Player Matchup

Cthulhu
Cthulhu
Chrisz1
Cthulhu
Level 29
God Stats
8W - 10L
1,386 SR
Queue Stats
65W - 106L
1,192 Elo+
Solo
Skadi
Skadi
Mr Recertify
Skadi
Level 40
God Stats
16W - 32L
1,337 SR
Queue Stats
53W - 90L
1,229 Elo+
Party 2
Nike
Nike
xxxsmokingas420
Nike
Level 128
God Stats
3W - 1L
1,868 SR
Queue Stats
98W - 128L
1,259 Elo+
Party 2
Team Averages
Level 66
1,530 SR
1,227 Elo+

VS

Team Averages
Level 42
1,444 SR
1,207 Elo+
Erlang Shen
Erlang Shen
Fl BaGdad ex
Erlang Shen
Level 81
God Stats
13W - 13L
1,445 SR
Queue Stats
295W - 444L
1,262 Elo+
Party 1
Hades
Hades
Lamoullaxx6972
Hades
Level 17
God Stats
13W - 16L
1,323 SR
Queue Stats
19W - 38L
1,100 Elo+
Party 1
Bastet
Bastet
tendder
Bastet
Level 28
God Stats
3W - 5L
1,564 SR
Queue Stats
45W - 70L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chrisz1
Cthulhu
15
1 / 6 / 10
12,436
655
11,703
22,598
29,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 7 / 6
12,951
682
12,331
12,980
4,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

17
8 / 2 / 4
13,938
734
12,494
18,664
13,009
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Fl BaGdad ex
Erlang Shen
16
5 / 8 / 9
12,521
659
21,212
22,360
18,986
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

17
10 / 5 / 5
13,633
718
26,522
19,628
21,068
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
tendder
Bastet
5
0 / 2 / 1
7,798
410
0
1,204
249

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
15
Kills
15
15
Deaths
15
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chrisz1
Cthulhu
1
6
10
1
L
Erlang Shen
Fl BaGdad ex
Erlang Shen
5
8
9
1.19
L
10
5
5
2.5
W
6
7
6
1.29
L
Bastet
tendder
Bastet
0
2
1
0.25
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,528
Damage
47,734
54,242
Taken
43,192
46,750
Mitigated
40,303
7,216
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chrisz1
Cthulhu
11,703
1,676
1,248
2,674
22,598
29,573
337
7,999
14,599
31,401
0
L
Erlang Shen
Fl BaGdad ex
Erlang Shen
21,212
11,346
0
4,269
22,360
18,986
0
7,886
14,474
0
52,920
L
26,522
1,239
706
7,128
19,628
21,068
0
7,346
12,282
64,179
0
W
12,331
9,272
0
967
12,980
4,168
1,969
8,506
4,474
0
37,367
L
Bastet
tendder
Bastet
0
0
0
4
1,204
249
0
0
1,204
0
0
W
12,494
2,140
332
1,995
18,664
13,009
0
10,284
8,380
10,450
32,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,325
Gold Earned
33,952
182
Minions Killed
149
7
Camps Cleared
6
901,992
Distance Traveled
618,930
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,436
655
45
2
0
278,940
0
L
Erlang Shen
12,521
659
53
3
4
313,042
0
L
Hades
13,633
718
96
5
2
305,888
1
W
Skadi
12,951
682
60
3
3
281,330
0
L
Bastet
7,798
410
0
0
0
0
0
W
Nike
13,938
734
77
4
4
341,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role