Player Matchup

Mulan
Mulan
Arki1994
Mulan
Level 128
God Stats
14W - 9L
1,673 SR
Queue Stats
256W - 234L
1,497 Elo+
Party 2
Yemoja
Yemoja
Hubson67
Yemoja
Level 88
God Stats
10W - 2L
1,629 SR
Queue Stats
224W - 223L
1,522 Elo+
Party 1
Merlin
Merlin
JackPanter
Merlin
Level 126
God Stats
26W - 19L
1,365 SR
Queue Stats
240W - 224L
1,512 Elo+
Party 2
Bakasura
Bakasura
Kuczol
Bakasura
Level 126
God Stats
8W - 2L
1,713 SR
Queue Stats
379W - 367L
1,510 Elo+
Party 1
Rama
Rama
xDarkShadowWolfx
Rama
Level 38
God Stats
2W - 1L
1,588 SR
Queue Stats
150W - 106L
1,695 Elo+
Solo
Team Averages
Level 101
1,594 SR
1,547 Elo+

VS

Team Averages
Level 81
1,567 SR
1,529 Elo+
Arachne
Arachne
BrickieChan
Arachne
Level 85
God Stats
6W - 8L
1,480 SR
Queue Stats
361W - 422L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
Darkspieler
Kuzenbo
Level 49
God Stats
0W - 1L
1,641 SR
Queue Stats
25W - 19L
1,597 Elo+
Party 3
Artemis
Artemis
FreyaYo
Artemis
Level 136
God Stats
18W - 28L
1,509 SR
Queue Stats
383W - 384L
1,481 Elo+
Solo
Tiamat
Tiamat
GodOfLeDucks
Tiamat
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 53L
1,525 Elo+
Solo
Fenrir
Fenrir
Teraformeur
Fenrir
Level 86
God Stats
79W - 40L
1,707 SR
Queue Stats
377W - 366L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Arki1994
Mulan
14
5 / 4 / 5
8,694
580
12,492
16,000
12,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Hubson67
Yemoja
13
1 / 0 / 12
8,413
561
5,098
8,471
8,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
JackPanter
Merlin
14
4 / 3 / 7
8,428
562
10,304
7,512
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Kuczol
Bakasura
16
6 / 1 / 2
9,405
627
8,320
11,528
6,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 3 / 3
8,855
590
9,982
11,314
3,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrickieChan
Arachne
14
3 / 5 / 3
8,087
539
8,757
14,108
5,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Darkspieler
Kuzenbo
11
2 / 1 / 1
7,215
481
5,510
11,903
10,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
FreyaYo
Artemis
12
1 / 4 / 3
7,179
479
8,071
10,761
2,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
12
2 / 7 / 1
7,250
483
7,133
13,630
6,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
3 / 4 / 1
7,845
523
7,879
12,000
5,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
21
Kills
11
11
Deaths
21
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mulan
Arki1994
Mulan
5
4
5
1.88
L
Arachne
BrickieChan
Arachne
3
5
3
0.9
L
Kuzenbo
Darkspieler
Kuzenbo
2
1
1
2.5
L
Artemis
FreyaYo
Artemis
1
4
3
0.63
L
Tiamat
2
7
1
0.36
W
Yemoja
Hubson67
Yemoja
1
0
12
7
W
Merlin
JackPanter
Merlin
4
3
7
2.5
W
Bakasura
Kuczol
Bakasura
6
1
2
7
L
Fenrir
3
4
1
0.88
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,196
Damage
37,350
54,825
Taken
62,402
33,462
Mitigated
31,216
18,970
Healing
11,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Arki1994
Mulan
12,492
1,377
0
5,869
16,000
12,359
0
2,208
13,393
4,198
48,796
L
Arachne
BrickieChan
Arachne
8,757
6,410
0
3,999
14,108
5,650
0
2,733
10,684
0
46,208
L
Kuzenbo
Darkspieler
Kuzenbo
5,510
1,346
0
705
11,903
10,499
24
2,929
8,123
19,427
0
L
Artemis
FreyaYo
Artemis
8,071
3,441
0
2,264
10,761
2,754
396
704
9,776
0
36,613
L
Tiamat
7,133
925
72
2,742
13,630
6,452
84
7,194
5,964
35,090
0
W
Yemoja
Hubson67
Yemoja
5,098
771
1,138
1,746
8,471
8,519
376
2,141
6,134
26,946
0
W
Merlin
JackPanter
Merlin
10,304
185
181
1,619
7,512
2,518
989
3,104
4,080
54,034
0
W
Bakasura
Kuczol
Bakasura
8,320
5,112
0
4,984
11,528
6,192
0
1,702
9,729
0
72,125
L
Fenrir
7,879
3,053
0
2,124
12,000
5,861
0
3,012
8,393
0
49,003
W
9,982
7,013
0
3,433
11,314
3,874
649
3,082
8,188
0
57,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,795
Gold Earned
37,576
482
Minions Killed
356
0
Camps Cleared
0
1,430,978
Distance Traveled
1,416,396
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,694
580
80
5
0
289,106
4
L
Arachne
8,087
539
74
5
0
304,782
0
L
Kuzenbo
7,215
481
34
2
0
308,048
5
L
Artemis
7,179
479
76
5
0
281,095
2
L
Tiamat
7,250
483
76
5
0
243,961
1
W
Yemoja
8,413
561
55
4
0
272,294
5
W
Merlin
8,428
562
99
7
0
257,949
3
W
Bakasura
9,405
627
142
9
0
349,474
0
L
Fenrir
7,845
523
96
6
0
278,510
6
W
Rama
8,855
590
106
7
0
262,155
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role