Player Matchup

Sylvanus
Sylvanus
ELPICHEBAGASHO
Sylvanus
Level 104
God Stats
19W - 16L
1,515 SR
Queue Stats
150W - 150L
1,449 Elo+
Solo
Merlin
Merlin
ElDannyGoyoPC
Merlin
Level 86
God Stats
8W - 9L
1,361 SR
Queue Stats
422W - 404L
1,466 Elo+
Solo
Set
Set
IIcaruz
Set
Level 85
God Stats
1W - 0L
1,317 SR
Queue Stats
20W - 25L
1,235 Elo+
Solo
Chiron
Chiron
IRxignI
Chiron
Level 123
God Stats
9W - 6L
1,579 SR
Queue Stats
585W - 535L
1,494 Elo+
Solo
Hercules
Hercules
xmims1234
Hercules
Level 122
God Stats
2W - 0L
1,787 SR
Queue Stats
390W - 400L
1,505 Elo+
Solo
Team Averages
Level 104
1,512 SR
1,430 Elo+

VS

Team Averages
Level 114
1,491 SR
1,473 Elo+
Hercules
Hercules
Alfight
Hercules
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 147L
1,486 Elo+
Solo
Sol
Sol
Evryn
Sol
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
255W - 308L
1,453 Elo+
Solo
Serqet
Serqet
Ohnoskies
Serqet
Level 157
God Stats
3W - 4L
1,580 SR
Queue Stats
149W - 136L
1,533 Elo+
Party 1
Achilles
Achilles
Snumo
Achilles
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,409 Elo+
Party 1
Zeus
Zeus
jukoboi
Zeus
Level 127
God Stats
21W - 29L
1,377 SR
Queue Stats
600W - 594L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
20
6 / 5 / 12
14,478
557
17,002
30,168
14,915
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
7 / 5 / 8
14,569
560
21,496
18,421
7,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
20
8 / 4 / 8
14,641
563
18,103
20,940
10,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
IRxignI
Chiron
20
11 / 2 / 7
15,925
613
28,763
22,068
8,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
xmims1234
Hercules
18
1 / 3 / 8
11,827
455
14,030
26,060
21,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alfight
Hercules
16
3 / 9 / 11
10,867
418
10,740
37,079
41,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
Evryn
Sol
18
2 / 9 / 5
11,617
447
18,552
26,173
8,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
Ohnoskies
Serqet
18
1 / 4 / 11
11,552
444
10,791
20,193
8,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Snumo
Achilles
18
6 / 4 / 6
12,313
474
16,691
23,066
24,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
jukoboi
Zeus
19
7 / 7 / 6
12,854
494
23,052
20,624
7,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
58
33
Kills
19
19
Deaths
33
43
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alfight
Hercules
3
9
11
0.94
W
Sylvanus
6
5
12
2.4
W
7
5
8
2.2
L
Sol
Evryn
Sol
2
9
5
0.5
W
Set
8
4
8
3
W
Chiron
IRxignI
Chiron
11
2
7
7.25
L
Serqet
Ohnoskies
Serqet
1
4
11
1.63
L
Achilles
Snumo
Achilles
6
4
6
2.25
L
Zeus
jukoboi
Zeus
7
7
6
1.43
W
Hercules
xmims1234
Hercules
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,394
Damage
79,826
117,657
Taken
127,135
63,029
Mitigated
90,111
43,398
Healing
33,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alfight
Hercules
10,740
2,587
0
10,793
37,079
41,041
139
9,236
27,363
1,124
28,242
W
Sylvanus
17,002
4,825
4,142
12,930
30,168
14,915
2,275
14,632
14,616
82,818
22,581
W
21,496
1,499
189
3,034
18,421
7,515
0
8,087
9,458
126,345
0
L
Sol
Evryn
Sol
18,552
5,751
0
8,758
26,173
8,096
496
5,227
20,852
89,685
0
W
Set
18,103
7,426
0
6,599
20,940
10,496
0
7,889
12,250
0
105,768
W
Chiron
IRxignI
Chiron
28,763
14,359
689
8,730
22,068
8,919
2,396
8,631
12,671
0
147,658
L
Serqet
Ohnoskies
Serqet
10,791
2,398
0
5,328
20,193
8,956
373
3,962
16,023
0
69,871
L
Achilles
Snumo
Achilles
16,691
4,679
0
3,493
23,066
24,937
0
7,037
15,677
8,113
56,900
L
Zeus
jukoboi
Zeus
23,052
1,636
0
4,672
20,624
7,081
0
10,560
9,820
86,029
0
W
Hercules
xmims1234
Hercules
14,030
3,974
0
7,085
26,060
21,184
730
8,064
16,279
645
57,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,440
Gold Earned
59,203
751
Minions Killed
535
0
Camps Cleared
0
2,500,777
Distance Traveled
2,541,735
42
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,867
418
32
1
0
533,253
13
W
Sylvanus
14,478
557
150
6
0
452,498
1
W
Merlin
14,569
560
175
7
0
491,804
13
L
Sol
11,617
447
122
5
0
432,868
8
W
Set
14,641
563
135
5
0
546,056
14
W
Chiron
15,925
613
200
8
0
517,623
7
L
Serqet
11,552
444
117
5
0
606,184
9
L
Achilles
12,313
474
125
5
0
487,911
5
L
Zeus
12,854
494
139
5
0
481,519
7
W
Hercules
11,827
455
91
4
0
492,796
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role