Player Matchup

Raijin
Raijin
Ardatium
Raijin
Level 85
God Stats
2W - 1L
1,803 SR
Queue Stats
160W - 91L
1,656 Elo+
Party 2
Cthulhu
Cthulhu
MegaElement
Cthulhu
Level 127
God Stats
6W - 2L
1,692 SR
Queue Stats
404W - 252L
1,593 Elo+
Party 2
Da Ji
Da Ji
purplegamex
Da Ji
Level 105
God Stats
23W - 6L
1,771 SR
Queue Stats
340W - 173L
1,597 Elo+
Party 2
Team Averages
Level 106
1,755 SR
1,615 Elo+

VS

Team Averages
Level 97
1,503 SR
1,463 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Ficterial
Aphrodite
Level 60
God Stats
45W - 31L
1,454 SR
Queue Stats
303W - 391L
1,456 Elo+
Party 1
Cernunnos
Cernunnos
crisap
Cernunnos
Level 76
God Stats
3W - 3L
1,554 SR
Queue Stats
31W - 41L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ardatium
Raijin
13
4 / 2 / 11
9,487
730
7,878
7,409
2,070
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MegaElement
Cthulhu
14
4 / 0 / 15
10,010
770
11,753
9,118
9,049
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
13 / 3 / 6
10,966
844
20,092
10,719
4,445
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
2 / 6 / 3
9,416
724
7,533
21,772
21,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
Ficterial
Aphrodite
12
2 / 9 / 2
8,726
671
5,818
13,397
7,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
crisap
Cernunnos
11
1 / 6 / 3
7,787
599
9,312
12,678
3,795
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
21
Kills
5
5
Deaths
21
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
6
3
0.58
W
Raijin
Ardatium
Raijin
4
2
11
4.75
L
Aphrodite
Ficterial
Aphrodite
2
9
2
0.33
W
Cthulhu
MegaElement
Cthulhu
4
0
15
11.5
L
Cernunnos
crisap
Cernunnos
1
6
3
0.42
W
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,723
Damage
22,663
27,246
Taken
47,847
15,564
Mitigated
33,354
3,586
Healing
16,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
7,533
1,653
3,116
6,225
21,772
21,801
169
8,107
12,902
0
16,820
W
Raijin
Ardatium
Raijin
7,878
1,206
142
1,048
7,409
2,070
1,157
823
6,586
27,037
0
L
Aphrodite
Ficterial
Aphrodite
5,818
897
3,797
2,762
13,397
7,758
432
5,605
7,596
28,114
0
W
Cthulhu
MegaElement
Cthulhu
11,753
811
158
1,988
9,118
9,049
659
2,147
6,971
36,152
0
L
Cernunnos
crisap
Cernunnos
9,312
4,678
0
983
12,678
3,795
605
4,979
7,318
0
27,119
W
20,092
7,420
0
250
10,719
4,445
656
3,245
7,474
0
40,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,463
Gold Earned
25,929
133
Minions Killed
113
7
Camps Cleared
5
699,900
Distance Traveled
645,841
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,416
724
17
1
1
247,509
3
W
Raijin
9,487
730
45
3
0
211,047
0
L
Aphrodite
8,726
671
61
5
3
194,226
5
W
Cthulhu
10,010
770
53
4
0
256,577
4
L
Cernunnos
7,787
599
35
3
1
204,106
2
W
Da Ji
10,966
844
35
3
7
232,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role