 7L
1,332 Elo+
Party 2
Zhong Kui
Zhong Kui
KingHyena23
Zhong Kui
Level 121
God Stats
3W - 6L
1,420 SR
Queue Stats
448W - 471L
1,431 Elo+
Solo
Cabrakan
Cabrakan
Leidydi1123
Cabrakan
Level 69
God Stats
19W - 36L
1,394 SR
Queue Stats
61W - 74L
1,339 Elo+
Party 2
Zeus
Zeus
LorenCan
Zeus
Level 24
God Stats
7W - 13L
1,386 SR
Queue Stats
10W - 24L
1,230 Elo+
Party 2
Loki
Loki
MacFLYa420
Loki
Level 82
God Stats
15W - 25L
1,353 SR
Queue Stats
68W - 96L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A_Lil_uzi_burst
Baron Samedi
10
2 / 1 / 3
5,763
576
3,143
3,798
2,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
2 / 0 / 5
6,030
603
2,427
5,029
1,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
10
2 / 0 / 0
5,395
540
1,608
4,791
1,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 0 / 3
5,261
526
2,552
5,574
2,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 1 / 0
6,411
641
5,126
3,387
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Criman1
Izanami
8
0 / 1 / 0
4,829
483
1,886
3,323
927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
KingHyena23
Zhong Kui
9
1 / 5 / 0
5,333
533
3,738
6,648
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Leidydi1123
Cabrakan
7
0 / 1 / 0
4,542
454
2,251
4,757
3,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
7
0 / 4 / 0
4,553
455
1,267
4,364
1,302
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
5,258
526
1,384
4,751
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
2
2
Deaths
13
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
A_Lil_uzi_burst
Baron Samedi
2
1
3
3.5
W
2
0
5
4.5
L
Izanami
Criman1
Izanami
0
1
0
0
L
Zhong Kui
KingHyena23
Zhong Kui
1
5
0
0.2
L
Cabrakan
Leidydi1123
Cabrakan
0
1
0
0
L
Zeus
0
4
0
0
W
Hou Yi
2
0
0
2
L
1
2
0
0.5
W
1
0
3
2.5
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,856
Damage
10,526
22,579
Taken
23,843
8,850
Mitigated
10,795
9,362
Healing
3,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
A_Lil_uzi_burst
Baron Samedi
3,143
415
0
1,830
3,798
2,429
99
506
3,292
23,760
0
W
2,427
292
0
2,355
5,029
1,263
0
1,231
3,798
31,163
0
L
Izanami
Criman1
Izanami
1,886
1,443
0
458
3,323
927
608
1,409
1,914
0
25,930
L
Zhong Kui
KingHyena23
Zhong Kui
3,738
278
0
1,524
6,648
3,984
660
3,620
2,773
27,105
0
L
Cabrakan
Leidydi1123
Cabrakan
2,251
251
0
466
4,757
3,291
0
2,511
2,173
8,873
0
L
Zeus
1,267
377
0
113
4,364
1,302
0
3,681
683
14,169
0
W
Hou Yi
1,608
972
0
2,639
4,791
1,332
0
1,171
3,620
0
30,973
L
1,384
148
0
1,379
4,751
1,291
0
1,613
3,052
0
23,631
W
2,552
773
0
2,538
5,574
2,674
0
1,896
3,678
17,055
0
W
5,126
824
0
0
3,387
1,152
0
2,452
935
25,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,860
Gold Earned
24,515
277
Minions Killed
221
0
Camps Cleared
0
933,564
Distance Traveled
951,896
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,763
576
52
5
0
176,468
0
W
Janus
6,030
603
65
7
0
189,690
0
L
Izanami
4,829
483
54
5
0
202,736
1
L
Zhong Kui
5,333
533
53
5
0
156,557
2
L
Cabrakan
4,542
454
17
2
0
203,838
2
L
Zeus
4,553
455
33
3
0
187,426
0
W
Hou Yi
5,395
540
70
7
0
168,998
1
L
Loki
5,258
526
64
6
0
201,339
2
W
Ymir
5,261
526
35
4
0
194,029
1
W
Zeus
6,411
641
55
6
0
204,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role